Crysis Remastered: Next-Gen-Update für Xbox Series X|S und PlayStation 5 veröffentlicht

Das Next-Gen-Update von Crysis Remastered wurde für Xbox Series X|S und PlayStation 5 veröffentlicht.

Crytek gibt bekannt, dass das Next-Gen-Update für Crysis Remastered ab sofort für Xbox Series X|S und PlayStation 5 erhältlich ist.

  • Zum ersten Mal auf Konsole wurde ein neuer Level hinzugefügt – Ascension.
  • Das Menü „Classic Nanosuit“ wurde hinzugefügt.
  • Performance-Verbesserungen sowie Behebung vieler potenzieller Abstürze.

Next Gen-Unterstützung – Next Gen-Konsolen können jetzt mit bis zu 60FPS spielen:

XBOX SERIES X

  • Leistungsmodus – 1080p – 60 fps
  • Qualitätsmodus – 2160p – 60 fps
  • RayTracing – 1440p – 60 fps

XBOX SERIE S

  • Leistungsmodus – 1080p – 60 fps
  • Qualitätsmodus – 2160p – 30 fps
  • RayTracing – 1080p – 30 fps

PlayStation 5

  • Performance mode – 1080p – 60 fps
  • Quality mode – 1800p – 60 fps
  • RayTracing – 1440p – 60 fps

Liste aller Bugfixes

Bug Fixes

Bug Fixes
  • Fixed a crash that could occur when exiting the vehicle before crashing in the Gas station on Recovery – Village.

  • Fixed an issue that could cause the game to close during the last cutscene in Reckoning – Fleet.

  • Fixed an issue that caused flashlights to shadows to flicker on Awakening – Mine.

  • Fixed an issue that could prevent you from being able to play after signing out of your Xbox profile.

  • Added some missing prefab buildings on Assault – Harbor.

  • Fixed a crash that could occur when exiting to the main menu.

  • Fixed a crash that could occur on Recovery village once the mission was complete.

  • Fixed an issue with signing out/signing through the Xbox menu which blocked you from progressing through the in-game menu.

  • Fixed an issue that caused purple artifacts to appear on concrete surfaces.

  • Fixed a crash that could occur on Relic – Rescue.

  • Fixed an issue where fire particles were not correctly displayed on Onslaught – Tank.

  • Fixed a crash that could occur on Contact – Island.

  • Fixed some artifacts that would appear on the water in the skydiving scene on Contact – Island.

  • Fixed a bright glow that would appear on the carrier deck on Reckoning fleet.

  • Fixed an issue where smoke particles were not displayed correctly on Recovery – Village and Assault – Harbor.

  • Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.

  • VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).

  • Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumbstick.

  • Fixed an issue that caused the light to flicker in the jungles depending on the camera angle.

  • Fixed the nuke explosion at the start of Reckoning to be more in line with the original.

  • Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.

  • Added the missing dust effects on Awakening – Mine.

  • Fixed an issue that resulted in not being able to move after opening the weapon select wheel.

  • Fixed the missing fog particles in the first cutscene.

  • Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.

  • Fixed several missing assets on Recovery – Village.

  • Fixed some boxes that had a „Replace me“ asset instead of the correct detail on Reckoning – Fleet.

  • Fixed the AA firing VFX on Exodus – Sphere.

  • Fixed an issue that prevented Raytracing from functioning correctly.

  • Fixed an issue that prevented the in-game prompts from changing when switch to Classic Nanosuit mode.

  • Fixed an issue that caused flickering and unintended shadows on Assault – Harbor.

  • Fixed an issue that prevented the in-game prompts from changing when switching to Classic Nanosuit.

  • VTOL control scheme has been added to the main menu.

  • Improved the glowing effects that appear around fire sources on Assault – Harbor.

  • Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.

  • Fixed some audio disruptions that could occur throughout the game.

  • Fixed an issue that resulted in an infinite loading screen when loading into the game.

  • Fixed an issue that could cause a crash to occur as the main menu appears.

  • Fixed some flickering shadows that could occur on Contact – Island.

  • Fixed the Delta Act III achievement.

  • Fixed an issue where some NPC’s spawn in the world geometry.

  • Improvements made to the memory usage to reduce the chance of memory leaks.

  • Fixed an issue that caused distant terrain to flicker when walking over the bridge on Assault Harbor.

  • Fixed the missing voice lines on Onslaught – Tank.

  • Fixed an issue where water splashes flickered during last cutscene on Reckoning – Fleet.

  • Fixed an issue that caused some SSR reflections to break when loading into another mission while currently on Core.

  • Fixed some square particles that appeared on the turrets during the final boss fight.

  • Fixed some flickering water splashes during the last cutscene on Reckoning – Fleet.

  • Fixed an issue where raindrops were not appearing on the helmet of the player.

  • Fixed an issue that caused the images shown on displays to change depending on the camera angle.

  • Fixed a moving shadow that can be seen on the shore on Contact – Island.

  • Fixed a broken visual that appeared on the Hummers‘ windows on Exodus – Sphere.

  • Fixed an issue that caused bullet holes to appear on the windows of cars with no glass.

  • Fixed a bug that allowed players to activate strength mode with a single tap instead of the intended double tap.

  • Fixed a bug that prevented you from opening the attachments menu.

  • Added a missing building near the second camp after the checkpoint on Relic – Rescue.

  • Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.

  • Fixed a crash that could occur once clearing the checkpoint for destroying the jamming device on Contact – Island.

  • Fixed a bug that prevented the hints from displaying in the Nanosuit quick menu.

  • Fixed an issue that caused the water to flicker on Assault – Harbor.

  • Added some missing buildings on Paradise Lost – Ice.

  • Added some missing buildings on Contact – Island.

  • Fixed an issue that caused the fire from the destroyed Gas station to flicker.

  • Improvements made to the shading of the Engineer NPC model on Awakening – Mine.

  • Fixed an overly noticeable glow that appeared during the cutscene explosion on Assault – Harbor.

  • Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.

  • Fixed a bug that caused speed mode to drain too quickly.

  • Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.

  • Fixed the flying animations of the CEPH scout.

  • Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.

  • Fixed an issue with the lighting in the done as it was changing due to the camera angle on Relic – Rescue.

  • Improved the explosion VFX on Reckoning – Fleet.

  • Fixed some LoD issues that occurred on Reckoning – Fleet.

  • Fixed an issue that caused the hexagons to flicker while in Armor mode.

  • Removed the „strafe“ option from the VTOL controls due to it being redundant.

  • Fixed several one-time crashes that could occur on Exodus and Paradise Lost.

  • Fixed a bug that caused Psychos „secure the building“ line to play twice on Recovery – Village.

  • Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.

  • Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.

  • Fixed an issue that caused black artefacts to appear after loading into an existing save.

  • Fixed the FPS counter.

  • Fixed the shadows that were covering the faces of the characters in the Nano chair cutscene on Reckoning – Fleet.

  • Fixed some shadow flickering that could occur on Contact – Island.

  • Fixed the nuke explosion at the start of Reckoning to be more in line with the original.

  • Fixed the „toggle camera“ string in the VTOL controls.

  • Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.

  • Fixed some shadow flickering that could occur in the mines on Awakening – Mine.

  • Fixed an issue that caused issues with car headlights depending on the viewing angle on Assault – Harbor.

  • Fixed an issue that caused the reflections of the fire to disappear on depending on the camera angle on Reckoning – Fleet.

  • Improvements made to the lighting on Rescue – Relic due to it being too bright.

  • Fixed the visuals for the corridor explosion on Reckoning – Fleet.

  • Fixed the graphic thumbnails for Raytracing under the performance settings.

  • Fixed an issue that caused the lighting to change when moving through the min on Awakening – Mine.

  • Improved the walking animation of the KPA Nanosuit soldier on Relic – Rescue.

  • Fixed a bug that allowed light to pass through the walls on Assault – Harbor.

  • Fixed the LoD of the doors on Awakening – Mine.

  • Fixed the decals that would appear in the air on along the bridge on Assault – Harbor.

  • Fixed an issue that caused artifacts to appear on the ice decals on Exodus – Sphere.

  • Fixed a noticeable light change that appeared depending on the camera angle on Recovery – Village.

  • Fixed a barrel that would appear inside the excavator model on Rescue – Relic.

  • Fixed an issue that caused water splashes to look unnatural.

  • Fixed an issue that caused some rocks to not have the correct textures on all sides on Exodus – Sphere.

  • Added a missing power cable asset on Reckoning Fleet.

  • Fixed an issue that caused glass tubes and vials to look unnatural.

  • Fixed some shadows that disappear depending on the camera angle on Awakening Mine.

  • Fixed an issue that caused the naked alien to not attack if you move slow enough on Core.

  • Fixed some broken Raytracing reflections on the windows of some buildings on Awakening – Mine.

  • Fixed an issue that caused smoke and fire to disappear depending on the camera angle on Paradise Lost – Ice.

  • Fixed some collision issues tied to gates on Recovery – Village.

  • Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.

  • Removed some artifacts that appeared in the flashlight cone.

  • Fixed an issue that caused the helicopter objective to explode when it spawned on Awakening Mine.

  • Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.

  • Fixed a bug that caused the Speed Mode tutorial tooltip to appear during the cutscene on Contact Island.

  • Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.

  • Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.

  • Fixed some lighting issue that could occur on Awakening mine.

  • Fixed a bug that caused the textures of the glass tied broken windows to appear flat.

  • Fixed an issue that caused the fire from the destroyed Gas station to flicker.

  • Fixed an NPC on Rescue – Relic that was not reacting to anything.

  • Fixed a bug that turned off the spotlight when using the control panel on Assault – Harbor.

  • Fixed a bug that caused the submachine gun to fall through the shelf when picking up another item on Awakening – mine.

  • Removed a duplicate road sign asset on Assault – Harbor.

  • Fixed some rock geometry on Contact – Island.

  • Fixed an issue that caused the clipboard to clip through the workers leg on Reckoning – Fleet.

  • Fixed an issue that caused the details of barrels to noticeably change.

  • Improved the scorch marks that appear on some services.

  • Fixed the textures for the broken wheels on trucks on Awakening – Mine.

  • Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.

  • Fixed an issue that caused the diodes on the chair to change colour due to the camera angle on Reckoning – Fleet.

  • Fixed some broken light sources on Core.

  • Fixed some rocks that appeared in the air on Paradise Lost.

  • Improved the snow visuals during the cutscene on Exodus – Sphere.

  • Removed some artefacts that appeared on the water edges at the waterfall on Rescue – Relic.

59 Kommentare Added

Mitdiskutieren
  1. sandby 2160 XP Beginner Level 1 | 08.04.2021 - 01:22 Uhr

    Das nextgen update macht das Spiel auch nicht hübscher, Geldverschwendung.

    0
  2. SPAMTROLLER 21720 XP Nasenbohrer Level 1 | 08.04.2021 - 05:17 Uhr

    @Z0RN Warum werden eigentlich manche Spiele, die es eigentlich haben sollten, nicht mit dem X/S Tag versehen? Sind das keine echten Upgrades, sondern nur Optimierungen?

    Crysis hatte ich gestern neu installiert, es waren aber keine Änderungen zu sehen.

    Der Menüpunkt “ Klassischer Nano-Suit “ war auch nicht vorhanden.🙂

    2
  3. Rittmeister 3580 XP Beginner Level 2 | 08.04.2021 - 08:53 Uhr

    Video von Digital Foundry gesehen. Das Spiel kann die 60 fps nicht halten. Zu grosse Schwankungen. Lächerlich.

    0
  4. vl DAVE lv 820 XP Neuling | 08.04.2021 - 12:29 Uhr

    Weiß einer warum man in dem Spiel HDR nicht aktivieren kann? Das ist nur ausgegraut…

    0
  5. MiklNite 42540 XP Hooligan Schubser | 09.04.2021 - 20:31 Uhr

    Erst war ich ganz angetan, doch nach dem Lesen zahlreicher Kommentare hier… sehr ernüchternd. Ich lasse die Finger weg.

    0

Hinterlasse eine Antwort