Call of Duty: Black Ops Cold War: Diese Änderungen wurden im ersten großen Update vorgenommen

Übersicht
Image: Activision

Call of Duty: Black Ops Cold War hat sein erstes großes Update erfahren, in dem an Waffen und Serien geschraubt wurde.

Kürzlich erhielt Call of Duty: Black Ops Cold War – Xboxdynasty sein erstes großes Update seit dem Launch. Auf der Xbox Series X war es etwa 15,4 GB groß.

Im aktuellen Shooter der langlebigen Call of Duty-Reihe nahm der verantwortliche Hauptentwickler Treyarch erste Anpassungen bei Waffen und Punkteserien vor.

Während bei den Waffen an den Schadenswerten und Reichweiten einiger Typen geschraubt wurde, gab es bei den zu erreichenden Punkteserien ebenfalls Anpassungen. So wurden die Vorräte um 200 Punkte auf jetzt 2000 angehoben und auch der Napalm Angriff kostet mit 2500 nun 400 Punkte mehr.

Spieler können darüber hinaus jetzt zu Matchbeginn direkt einen Tomahawk werfen.

Weitere Anpassungen bei Spielmodi, Karten und Fehlerkorrekturen wurden ebenfalls vorgenommen.

Alle Details zum Update erfahrt ihr unten in den Patch Notes.

Treyarch hat auch mitgeteilt, wie es nach dem Erreichen von Rang 55 im Multiplayer weitergeht. Spieler gehen künftig in die neuen Saison-Ränge über. Dieses System wird man auch in Modern Warfare und Warzone anwenden.

Der Entwickler sagte dazu folgendes:

„Sobald man die Militärränge 1-55 abgeschlossen und Prestige 1 erreicht hat, gelangt man in die Saison-Stufen. Diese Stufen stellen die neue Fortschrittsreise zum Prestige dar, und statt mit immer höheren XP-Anforderungen wie bei den Militärrängen zu skalieren, benötigt jede Saison-Stufe die gleiche Menge an XP, um abgeschlossen zu werden.

In der aktuellen Vorsaison ist die maximal verfügbare Stufe Prestige 3 auf Saisonstufe 100. Nach Beginn der ersten Saison haben die Spieler bis zu 1.000 Saison-Level pro Saison zu absolvieren, wobei neue Prestige-Level sowie Prestige Master auf Level 200 zu erwerben sind. Der Prestige-Shop wird auch Spielern zur Verfügung stehen, die ihren ersten Prestige-Schlüssel erworben haben, mit dem sie die Prestige-Symbole aus früheren Spielen freischalten können.“

Launch Week Patch Notes

MULTIPLAYER

Weapons

  • Assault Rifles
    • FFAR1
      • Increased recoil.
      • Slightly reduced max damage by 3.5% (28 to 27).
      • Reduced max damage range by 34% (38m to 25m).
  • Submachine Guns
    • Submachine Gun Alpha
      • Reduced base effective damage range by 33% (15.24m to 10.16m).
      • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
  • Tactical Rifles
    • M16
      • Reduced max damage range by 15% (25.4m to 21.59m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Tactical Rifle Charlie
      • Reduced max damage range by 20% (38.1m to 30.48m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Type 63
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
    • DMR 14
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
  • Light Machine Guns
    • M60
      • Improved max damage ranges.
      • Improved movement speeds.
  • Sniper Rifles (All)
    • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
      • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
    • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
    • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
  • Pistols
    • Magnum
      • Slightly improved fire rate.
      • Improved max damage range.
      • Improved visibility while firing after the first shot.
  • Shotguns
    • Shotgun Bravo
      • Slightly reduced damage between ranges from 5.8m to 7.7m.

 

Game Modes

  • Hardcore
    • Friendly fire system now properly transitions to reflect damage after 3 team kills.
  • Search & Destroy
    • Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.
  • Free-For-All
    • Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.
  • CDL Hardpoint
    • Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.
  • Combined Arms
    • Improved the interaction when using Stationary Turrets in Combined Arms.
  • Spawns
    • Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.
  • Custom Games
    • Added Scorestreak Cost Overrides to Custom Games.

 

Scorestreaks

  • Combat Bow
    • Reduced ammo from 5 to 4.
  • Care Package
    • Increased cost from 1,800 to 2,000.
  • Sentry Turret
    • Reduced cost from 2,000 to 1,800.
  • Napalm Strike
    • Increased cost from 2,100 to 2,500.
  • Air Patrol
    • Reduced cost from 3,200 to 2,700.
  • Artillery
    • Increased cost from 2,500 to 3,000.
  • Cruise Missile
    • Increased cost from 2,600 to 3,500.
  • War Machine
    • Increased cost from 3,500 to 4,000.
  • Attack Helicopter
    • Increased cost from 4,000 to 4,500.
    • Increased damage from 50 to 75 per bullet.
    • Increased health from 4,500 to 5,000.
    • Decreased the duration of the screen shake from bullet impacts.
    • Reduced the amount of time the helicopter will stay in one place before relocating.
  • VTOL Escort
    • Reduced cost from 8,500 to 8,000.
    • Increased turret burst length and reduced cooldown time.
  • Chopper Gunner
    • Increased cost from 6,000 to 6,500.
    • Reduced the movement on the gun when firing.

 

Maps

  • Garrison
    • Addressed an issue where a player in the crawlspace could collide with players above them.

 

Equipment

  • Tomahawks can now be thrown immediately at round start.

 

Eliminations

  • Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.

 

Finishing Moves

  • Improved the ability to trigger a Finishing Move on misaligned surfaces.
  • Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.

 

Stability

  • General
    • Fixed a crash that could occur during intro sequences of a Multiplayer match.
    • Fixed a crash that could occur when using Weapons/Ammo Caches.
    • Fixed multiple rare crashes that could occur while the player was downed.
    • Fixed a rare crash that could occur when pinging a downed friendly player.
    • Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
    • Fixed a rare crash that could occur when firing a locked-on missile.
    • Fixed a rare crash that could occur in Search and Destroy.
    • Added various stability fixes.
  • Scorestreaks
    • Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
    • Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
    • Fixed a rare crash that could occur when using the Cruise Missile.
    • Fixed a rare crash related to Scorestreak score aggregation.
  • Progression
    • Fixed a crash involving incorrect Challenge progress tracking.
  • Vehicles
    • Fixed a rare crash that could occur when vehicles were being respawned.
  • Equipment
    • Fixed a rare crash related to the Decoy Grenade.
    • Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.
  • Field Upgrades
    • Fixed a rare crash involving an incorrect volley count for the SAM Turret.
  • Killcam
    • Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.
  • Perks
    • Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player’s mini-map range while the player was not alive at the time.

 

Misc. Fixes

  • UI
    • Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
    • Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
    • Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.
  • Progression
    • Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.
  • Gunsmith
    • Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.
  • Vehicles
    • Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.

ZOMBIES

Gameplay

  • Improved general zombie pathing.
  • Enemies will now use their out-of-bounds attacks against players in more unintended locations.
  • Closed various exploitable locations where the player could leave the intended play space.

 

Stability

  • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
  • Fixed a crash that could occur when picking up Perk cans.
  • Added various stability fixes.

 

Bug Fixes

  • Perks
    • Addressed an issue that allowed obtaining multiple versions of the same Perk.
    • Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.
  • Field Upgrades
    • Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.
  • Weapons
    • Addressed an issue that prevented attachments from applying to certain weapons.
    • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
    • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
    • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.
    • Corrected the Ray Gun ammo cost to 10,000 to properly match the rest of the Ultra weapon class.
  • Progression
    • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
    • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
    • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.
  • HUD
    • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
    • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
    • Addressed an issue that caused incorrect player colors to appear on the HUD after death.
  • Visuals
    • Addressed an issue that caused enemy models to sometimes appear low quality.
    • Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.
  • Loot
    • Addressed an issue that sometimes prevented obtaining item drops.
  • Host Migration
    • Addressed various issues which sometimes caused host migration to fail.
    • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.
  • Gunsmith
    • Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match.
  • Mystery Box
    • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
    • Addressed a rare issue that caused the Mystery Box to remain open after use.
  • Equipment
    • Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.
  • Sensitivity
    • Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.
  • Dead Ops Arcade 3
    • Addressed an issue where the Arcade Machine pickup could cause a break in game progression.
    • Addressed an issue that caused enemies to spawn on top of players.
    • Addressed an issue where the player would see placeholder text before the opening cutscene played.
  • Onslaught
    • Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match.

 

GLOBAL

Settings

  • Aim Response Curve Type options added to Settings.

 

Stability

  • Fixed a rare crash related to playing voiceover audio.
  • Fixed a rare crash related to player footstep effects.

 

Bug Fixes

  • Progression
    • Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
    • Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
    • Addressed an issue where a Challenge’s description could overlap with other text.
  • Camos
    • Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.
    • Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
    • Addressed an issue that would allow players to equip any weapon camo in Custom Games.
  • Calling Cards
    • Addressed an issue where Calling Cards could revert to default or previously selected Calling Cards.
  • Attachments
    • Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
    • Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
    • Addressed an issue that would unlock all optic reticles on Weapon Blueprints.
    • Reticles
    • Addressed an issue where reticles could appear upside-down.
  • Cosmetics
    • Addressed an issue where Stickers would not appear on weapons when selected in certain slots.
  • Operators
    • Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.
  • UI
    • Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
    • Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.

 

PC

Bug Fixes

  • Progression
    • Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1.
  • Main Menu
    • Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.
  • Settings
    • Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
    • Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
    • Updated the description of „Field of View“ options in the Settings menu.
  • Friends List
    • Addressed an error notification when bringing the party back to the main menu.
  • Fireteam: Dirty Bomb
    • Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
    • Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
    • Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.
  • Aspect Ratio
    • Addressed aspect ratio issues in 16:10 for tutorial menus.
    • Addressed an aspect ratio issue with portal effects in Zombies.

 

KNOWN ISSUES

Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.

Multiplatform

  • Controllers
    • DualShock 4 may disconnect intermittently on PlayStation 4 system running on outdated system software. Update your PS4’s system software to 8.01 to resolve.
  • Progression
    • After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
    • Some visual issues can occur during the level-up sequence.
    • Friends‘ level icons are not displayed until the player accesses the menu of any game mode.
  • Splitscreen
    • Visual issues can occur in splitscreen in Multiplayer.
    • Splitscreen is currently unavailable in Zombies.
  • Combat Record
    • „Elite Eliminations“ in Zombies are not currently being tracked in the Combat Record.
  • Fireteam: Dirty Bomb
    • Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
    • In rare cases, „Detonating Dirty Bomb“ may stay on the player’s HUD longer than intended.
  • Parties / Friend List
    • Party leaders may receive „You left the party“ after bringing their party back out to the main menu.
    • Players are able to “Quick Join” a player that is marked as Offline.
  • Scorestreaks
    • Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.
  • Chat
    • The recipient’s name is missing from the chat box when whispered from the Scoreboard.

 

PC

  • Various stability issues currently being investigated.
  • The Multiplayer menu currently shows up as „Partially Installed“ when the Multiplayer package isn’t installed.
  • The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
  • The camera in Theater cannot be rotated with the mouse.

 

Keyboard and Mouse

  • The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.
  • Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.

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24 Kommentare Added

  1. Andy Jay 21885 XP Nasenbohrer Level 1 | 23.11.2020 - 12:35 Uhr

    Seit dem Update gibt es in der Kampagne nur freezes und Abstürze. Aktuell ist diese bei mir unspielbar.

    5
    • Melle 10250 XP Sandkastenhüpfer Level 1 | 23.11.2020 - 12:42 Uhr

      Bei mir ebenfalls, seit dem Update laggt es im MP und beim Zielen kleine Freezes. So kann man es nicht mehr spielen, Danke Activision!

      4
      • TottiSB 1520 XP Beginner Level 1 | 23.11.2020 - 12:52 Uhr

        Ja das hab ich auch…Wenn man zielt dann freeze es kurz..aber nur in bestimmten Maps…
        Gestern sogar hat sich die Series X abgeschaltet nach einem Freeze.
        Freund von mir hat die One X und da schaltetet sich die Box sogar während der aktualiesierung ab… Vor dem Patch keine Probleme gehabt

        1
      • j0un3s 60335 XP Stomper | 23.11.2020 - 12:54 Uhr

        Ohje das hört sich nicht gut an, wollte es heute Feierabend schön daddeln und dann sowas 😀 .
        Schaue mal für eine Runde rein, wann es nicht vernünftig laufen sollte, muss ich wohl was anderes zocken 😀 .

        0
        • Hey Iceman 664145 XP Xboxdynasty MVP Onyx | 23.11.2020 - 15:08 Uhr

          Das riecht nach nem Update für das Update 😀

          1
          • j0un3s 60335 XP Stomper | 23.11.2020 - 15:13 Uhr

            Haha, ja genau 😀

            Das Spiel wurde schön kaputt repariert 😀 .

            0
            • Hey Iceman 664145 XP Xboxdynasty MVP Onyx | 23.11.2020 - 15:14 Uhr

              Da müssen ehemalige Mitarbeiter von 343 Arbeiten so mies ist das gerade 🙂

              0
              • j0un3s 60335 XP Stomper | 23.11.2020 - 15:16 Uhr

                Ernsthaft ? 😀

                0
                • Hey Iceman 664145 XP Xboxdynasty MVP Onyx | 23.11.2020 - 15:18 Uhr

                  Ich weiss nicht aber dadurch, das da so stümperhaft gearbeitet wird auf einmal, das bin ich nur von 343 gewohnt, eine bekannte Marke in die Versenkung zu schicken?

                  0
                  • j0un3s 60335 XP Stomper | 23.11.2020 - 15:20 Uhr

                    Ach so meinst du das, habe es erst nicht verstanden 😀 …

                    0
                    • Hey Iceman 664145 XP Xboxdynasty MVP Onyx | 23.11.2020 - 15:41 Uhr

                      Ach so, ja das fehlt das Wort „sein“ ?

                      0
      • K0fferFisch 10295 XP Sandkastenhüpfer Level 1 | 23.11.2020 - 18:23 Uhr

        Raytracing abstellen hat bei mir geholfen

        0
  2. oHoulihan87 1840 XP Beginner Level 1 | 23.11.2020 - 12:59 Uhr

    Bei uns freezt das Spiel auch im MP und die Series schaltet sich komplett ab. Vor dem Update lief es ohne Probleme!

    Tipp: schraubt auf 1080p zurück und deaktiviert Raytracing bis ein Patch kommt. Dann läuft es viel stabiler.

    Lustigerweise sieht es auf meinem TV mit 1080p eigentlich genau gleich aus. Keine Ahnung welchen Blödsinn die da programmiert haben…

    1
    • blackcrow 870 XP Neuling | 23.11.2020 - 16:42 Uhr

      Hi danke für den Tipp werd ich heut mal testen. Dann müsste ich ja auch mehr als 60fps schaffen oder? Mein TV kann nur 4k 60hz und neuer muss noch nicht sein.

      0
      • oHoulihan87 1840 XP Beginner Level 1 | 24.11.2020 - 08:36 Uhr

        Du kannst bei 1080p auch auf 120hz stellen. Haben wir auch so gemacht. Auch wenn es ein 60hz Fernseher. Keine Ahnung ob das nen unterschied macht. Aber bei dem Spiel merkt man sowieso keine einzige Änderung 😀

        Spiel stürzt seit gestern zwar wieder ab. Aber wenigstens nur 1mal in 5 Stunden ca. Aber naja. Hoffentlich gibts bald nen Patch

        0
  3. DerZeroCool 80725 XP Untouchable Star 1 | 23.11.2020 - 14:08 Uhr

    Hab Kampagne durch, Zombie macht Spaß, der Rest nicht ^^

    Daher können vll paar zusätzliche Mission für Kampagne gern kommen 😉

    0
    • j0un3s 60335 XP Stomper | 23.11.2020 - 14:14 Uhr

      Ich glaube dann werde ich gleich mal den Zombie Modus ausprobieren, habe ich bei Cold War noch nicht rein geschaut 😀 .

      0
  4. Cube 2000 XP Beginner Level 1 | 23.11.2020 - 14:37 Uhr

    Endlich mal ein Rängesystem was nicht nur auf die PROs ausgelegt ist. Daumen hoch!

    0
  5. Phonic 242630 XP Xboxdynasty Veteran Bronze | 23.11.2020 - 14:47 Uhr

    Ich hasse Prestige, noch dazu ist das Spiel aktuell ne Katastrophe oder hab nur ich das? Wenn ich ins Scope gehe lagt es bzw bricht teilweise die Framerate massiv ein, habt ihr das auch oder woran liegt das?

    0
    • TottiSB 1520 XP Beginner Level 1 | 23.11.2020 - 15:02 Uhr

      ja, seit dem letzten update…aber nur auf bestimmten maps…

      0
  6. Jetshun 6135 XP Beginner Level 3 | 23.11.2020 - 16:08 Uhr

    Typisch treyarch verbuggt bis zum geht nicht mehr

    0
  7. Eifelquelle 900 XP Neuling | 23.11.2020 - 17:08 Uhr

    Also ich kann die genannten Probleme hier nicht bestätigen. Kampagne hab ich aber bisher nicht gespielt, sondern nur den Multiplayer und Zombies und da läuft es problemlos.

    Allerdings nutze ich den 4K 120 Hz Modus wo Raytracing nicht auswählbar ist. Warzone bekomme ich erst gar nicht zum laufen. Wenn ich da auf drauf klicke werde ich in den Store weiter geleitet und dort steht dann bei „Edition auswählen“ nur „Zur Zeit nicht verfügbar“. Keine Ahnung was das soll.

    0
  8. greenkohl23 70145 XP Tastenakrobat Level 1 | 23.11.2020 - 21:17 Uhr

    Wir hatten mit crossplay im Multiplayer ständig Probleme mit Abbrüchen, das Update scheint nicht wirklich gelungen…

    0
  9. Noobster 0 XP Neuling | 23.11.2020 - 22:43 Uhr

    Nach dem Update konnte ich die letzte Mission nicht mehr spielen, hatte immer am selben Punkt Freezes bzw. die Series X hat sich ausgeschaltet! Und jetzt ist mein Savegame kaputt und ich kann die Kampagne von vorn spielen! Zum Glück ist sie gut!?

    0