Apex Legends: Patch 1.1.3 veröffentlicht

Zu Apex Legends wurde Patch 1.1.3 von Respawn Entertainment veröffentlicht. Die Patch Notes zum Apex Legends Update findet ihr natürlich hier.

Electronic Arts und Respawn Entertainment geben offiziell bekannt, dass der Patch 1.1.3 zu Apex Legends ab sofort auf allen Plattformen zum Download bereitsteht. Dazu haben sich die Entwickler auch zu den Audio-Problemen und dem Sound-Mix geäußert:

„Eines der größten Probleme, mit denen wir uns auseinandersetzen mussten, war die Verbesserung der Audioleistung, um Berichte über ausfallende Geräusche, fehlende Geräusche für eine längere Zeit oder Verzerrungen für einen bestimmten Zeitraum zu behandeln. Wir haben sowohl in unserem Code als auch mit unseren Inhalten Verbesserungen vorgenommen, die diese Probleme hoffentlich für viele Spieler beheben werden und die Anzahl und Dauer der Audioprobleme für andere Spieler verringern sollten.

Wir haben auch einige der anderen Mix-Probleme mit dem Spiel angesprochen, einschließlich der Erhöhung des Volumens der gegnerischen Schritte in unmittelbarer Nähe und der Senkung des Gesamtvolumens des Spiels vom Charakterauswahlbildschirm bis zum Ende der Dropsequenz. Wir werden weiterhin die Mischprobleme beobachten und bei Bedarf angehen. Nachfolgend findet ihr die Hinweise auf Verbesserungen, die wir in den heutigen Patch aufgenommen haben, während wir weiter an zukünftigen Verbesserungen arbeiten.“

In einem der kommenden Streams werden wir uns mit Sicherheit wieder mit Apex Legends und dem neuen Patch beschäftigen, damit ihr euch die Verbesserungen direkt anschauen und anhören könnt. Also folgt uns auch auf Twitch.tv/xboxdynasty.

Apex Legends Patch Notes 1.1.3 aufklappen


One of the biggest issues we had to tackle was improving the audio performance to address reports of sounds dropping out, missing sounds for an extended duration, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and should lower the amount and length of time they encounter audio issues for others.

We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes on improvements we’ve included in today’s patch as we continue to work on future improvements.


  • Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
  • Lowered impact on data loading through code and content changes to improve potential dropout issues.


  • Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
  • Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
  • Increased the volume of close proximity enemy footsteps for all Legends.
  • Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
  • Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
  • Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline, and RE45.
  • Increased the volume of the music that plays when winning a match.
  • Added more detailed audio to the Training mission.


  • Fixed occlusion bug for the Havoc’s „wind down“ sound.
  • Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
  • Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.


As we talked about last week, in this patch we’ve pushed some fixes that should eliminate many cases of incorrect hit registration. This patch also includes some behind-the-scenes tracking of bullet damage logic. We expect there will still be some remaining hit registration problems, but with these fixes and diagnostic information, we are better equipped to track them down.

One potential cause of hit registration bugs can be simple internet connection problems. In order to determine how much of a factor this is in reality, we’ve refined the functionality behind our network problem indicator icons in the upper right of the screen. These icons are now pickier about your connection quality and may show up more frequently than they did before.

These icon changes will be useful in narrowing down the cause of any bugs that we continue to see. Please continue to share videos and report hit registration issues you still encounter after the patch.


  • The issue has been resolved and we will be re-enabling the banner after the patch is live.
    • NOTE: We made changes to client and backend to address this, and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live. 


We investigated the crash reports from many people who were crashing frequently and found that Intel CPUs sometimes were not executing the instructions properly in one particular function. A common example was an instruction that only reads a register crashed on writing to invalid memory. With the help of many forum users, we found that lowering the clock speed always fixed the crashes, even if the CPU wasn’t overclocked or overheating. Thanks everyone, with a big shout out to Falkentyne, TEZZ0FIN0, JorPorCorTTV, and MrDakk!

This has been by far the most commonly reported PC crash over the last month or so and we’ve notified Intel about the issue. In the meantime, we’ve put a workaround in this patch to avoid the crashing at your original clock speeds just by changing the instructions used by that one function.

Please continue to send your crash logs to our forums so we can analyze and fix any issues you encounter!


  • Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
  • Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
    • Admittedly, it’s been fun to see the results of this, but the behavior is not intended by design and could get out of control. Items will no longer stick to Gibraltar’s Gun Shield. However, it will now deflect Arc Stars.

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