Rainbow Six Siege

Rainbow Six Siege

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 1e+009
cameraFarRange (float): 100000
cameraFov (float): 50.4046
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0.937483, 0.0448079, 0.345134, 31.368}, {0.348031, 0.120698, 0.929681, 138.096}, {7.45058e-009, 0.991678, -0.128747, 127.054}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 12443, 8332]
displayWindow (box2i): [0, 0, 12443, 8332]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): „tiledimage“

=Channels=
A (half)
B (half)
G (half)
R (half)