Für Bleeding Edge ist heute ein neues Update verfügbar, mit dem Ninja Theory einen neuen Charakter ins Spiel holt.
Den Fernkampf-Tank-Delfin Mekko haben wir euch ja bereits an dieser Stelle mit seinen Fähigkeiten vorgestellt, daher verweisen wir euch auf die Patch Notes des heutigen Updates. Der Entwickler hat neben Mekko auch Gesten, ein Techno Viking Hoverboard, Musikstücke, Fehlerbehebungen und Optimierungen im Spiel umgesetzt.
New character: Mekko
As many of you know, the team made the decision to postpone Mekko whilst we focused on fixing bugs and improving the game play quality of Bleeding Edge. We’re so happy to finally say Mekko has now joined the Bleeding Edge roster! Our first ranged tank character with a unique block ability in place of a dodge, Mekko brings a whole new play style to the world of Bleeding Edge and we’re excited to see how the community adds him to their team compositions!
New Board: Techno Viking
- Paint Job: Axe-hilarating
- Paint Job: Discokill
- Paint Job: Rave
- Paint Job: Boogaloo
- Paint Job: Stroboscopic
New Music:
- Flashback from another land
- Cyberfunk
- The Streets
New Emotes:
- El Bastardo – Prepare To Die
- Buttercup – Spooling Up
- Cass – Charleston
- Daemon – The Victor
- Kulev – Mwahahahaha
- Maeve – Swing
- Maeve – Hello Dearie
- Nidhoggr – Duck Walk
Added: new option to adjust sensitivity for placeable abilities: Kulev’s Ward, Gizmos Vortex bomb etc.
Games in Progress
We’ve had a few questions about how stats and matches are recorded with regards to joining games in progress. We know it can be disheartening joining a game on the brink of loss, but we believe it’s important to get empty spots filled in ongoing games to reduce the negative impact a leaver can have on a match. To that end, we’ve made some changes and improvements in this area so that players won’t be penalised when dropping into a losing game.
• Your matchmaking ranking won’t degrade for losing a game you dropped into late. However, it can still go up if you win the match.
• We’ve made an update so that losing a game in progress will not count as a loss in your player profile stats. However, wins and all other stats (kills, deaths, damage, etc) will still be recorded.
• All matches are displayed in your match history, including games you drop into. Games joined in progress are now specifically marked as such in the match history.
• You will always get rewards for completing a match, including a match in progress (including credits, xp, bonuses and mod parts for match completion) so it’s worth sticking with it!
Fighters
Common
- Fixed: Fighters who are parried in the air now recoil correctly.
Buttercup
- Nerfed: Oil Slick - slow amount reduced from 60% to 40%. Oiled effect now clears 2 seconds after leaving the area of effect (down from 3 seconds.)
- Adjusted: Buttercup was incorrectly able to activate Burl without moving, and therefore regenerate health on the spot. Buttercup now must be moving while holding [RT] to activate Burl.
- Fixed: An exploit granting Buttercup additional speed if using Burl while entering bike form.
- Fixed: visual issue causing characters to intersect when being carried by Buttercup’s Launch attack.
Cass
- Fixed: Blade Dance super now correctly hits stealthed targets.
El Bastardo
- Fixed: An issue preventing El Bastardo’s In Your Face mod from triggering when performing Leap of Faith on an enemy in extremely close range.
Gizmo
- Fixed: a bug causing Gizmo to lose all input control if Yanked by Buttercup while exiting Mini-Mech.
General Bug Fixes & Improvements
- Improved: various changes have been implemented to improve performance across the game.
- Fixed: an issue where players couldn’t log in after leaving the game running idle for several hours.
- Fixed: an issue when certain VO lines could cause the game to crash.
- Fixed: a bug which resulted in “Push Ls to open chat” UI element showing incorrectly, overlapping the player’s health bar, and prevented lock on from working.
- Fixed: several issues causing players to get stuck in Skygarden.
UI
- Added: End Game Rewards screen has a new animation to demonstrate duplicate mods the player is awarded being recycled into Mod Parts. (Note that his has always been the behaviour but was not adequately communicated.)
- Improved: Voice chat overlay now displays on all screens.
- Fixed: An issue causing the wrong Fighter name to be displayed when first entering the Super Select menu.
Workshop - Added: Skins & boards can now be rotated using mouse click and drag.
- Fixed: a bug causing purchase icon for manta board to be stretched
- Fixed: an issue causing the wrong skin to display when switching from skins tab to emote tab.
- Fixed: a bug causing boards to reset to default when clicking on screen, and then rotating the board using a keyboard.
- Fixed: an issue preventing mod builds from being renamed with gamepad.
- Fixed: an issue preventing board purchase FXs from playing.
- Fixed: a bug with causing incorrect PC prompts to show in the boards and mods menu
Accessibility & Options
Improved: narration now works correctly for the team chat prompt; fighter select screen and in-game stat screen.
- Fixed: an issue preventing the social panel from being narrated as empty if no friends were listed.
- Fixed: PS4 button icons are now properly displayed when that option is selected.
Meiner Meinung nach ist das Spiel schon tot.
Würde ein Rank System kommen dann wäre die Gefahr das es TOT ist viel weniger. Ich mag das Game aber es muss einfach mehr kommen als 1 Champion
Ich warte noch bis Ranked eingeführt wird.
Wurde mal an der Zeit das neue Musik kommt. Danke für die Info. Update ladet gerade. Werde wieder paar gemütliche Runden spielen und natürlich den neuen Charakter ausprobieren.
Und ja, ich hoffe Ranked wird nachgereicht.
Solche Spiele sind nix mehr für mich bin ich wohl einfach zu alt für. Hab nur das „Training“ gezockt um an die Rewards Punkte zu kommen?