Evolve: Umfangreicher Patch 8.0 mit Kala und Elder Kraken veröffentlicht

Übersicht
Image: 2K Games

Wie jetzt Evolve? Das spielt noch jemand, fragt ihr euch? Ja, anscheinend spielen es noch sehr viele und somit kümmert sich 2K und Turtle Rock mit einem neuen umfangreichen Patch wohlwollend um Evolve. Die Patchnotes gibt es in dieser News.

Patch 8.0.0

PC STATUS: LIVE
XBOX STATUS: 1/27
PS4 STATUS: 1/27 (EU LIVE NOW)

New Content

  • Kala
  • Elder Kraken (unreleased)

Bug Fixes

PC

  • Fixed a crash that could occur when joining an in progress Quickplay match

PS4

  • Fixed graphical corruption showing up on character highlights
  • Fixed a crash related to graphics
  • Fixed a crash that could occur after playing multiple games in a row at random

Xbox One

  • Fixed a crash that could occur while joining a game in progress

All

  • General
    • Fix for a crash that could occur after disconnect and reconnecting to the internet
  • Hunters

    • AI Bot Supports and Bot Laz will no longer fire if they are cloaked and not being focused

    • All

      • Fixed human ragdolls not turning into corpses at the right time
      • Fixed reviving players becoming stuck or falling through the world
    • Cabot

      • Fixed damage amp sometimes amping attacks immediately after the amp is turned off
    • Caira

      • Healing Grenades no longer rumble the controller
    • Emet

      • Fixed a crash that could occur with the Respawn Beacon
      • Body now turns into robot corpse instead of human corpse
      • Updated gameplay tips on loading screens to be more accurate
      • Updated Emet’s 3 star Healing Buoy Mastery Challenge text to be more clear
      • Fixed demon core line about Maggie’s death not playing properly
      • Fixed VO lines about healing other hunters not playing as often as they should
      • Updated all Respawn Beacon masteries and awards with better descriptions
      • Fixed some typos for Emet specific loading screens
      • Updated localization issues in French, Russian, Italian, and Spanish
      • Fixed Healing Buoy sometimes failing to land on certain surfaces
      • Fixed Respawn Beacon respawning players outside of the arena in Arena mode
    • Hyde

      • Fixed Reload Speed perk not working for Toxic Grenade
    • Jack

      • Survey Satellite will no longer be destroyed by friendly fire
    • Lennox

      • Fixed an exploit related to Plasma Lance
    • Slim (added)

      • Fixed an issue where leeches would get lost by changing Slim's heal burst cast to .001 seconds from .5 seconds
    • Tech Sergeant Hank

      • Shield Charger now works properly with Lennox and Daisy
      • Fixed Orbital Drill displaying the wrong weapon name while using it in game
      • Fixed Orbital Drill audio not playing correctly on occasion
      • Updated text instances of the Laser Cannon being referred to incorrectly
      • Fix for Tech Sgt. Hank's weapon camo appearing on regular Hank's weapon when viewing Hank in character select UI
    • Wasteland Maggie

      • Fixed a bug that could make Flame Snare take longer to reload
    • Torvald

      • Fixed shotgun sounds getting stuck on under certain conditions
  • Monsters

    • All
      • Fixed monsters pushing hunters or themselves through the world with melee finisher attacks
      • Fixed animation sync problem when monsters cycle abilities quickly
      • Possible fix for cases of invisible walls blocking monsters from moving through normal areas of the maps
      • Movement speed perk and buff now work appropriately while slowed by Tranqs and Stasis effects
      • Breathing sounds now have a standardized range of 20m for all monsters
    • Gorgon

      • Fixed a bug where Gorgon could continue to take burn damage done to the Mimic
      • Traversals play more smoothly in low latency games
      • Fixed level 3 Spider Trap dealing incorrect initial damage (now 366, was 266)
    • Kraken

      • Fixed audio not playing correctly during death sequence
    • Meteor Goliath

      • Improved pause menu ability descriptions
      • Fix for skipping part of the rock throw animation
    • Wraith

      • Fixed instances of Wraith's Abduction causing players to fall through the map
  • Maps

    • Matched relay health on The Dam to all other maps
  • UI

    • Fixed UI errors during Evacuation that could lead a memory leak crash
    • Fixed memory crash related to menu buttons
    • Updated some subtitles that didn’t match what was spoken
    • Fixed audio of multiple videos playing at the same time after scrolling through the video gallery

Balance Adjustments

Hunters

  • All
    • Updated difficulty ratings on many characters based on community feedback
    • Markov
      • Arc Mines
        • Damage increased to 675 (was 600)
      • Lightning Gun
        • Range increased to 25 meters (was 22.5)
    • Lennox
      • Plasma Lance
        • Level 1 damage reduced to 90 (was 100)
        • Level 2 damage reduced to 180 (was 200)
        • Level 3 damage reduced to 270 (was 300)
        • Level 4 damage reduced to 360 (was 400)
    • Crow
      • Stasis Gun
        • Rapid and Charged shot projectile speed increased to 250 meters per second (was 80)
    • Jack
      • Survey Satellite
        • Damage reduced to 500 (was 675)
      • Dual Pistols
        • Damage reduced to 34 (was 36)
    • Caira
      • Heal Burst
        • Cooldown reduced to 18 seconds (was 20)
    • Slim
      • Leech Gun
        • Changed to a fully automatic weapon
        • Fire rate reduced to 210 rounds per minute (was 240)
    • Emet
      • Replay Cannon
        • Tracker shot damage reduced to 45 (was 65)
        • Homing shot damage reduced to 45 (was 49)
    • Sunny
      • Jetpack Booster
        • Capacity Reduced to 70 (was 100)
        • Jetpack boost value reduced to 40% (was 50%)
      • Mininuke Grenade Launcher
        • Damage reduced to 165 (was 175)
      • Shield Drone
        • Health Reduced to 250 (was 300)
    • Blitz Markov
      • Tesla Mines now have an increased glow so they are easier to see

Monsters

  • Meteor Goliath
    • Burn duration increased to 6 seconds (was 5)
  • Gorgon
    • Spider Trap
      • Level 1 damage per second reduced to 40 (was 62)
      • Level 2 damage per second reduced to 41 (was 62)
      • Level 3 damage per second reduced to 44 (was 66)
    • Acid Spit
      • Level 1 duration reduced to 3.8 seconds (was 4.8)
      • Level 2 duration reduced to 4.6 seconds (was 6)
      • Level 3 duration reduced to 6 seconds (was 7.8)
    • Mimic
      • Level 1 Gorgon break health increased to 320 (was 200)
      • Level 2 Gorgon break health increased to 400 (was 200)
      • Level 3 Gorgon break health increased to 520 (was 200)

Modes

  • Defend
    • Turret health reduced to 800 (was 1100)
    • Turret damage reduced to 10 (was 20)
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