Battlefield 2042: Überarbeitete Karte, neue Waffen und weitere Verbesserungen

Battlefield 2042 Update 3.1 liefert eine überarbeitete Karte, neue Waffen und weitere Verbesserungen für Saison 3.

Das Entwicklerteam von Battlefield 2042 veröffentlicht Update 3.1, das die lang erwartete Überarbeitung der Karte „Manifest“, die neuen Archivwaffen M416, M240B und M93R sowie weitere Gameplay-Verbesserungen in Saison 3: Escalation beinhaltet.

Ferner bestätigt das Entwicklerteam, dass das nächste Mid-Season Event in Battlefield 2042 in den kommenden Wochen starten wird. Das Event wird sich über einen Zeitraum von drei Wochen erstrecken und jede Woche ein neues Set an freischaltbaren Kosmetika sowie einen neuen Spielmodus mit sich bringen. Nach dem Mid-Season Event ist das nächste Update zu Battlefield 2042 für Ende Januar geplant.

Weitere Details gibt es in dem offiziellen Blogbeitrag nachzulesen.

Battlefield 2042 Patch-Notes

Changelog

Gameplay Improvements

  • You are now able to dynamically change the zoom radius of the minimap via keybind
  • Improved hit registration against soldiers on moving platforms or vehicles
  • Resolved an issue where a vault animation could play on top of a reload animation
  • Further improvements to improve responsiveness around weapon deploy and undeploy animations, aiming down sight, sprint traversal and reduced the time around enter soldier movement speeds these changes will be particularly felt on animation
  • Improved responsiveness on transition into movement from standing still
  • Fixed an issue where it was possible to skip the traversal sprint recovery time
  • Fixed animation not playing properly when entering vehicles though entrance that is high above the ground
  • Resolved an issue where the Character is stuck in downed state after dying during a takedown and then getting revived
  • Fix a rare issue that could make the player stuck in a limbo state after dying during a takedown
  • Making hit reactions more pronounced to improve the shooting experience
  • Fixed an issue where Sundance may have a more bouncy landing via their Wingsuit than anticipated
  • Fixed a bug where landing with the wingsuit on a fence shortly after activating could cause lethal fall damage
  • Fixed an issue with Blood Splatter not appearing correctly when shooting enemy soldiers
  • Fixed an issue causing blood spatter effects to appear in unintended places
  • Added blood mist elements to the regular body and head shot impacts on soldiers to better convey that you hit an enemy
  • Fixed a bug where you could attach to a rope through thin walls
  • Fix for left hand animations breaking after entering a vehicle from traversal sprint
  • Fixed a bug when traversal sprinting into water could make the swimming animation break
  • Fixed an issue where you could sometimes see floating weapon parts after throwing a smart grenade

Maps

Renewal

  • Adjusted the Capture Zone for Sector A and B to encourage a smoother flow of gameplay as an Attacker.

Kaleidoscope

  • Removed C1 and G1 Capture Points on Conquest Large, and merged the subsequent capture area into nearby Capture Points. The win rate was balanced towards one side unfairly with Kaleidoscope, and these changes should hopefully improve and encourage a more natural flow of play throughout

Stranded

  • Tweaked ticket count for Conquest to encourage a slightly longer duration of match time
  • Adjusted the combat area and out of bounds limits on Breakthrough, for the last sector
  • Defender HQ has been moved closer to the flag on Breakthrough, for the last sector
  • Adjusted the HQ area and out of bounds limits for the first sector on Rush
  • The MCOM for the first sector has been relocated out of the hanger on Rush
  • Made improvements to other MCOM positions to improve attacking flow for Rush
  • Fixed an instance of flickering terrain when in low flying aircraft around D1
  • Fixed the ability to hide in in-world stationary Tanks near the C1 Objective
  • Fixed level of detail issue on destroyed showroom screens
  • We’ve placed extra lubrication on the crane rails for the Shipping Container grabber inside the ship, this means it shall no longer be jittery in motion and should be much smoother!

Manifest

  • Fixed a rare issue that allowed grenades to fall through the ground
  • Resolved a visual issue where flying close to the incoming storm on Manifest would result in a black vignette around the screen
  • A melee attack to a chair in the office suite will no longer destroy the entire desk, we have yet to invent Adamantium as part of your arsenal loadout
  • Fixed audio issue where metal scaffolding throughout the level did not sound correct to its material type
  • Improved lighting draw distance scenarios for the Toll Station at distance
  • Fixed issue in FFA where players got deployed under the map on small layout
  • Fixed issue where enemies could be seen deploying in the same spot
  • Fixed issue where the Spawn Beacon could be placed after crawling under containers
  • Fixed issue where the lighting poles on the map remained lit after being destroyed.
  • Fixed an instance of lighting draw distance inside the Storage Facility

Spearhead

  • Further improvements to the initial spawning phase on Rush
  • Fixed some debris issues when the Landed Drone’s propeller was destroyed
  • Fixed an issue where at certain angles during the downed-state, some water sources could disappear
  • Fixed an issue where players were not taking damage from fire around the tire piles
  • Fixed issue where several entrances of the cube buildings were very darkly lit
  • Sealed the roof of the tunnel so rain no longer appears inside it
  • Fixed Printer Boxes issue where the robotic arm was still functional after the printer box got destroyed
  • Fixed issue where Deploy Point UI was missing from the Deploy screen on FFA
  • Fixed issue where a stack of four yellow tank containers were floating inside the E2 flag
  • Fixed issue where killcam transition to deploy screen showed the whole interior of the building when dying inside C2 & E1 buildings
  • Fixed some minor tree clipping issues around vents and containers
  • Fixed issue with movers where Ammo/Health crates would not get destroyed when a Mover passing over them
  • Fixed level of detail issues for base of robot arm after the yellow robots were destroyed
  • Fixed issue with unnatural stretched ground texture placed near the tunnel entrance
  • Fixed issue where it was possible to destroy the ruin state of Nordvik water tank
  • Fixed audio issue where the distant warfare on Spearhead was still present during end of round screen

AI

  • Given each AI Soldier a navigation manual that should help them through the road between Sector D and E with more ease on Spearhead
  • With this navigation manual, we have also told them to look out for small objects and not to get confused by them on Spearhead
  • Fixed an issue where AI could get stuck navigating through the Ventilator Zone on C2 and E1 on Spearhead
  • Given driving instructions for AI driving larger vehicles for Rush on Spearhead
  • Fixed issues where AIs were unable to climb ladders on Spearhead’s Capture Point E2

Weapons

  • Toggle Optics should now be listed for the NVK-NXT 2X scope in the Rorsch Mk-4 collection menu
  • Fixed an issue that was causing the PKS-07 to clip through the camera when equipped on the A-91
  • Fixed an issue that allowed the primary scope on the Rorsch Mk-4 to float slightly above the weapon on PlayStation 4
  • Fixed an issue where flashlights or lasers would sometimes be visible on secondary weapons and gadgets
  • Fixed an issue where the HUD would sometimes fail to load after switching attachments on weapons
  • Fixed an issue that was causing laser beams to be misplaced at different FOV values
  • Ensured that the sound effects are aligned with the firing of the 12M Auto
  • Subsonic magazine no longer interferes with other magazines ammo capacity on the VCAR
  • Subsonic mesh is visible when swapping from other magazines on the VCAR
  • Fixed an issue that was causing a broken weapon position to be displayed on the M16A3 while prone and using the M26 underbarrel attachment.
  • MP412 Rex now has the intended rate of fire.
  • AKS-74u now has the intended rate of fire.
  • Fixed an issue where the MP9 shooting animation while ADS would break when exiting a vehicle.
  • Added several missing weapon attachments to Portal.
  • VCAR magazines now have the intended color.
  • Fixed orientation of the TV 2x Sight within the icon on the AK24.
  • Minor VFX tweaks to the PF51
  • Improvements made to the Rorsch Mk-4 trail FX
  • An additional layer of Animation polish has been applied to the M16A3
  • Updated textures on the Avancys iron sights while viewing them from view
  • We have updated several elements of our weapons to improve the overall ‚feel‘ of them. This includes work across our Reload Animations which should make all weapons, across the entire game, feel a lot more snappier and responsive.

Vehicles

  • Call-in audio now plays when calling in the EMKV90-TOR
  • Updated the description of the Active Protection System to convey that it does not block close range projectiles
  • Fixed an issue where VFX was not displaying correctly when Active Protection Systems were firing
  • Fixed an issue where vehicles could have a repeating wet pattern on them
  • Fixed an issue that was preventing deployable gadgets such as the Spawn Beacon from being placed closed to either of the EBLC-RAM or EMKV90-TOR while Active Protection Systems were enabled
  • Fixed an issue where aiming within a tank could become problematic while looking at smoke
  • Parts of aircraft would sometimes animate in the wrong direction, we’ve turned them around so now they’ll be rotating on the correct axis
  • Fixed an issue that would allow drivers in the MAV to be able to ADS while in 1P view
  • Fixed an issue that was causing overheat circle to wrongly display while using the Howitzer cannon on the EBLC-RAM
  • Fixed an issue that was causing vehicles such as the LATV4 and LCAA Hovercraft from receiving too much damage when colliding with various objects around a map
  • Overheat and cooldown states are communicated with red in the crosshair HUD circle
  • For the MD540 Nightbird, we have lowered the ground pull effect and tweaked the force, may it be with you always
  • Fixed an issue when deploying into a vehicle that would cause the camera to briefly go inside the vehicle and look weird
  • Calling in a LCAA Hovercraft on top of a tank will propel the tank high in the sky or under the map. Physics are weird sometimes
  • The LATV4 has had its swole levels reduced and can no longer ram tanks (Thanks for the intel, Carpo!)
  • The „Unassigned“ UI is no longer present in 1p view after repeatedly switching the seats on AAV-7A1 AMTRAC
  • Smoke Launcher VFX is now more accurately aligned across game clients
  • Active Protection Systems no longer block damage from C5 or AT Mines
  • Fixed an issue where the spotter seat on the MD540 Nightbird would only update the minimap and not provide the in-world spot
  • Improved behavior while flying the MD540 Nightbird with Helicopter control assists disabled
  • Improvements made to the VFX on fighter jets
  • Animated leading edge flaps on the F-35E Panther and SU-57 FELON
  • Updated and overhauled locking ranges and behavior of all locking weapons when laser designated
  • Tweaks to the vehicle HUD and crosshair, including updating alpha channels and ensuring decorative HUD elements are less visually impacting to players

Specialists & Gadgets

  • Fixed an issue where weapon meshes could be seen breaking after throwing Sundance’s Smart grenade
  • Fixed an issue where the Throwing knife was visible floating on player when being headshot with throwing knife
  • Fixed FPS drops when ADSing with the XM370A on Stranded and Hourglass on previous generation systems
  • The XM370A now has SFX for when its projectile is traveling in the air
  • Fixed an issue where Ammo was present in empty magazine when reloading the XM370A
  • Fixed a bug with Falck Stim Pistol where it could get stuck in self heal animations
  • Fixed a bug where players were able to resupply from ammo bags while inside a vehicle
  • Fixed an issue where players who were manning the Mounted Vulcan in smokes would have their animations break
  • Added Missing Gadget descriptions for Lis and Zain in Hazard Zone screen
  • Fixed issues where Players were able to spot insertion beacons through the wall
  • Fixed an issue where Irish shield couldn’t be deployed in tight corridors
  • Fixed an issue where the camera would shake when using the Raos‘ Cyber Warfare Suite after switching from main weapon
  • Fixed an issue with Broken Hit animations when hitting Dozer while he’s using the Ballistic Shield
  • Fixed a bug Hacked/EMP icon was missing on enemy gadgets
  • Fixed situations where Paik’s EMG-X Scanner overlay does not immediately disappear when entering a vehicle
  • Fixed an issue where the Insertion Beacons could be seen through the floor of the building near A2 on Kaleidoscope, Conquest
  • Fixed a bug where the Prox Sensor grenade in-world Icon was not displayed on the grenade
  • Fixed a bug where Angel’s Loadout Crate were not being fully absorbed by the player and would bounce away (Eyes in the sky, people >:)) 
  • Fixed a bug where Dozer’s shield did not protect user against close range attacks
  • Fixed abusable behaviors where players could progress on missions by damaging and repairing their own gadget
  • Fixed a bug where when you would cancel self-heal with Med-Pen audio keeps playing
  • Fixed a bug where the player was unable to pick up Mounted Vulcan after dying/redeploying
  • Heal needed UI Icons are now visible for non support characters with the health create, without first having to deploy the health create
  • Fixed issues with Grenade throw animations not playing correctly
  • Fixed an issue where after fragmentation the grenades would get stuck into the ceilings
  • Open and character gadgets can now not be placed on top of bushes
  • Fixed a bug where Rocket Launchers would deal no damage on a user mid vault
  • World Log event messages for vehicle repair and Angels‘ ammo resupply now informs who is doing the action
  • Fixed a bug where after exiting the OV-P Recon Drone, the Enter hint would remain displayed on the screen
  • Fixed an issue where Zain’s trait would trigger in vehicles with closed seats

Audio

  • Fixed an issue where requesting orders from a dead squad leader would default to MacKay
  • Several Voice Over improvements have been included around ping reviving and canceling pings
  • Airstrike voice over lines have been added
  • Added Audio improvements for the XM370A, including new projectile sounds for the Airburst
  • Fixed an issue where audio keeps playing when you cancel self-heal with Med-Pen
  • Fixed an audio issue when reloading after an empty reload
  • Fixed an issue where sound effects were not triggering when reloading the DM7 while running/walking during the first part of the reload
  • Added hit reaction camera shake and bullet damage sound polish
  • Fixed an issue where no call-in audio is played when calling in the EMKV90-TOR
  • Fixed an issue where distant warfare sound effects were still present during EOR screen

Portal

  • Added the S3 map, Spearhead, as an available map under the Custom Conquest Portal mode.
  • Added the S3 Battle Pass Weapon, Rorsch Mk-4, to the InventoryPrimaryWeapons block
  • Added the S3 Battle Pass Vehicle, EMKV90-TOR, to the Vehicles block
  • Added the S3 specialist, Zain, to the PlayerSoldiers block
  • Added Zain’s specialist Gadget, XM370A, to the InventoryCharacterSpecialties block
  • Added the S3 Battle Pass Weapon, NVK-P125, to the InventorySecondaryWeapons block
  • Added the S3 Battle Pass Throwable, Throwing Knife, to the InventoryThrowables block
  • Added the S3 Battle Pass Weapon, NVK-S22, to the InventoryPrimaryWeapons block

Progression & XP

  • Reviving a teammate that has requested it will now reward you with Request Fulfilled XP
  • Increased the XP from „Match Reward“ in Hazard Zone by 50%
  • Increased the XP from successfully destroying an MCOM in Rush from 150 to 300
  • Solo & Co-Op XP Changes
  •  Enabled all Ribbons, but at 40% XP value.
  •  Doubled „Round Actions“ XP cap, but each action gives 50% reduced XP.
  • In Rush, the Scoreboard now shows the correct objective icon for Attackers and Defenders
  • Fixed an issue with displaying the Player Levels correctly at the End of Round Progression screen
  • Fixed an issue where the unlock requirement progress for an already unlocked Player Card item would look like it had been reset
  • Fixed an issue where the wrong unlock requirement would be displayed on attachments
  • Fixed an issue where an item would show up as new even if you had previously unlocked it in a different way
  • Improved scenarios where people look like they are awarded 0 XP at end of the round

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31 Kommentare Added

Mitdiskutieren
  1. RBTV 93185 XP Posting Machine Level 2 | 07.12.2022 - 13:29 Uhr

    Muss es echt mal über ea play ausprobieren. Glaube wird mir besser gefallen wie 1&5

    0
    • burito361 58150 XP Nachwuchsadmin 8+ | 07.12.2022 - 14:48 Uhr

      Also hab es auch ausprobiert, für paar runden ganz ok. leider nicht mehr.
      Ich hab BF1 geliebt, die Atmosphäre im Spiel wird man nie wieder bekommen denk ich.
      Und BF5 hab ich vor 2 Wochen ca. wieder installiert, die server sind voll. und es macht einfach spass (Eroberung) zu spielen. Die maps sind viel schöner also grafisch top. Das Game hat ja auch Boost bekommen soweit ich weiss für Next Gen?

      0
      • SturmFlamme 51470 XP Nachwuchsadmin 5+ | 07.12.2022 - 14:52 Uhr

        Also bei mir wird bei Battlefield V kein X|S-Symbol angezeigt. Aber ja, ein schönes Spiel! Mir fehlt immer noch der Flieger-Erfolg im MP und die diesmal echt bockschwere Story.

        Nach den ganzen Patches bin ich aber mit BF2042 warm geworden bzw. habe mich damit arrangiert. Ich komme auf BF4 nicht klar, das fühlt sich für mich ganz komisch an.

        1
    • alesstunechi 54475 XP Nachwuchsadmin 6+ | 07.12.2022 - 16:41 Uhr

      Schwierig… das Setting gefällt mir in 2042 besser, aber das Gameplay ist deutlich schlechter als bei Bf1 und eventuell auch Bf5. Aber das ist natürlich alles geschmackssache.

      2
      • SturmFlamme 51470 XP Nachwuchsadmin 5+ | 08.12.2022 - 08:10 Uhr

        Da stimme ich dir als Battlefield-Veteran zu, dein Eindruck trübt dich nicht.

        1
        • alesstunechi 54475 XP Nachwuchsadmin 6+ | 08.12.2022 - 09:11 Uhr

          Ich bin erst mit Bf4 eingestiegen, kann mich also nicht wirklich Veteran nennen 😄 Wenn ich ein Ranking erstellen müsste, dann sähe das so aus:

          1. Battlefield 1
          2. Battlefield 4
          3. Battlefield 5
          4. Battlefield 2042
          5. Battlefield Hardline

          0
  2. Lucky Mike 4 58100 XP Nachwuchsadmin 8+ | 07.12.2022 - 14:15 Uhr

    Kommt es nur mir so vor oder wird BF2042 tatsächlich mit jedem Update besser? Mir gefällt es derzeit wirklich und ich spiele es immer wieder gern

    2
    • Flow0505 10860 XP Sandkastenhüpfer Level 1 | 07.12.2022 - 14:28 Uhr

      dann bist du irgendwie der einzige 😀 Hab es mal wieder seit GamePass installiert und es ist einfach nicht mehr das alte BF Gefühl da 🙁

      0
      • alesstunechi 54475 XP Nachwuchsadmin 6+ | 08.12.2022 - 18:13 Uhr

        Einigen Freunden und mir persönlich gefällt es auch mittlerweile sehr gut. Auf Youtube werden die Stimmen auch immer positiver. Er ist also nicht der Einzige. 😉

        0
    • SturmFlamme 51470 XP Nachwuchsadmin 5+ | 07.12.2022 - 14:54 Uhr

      Ich bin noch einer, spiele es seit Game Pass-Release immer wieder und habe meine Freude, auch wenn ich das mit den Operatoren hakelig finde und man während der Partie diesen oder zumindest die Ausrüstung wechseln kann.
      Kommt nicht an die beiden Vorgänger geschweige denn an BF3 oder Bad Company 1+2 ran, aber für mich eine nette Abwechslung zum Halo-Multiplayer.

      0
  3. Flow0505 10860 XP Sandkastenhüpfer Level 1 | 07.12.2022 - 14:27 Uhr

    Leider echt viel zu spät und selbst seit GamePass Release wird das in den Microsoft Store bewertungen in der Luft zerissen. Alles falsch gemacht mit dem Spiel was man falsch machen kann leider.. Dann doch wieder Battlefield 4, da sind mehr vollere Server xD

    0
  4. SturmFlamme 51470 XP Nachwuchsadmin 5+ | 07.12.2022 - 14:55 Uhr

    Das erklärt das Update vorhin. Ich bin mal gespannt, was mich auf dem Schlachtfeld erwarten wird.

    0
  5. Darkblader27 12110 XP Sandkastenhüpfer Level 1 | 07.12.2022 - 16:05 Uhr

    die neue karte macht aber was her, wird zeit wieder aufs feld zurückzukehen !

    0

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