Aliens Colonial Marines

Patch behebt zahlreiche Fehler und noch mehr Bugs

Ein neuer Patch für Aliens Colonial Marines behebt zahlreiche Fehler. Die List ist ganz schön lang und kann hoffentlich die große Enttäuschung bei den meisten Käufern ein bisschen wett machen. Für uns stellt Aliens Colonial…

Ein neuer Patch für Aliens Colonial Marines behebt zahlreiche Fehler. Die List ist ganz schön lang und kann hoffentlich die große Enttäuschung bei den meisten Käufern ein bisschen wett machen. Für uns stellt Aliens Colonial Marines jedenfalls jetzt schon die größte Enttäuschung des Jahres 2013 dar.

Falls ihr Aliens Colonial Marines dennoch eine Chance geben möchtet, dann schaut euch einfach die folgende Fehlerbehebung genau an. Die Bugliste dürfte aber mehr als doppelt so lang sein.


  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.

  • Addressed issues with players not spawning into a level properly.

  • Fixed a marine player invincibility exploit.

  • Resolved several instances where players could walk or fall outside of maps.

  • Fixed an issue that could cause localized text to sometimes display incorrectly.

  • Addressed an issue where weapon ammunition was not always highlighted properly.

  • Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.

  • Fixed a bug affecting voiceovers with the Firing Range bonus content.

  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.

  • Addressed a rare issue that could cause Achievements to not unlock properly.

  • General user interface improvements.

  • Miscellaneous bug fixes.


  • Addressed some issues that could cause improper warping for co-op players.

  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.

  • Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”

  • Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.


  • Fixed issues that could clients to report inaccurate results and statistics.

  • Addressed instances where a map would appear to “pop in” when loading into a new match.

  • Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.

  • Switching profiles while in a lobby now returns players to the title screen immediately.

  • Multiplayer teams should now correctly auto-balance between rounds.

  • New Xeno appearance customization added.

2/12/2013 Update


  • General user interface improvements.

  • Various performance improvements.

  • Fixed issue where a door may not function properly if a Xeno was killed while opening it.

  • Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.

  • Fixed collision issue where bullets would not pass through certain open doorways.

  • Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.

  • Addressed an issue where doors would sometimes not open properly.

  • Addressed an exploit where players could melee while throwing a grenade or placing a claymore.

  • Fixed some collision detection issues that could result from a close encounter.

  • Prevented campaign pop-ups from appearing outside of campaign.


  • Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.

  • NPCs no longer attempt to open doors while being welded.

  • Fixed issue where Raven could sometimes pass through welded door.

  • Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.

  • Adjusted the distance between players before they're warped to the location of furthest player in co-op.

  • Fixed issue where torch would sometimes appear incorrectly to co-op clients.

  • Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.

  • Fixed issue where co-op player would not recover properly after being saved from a close encounter.

  • Fixed issue where Russian players could not drop into a co-op match in some missions.

  • Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

  • Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.

  • Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.


  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.

  • Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.

  • Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%

  • 'Switch Teams' option removed from the Pause menu.

  • Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.

  • Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.

  • Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.

  • Corrected bug where clients appeared to spawn outside of world before match start.

  • Removed placeholder text from appearing on scoreboard in certain situations.

  • Improved camera transition when Xeno enters a vent.

  • Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.

  • Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.

  • Spitter's "Acid Spray" now originates from the mouth.

  • Escape: Fixed issue where Xenos could spawn in unplayable space.

  • Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.

  • Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.

  • Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.

  • Escape: Improved timing and placement of warp locations in Emergency Evac map.

2 Kommentare Added

  1. Bibo1GerUk 4880 XP Beginner Level 2 | 10.03.2013 - 13:12 Uhr

    Immer noch kein Grund sich das Spiel auf Konsole zu holen. Beim PC kann man ja wenigstens die Grafik dank mods verbessern. Reißt das Spiel zwar nicht heraus, macht es aber dann wenigstens optisch halbwegs aktuell. Schon komisch, mehr bugs als in Starship Troopers 😉

  2. Edler Hofnarr 0 XP Neuling | 11.04.2013 - 09:17 Uhr

    so viele bugs??? na hoffentlich werden die tester DAFÜR nicht bezahlt, wenn im nachhinnein noch so viel nachgebessert werden muss.


Hinterlasse eine Antwort