Call of Duty: Black Ops 4

Update entfernt 9-Bang Granate

Nachdem erst am vergangenen Freitag ein Update für Call of Duty: Black ops 4 erschien, steht, hat Treyarch jetzt ein weiteres veröffentlicht.

Durch das Update wird die 9-Bang Granate vorerst aus dem Battle Royale Modus entfernt, da sich offenbar Spieler über die zu starke Wirkung beschwerten. Weiterhin hat der Blightfather Zombie in Blackout nun mit der Anstalt einen neuen Aufenthaltsort erhalten und ist in allen Modi zu finden.

Alle weiteren Anpassungen, die mit dem Update wirksam wurden, erfahrt ihr in den Patch Notes.

Patch Notes

Blackout

Playlist Updates

  • Blightfather added to all playlists.
  • 100-Player Quads added to the Featured playlist.
  • Maximum players in Solo and Duos playlists changed to 88.

Character Missions

  • Zombies Chaos Storyline Character Missions now available (Bruno, Diego, Scarlett, and Shaw).
  • Increased drop rates of Character Mission items.

Weapons (Blackout Only)

  • Submachine Guns
    • Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.
    • Spitfire
      • Reduced recoil.
  • Assault Rifles
    • Rampart 17
      • Reduced ADS sway.
      • Reduced recoil.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release.
      • Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges.
  • Swordfish
    • Tightened the spread pattern. This should allow more shots to land on target at range.
  • Light Machine Guns
    • While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range.
    • Titan
      • Increased re-center speed.
      • Reduced re-center pattern offsets for more predictable recoil.
    • VKM 750
      • Increased re-center speed.
      • Reduced re-center pattern offsets.
    • Hades
      • Increased re-center speed.
      • Reduced re-center pattern offsets.

Equipment (Blackout Only)

  • 9-Bang
    • Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop.
  • Concussion Grenade
    • Increased throw distance.
    • Increased stack count to 2.

Multiplayer

  • Playlist Updates
    • Added Team Tactical Moshpit to Featured Playlist (3v3 TDM, Kill Confirmed, and Search & Destroy).
    • Added Mercenary Chaos Moshpit to Featured category (6v6 TDM, Domination, Kill Confirmed, and Hardpoint, no parties allowed).
    • Added Mercenary Hardcore Moshpit to Featured category (Hardcore TDM, Domination, and Kill Confirmed, no parties allowed).
    • Gun Game and Control now in Featured category.
  • Gameplay
    • Resolved an exploit in Search & Destroy where players could change classes after the start of a round to regain Scorestreak progress from the previous round before death.
    • Resolved an issue in Heist where navigating the Buy Menu with the d-pad could display the description for the previously highlighted item.
    • Resolved an issue where meleeing friendly Razor Wire in Hardcore game modes would damage players, potentially causing the player who placed the Razor Wire to be kicked for friendly fire.
  • Miscellaneous
    • Corrected the description for “Fast Reflexes” Challenge to inform players of requirement to get 5 EKIA in a game shortly after switching weapons with Dexterity, Overkill, and Laser Sight.

Zombies

  • Stability
    • Resolved 2 specific crashes in the IX Main Quest.
    • Resolved a crash related to banner challenges in IX.
    • Resolved a crash that occurred when the Shield broke while the player had the Victorious Tortoise Perk active.
  • Gameplay
    • Resolved an issue where players could end up in a permanently downed state if they are revived as a self-revive is being completed.
    • Resolved an issue where picking up the Max Ammo power-up while Bandolier is active did not give additional ammo if the weapon was at its normal Max Ammo capacity.
  • Miscellaneous
    • Resolved UI issues caused by opening the Paintshop after personalizing a weapon in the Armory.
    • Resolved an issue where players could equip Talismans in Local Play.
    • Changed Aftertaste Elixir description to reflect its 5-minute duration.
    • Changed Arsenal Accelerator Elixir description to reflect its 2-minute duration.

General

  • Challenges
    • Resolved an issue where level-restricted Challenges could be locked again after Prestiging.

We’ve also made the following changes to PC since Friday’s update, in addition to the ones listed above:

  • General
    • Added Audio Presets to Options.
    • Resolved an issue where the rotation icon would appear when highlighting any items in the Black Market.
  • Zombies
    • Resolved an issue where players would be forcefully defeated when using the Fast Travel from Transverse Tunnel to reach the Cafeteria before opening its door in Blood of the Dead.
    • Resolved an issue where Warpaints could not be removed after being applied.

= Partnerlinks

11 Kommentare Added

Mitdiskutieren
  1. snickstick 94595 XP Posting Machine Level 2 | 07.11.2018 - 18:14 Uhr

    🙂 Noobs haben sich beschwert? Ist halt ne Blend und man sieht 8 Sekunden nix, ist bei andern Games auch so. Musste halt die Skills haben dich weg zu drehen oder anders zu reagieren 🙂

    1
    • Brokenhead 15695 XP Sandkastenhüpfer Level 3 | 07.11.2018 - 18:45 Uhr

      Du wirst in anderen spielen aber nicht gestunt… nervt total, da man eigentlich schon etwas sehen kannst aber total im movement gestunt bist. In anderen spielen kannst dich trotzdem normal bewegen kannst bloss nix sehen. Ich störe mich auch nicht dran, kann aber auch sehr gut verstehen wenn man dies grundsätzlich nicht leiden kann. Ich wäre dafür das man die zeit des stuns verkürzt die blendzeit aber läst bzw verstärkt

      1
  2. FrankCastle 2580 XP Beginner Level 2 | 07.11.2018 - 20:08 Uhr

    Einfach lachhaft.
    Aber sowas wie quickscopen bei der vergrößerten hitbox der Köpfe ist dann noch im Spiel. So ein Schwachsinn.
    Bin ich froh wenn ich endlich Battlefield spielen kann

    1
  3. DirtySwifty 6440 XP Beginner Level 3 | 07.11.2018 - 22:32 Uhr

    Mimimi, hätte einfach gereicht den Effekt etwas weiter nach unten zu schrauben aber gleich entfernen… vielleicht einfach mal die sprungtaste entfernen das wäre ein Spaß dann würden nicht immer alle wie häschen auf Crack rumhüpfen.

    3
  4. Thegambler 44115 XP Hooligan Schubser | 08.11.2018 - 05:20 Uhr

    Versteht ihr das warum die Leute immer noch auf die Zombischeisse dermassen abfahren?

    Walking Dead habe ich nach ein paar Folgen schon satt gesehen und bei den Spielen ebenso.

    Einzig Resi 2 Remake und Dying Light 1 gehören für mich in der Gen in jede Sammlung. Der Rest muss sich hinten anstellen. State of decay mag ein paar interessante Ansätze haben, aber…

    Naja, das Thema ist halt schon so ausgelutscht!

Hinterlasse eine Antwort