Destiny: Day One Patch liefert etliche Änderungen und Verbesserungen zum Release

Zum Launch von Destiny wird ein Day One Patch ausgeliefert, der zahlreiche Veränderungen und Verbesserungen gegenüber der Beta ausliefern soll.

Sobald ihr Destiny auf der Xbox One startet, sollte ein Day One Patch etliche Änderungen im Spiel vornehmen. Damit ihr wisst, was seit der Beta verändert wurde, gibt es jetzt die lange Liste zum Destiny Day One Patch.

Classes / General

Removed subclass locking from builds.

Adjusted the unlock order for all subclass trees.

Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).

Agility now has more impact to move speed and acceleration.

Titan / General

Catapult no longer has screen effects

STRIKER

Shoulder Charge now deals Arc damage instead of Kinetic

Lightning Grenade shock damage increased by 66% (base 60 to 100)

Amplify Super bonus-on-kill increased from 6% to 10%

Flashbang no longer disorients ultra combatants

Transfusion now has a 5-second cooldown before it can trigger again

Juggernaut shield is removed after jumping or sprinting for 6.5 seconds

DEFENDER

Ward of Dawn now immediately regenerates your health on activation

Hunter / GUNSLINGER

Golden Gun is now unable to overpenetrate through a Ward of Dawn shield

Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)

Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed

Gunslinger's Trance buff duration increased from 10 to 15 seconds.

BLADEDANCER

Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)

Razor's Edge distance traveled slowed and reduced

Quickdraw now no longer requires a melee hit

Blink now cancels invisibility when used

Warlock / VOIDWALKER

Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.

Nova Bomb Vortex effects now has displays for its victims.

Energy Drain impact damage increased by 10% (base 100 to 110)

Soul Rip super bonus on kill increased from 6% to 10% bonus

Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick

Surge now grants a bonus to reload and weapon-ready speed

Surge now activates when doing damage to an enemy instead of killing blow

Surge agility buff increased by 33% (base 10 to 13)

SUNSINGER

Firebolt Grenade impact damage reduced by 20% (base 100 to 80)

Flame Shield now activates when doing damage to an enemy instead of killing blow

Flame Shield now provides a small overshield

Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

Weapons / General

Removed weapon speed penalties from extended sprinting

Capped inventory to 999 rounds

Fixed several weapons that would display an incorrect magazine size

Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks

Return to Sender now procs more frequently by 15%

Range Finder bonus reduced by 4%

High Caliber Rounds damage to combatants increased by 67%

Assault Rifles

Reduced the base Damage of all Assault Rifles by 7%

Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat

Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles

Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat

Increased the base Stability range by [8% to 25%], modified by weapon stat

Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles

Reduced the base Damage of all Scout Rifles by 8%

Fixed an issue that broke the fx for explosive rounds

Hand Cannons

Increased the base Zoom of all Hand Cannons by 20%

Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat

Increased the base Magazine size range by [8% to 20%], modified by weapon stat

Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles

Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles

Fusion Rifle charging is now more reliable.

Shotguns

Improved Shotgun damage falloff networking.

Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat

Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs

Improved HMG projectile networking.

Vehicles / General

Fixed audio dropouts from vehicles for local player.

Sparrow

Dodging while boosting is now easier to execute.

Cabal Interceptor

Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.

Reduced Rocket damage blast radius from 7 to 6 meters.

Reduced Rocket damage falloff curves so they are less effective at long rangers

Reduced Arming shape from 1 to 0.6 meters.

PVP / General

Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.

Match completion XP and Glimmer awards increased.

Match completion can now award Engrams.

Playlists now unlock sequentially instead of based on character level.

Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.

Ghost ammo collection disabled in all playlists.

'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals

Mark of the Unbroken minimum threshold increased from 7 to 15

Back in Action death streak threshold increased from 3 to 5

Heating Up medal removed to avoid spam and player confusion

Domination now only fires only once per domination zone per player

Domination medal score increased from 40 to 125

Game Types

Salvage

Salvage Zones now do not return to the most recent salvaged relic locations

Fixed a bug with Salvage probe offense points being given out incorrectly

Fixed spawn policy content that caused bad behavior on (PS3 only)

Maps

First Light

Pike spawns reduced from 4 to 3.

Interceptor spawns reduced from 2 to 1.

Interceptor spawn times reduced to 2 minutes.

Interceptor timer now does not start incrementing until after the game has started.

Blind Watch

Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.

Rusted Lands

Line-of-sight spawn influencers changed to reduce spawning near enemies.

Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time

Playable space volumes adjusted to remove exploit zones

Level-of-detail volumes adjusted for better performance on slower platforms.

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1 Kommentar Added

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  1. Ash2X 222280 XP Xboxdynasty Veteran Bronze | 08.09.2014 - 22:40 Uhr

    Da kommt einiges zusammen…mal schauen wie es mit dem Balancing weitergeht – bei der Beta hatte ich nie das Gefühl etwas anderes benutzen zu wollen als die AR.

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