F1 2018: Patch Notes 1.06

Codemasters hat die Patch Notes zu Update 1.06 veröffentlicht, damit ihr sehen könnt, was sich an F1 2018 alles verbessert hat.

Mit einem neuen Patch geht es einigen F1 2018 Bugs an den Kragen. Während Codemasters versichert, dass man auch weitere Fehler aufspüren und ausmerzen will, gibt es nun erst einmal ein Update mit Verbesserungen und das Achievement “Every artist was first an amateur” sollte nun auch aufploppen.

F1 2018 PATCH NOTES – 1.06

Patch 1.06 is now out on PC and Xbox One, with PS4 due in the next day or so – we will keep you updated on when this goes live! Below you’ll find the patch notes for this update:

  • 2018 Car model and Livery Updates
      • Various livery and sponsor logo updates to teams
      • Updated McLaren nosecone
      • Updated Ferrari mirror mountings
      • Updated Force India sidepod turning vane geometry and steering wheel materials
      • Updated Renault front wing and rear wing endplates
      • Updated Haas sidepod turning vanes, mirror mountings and halo geometry
  • 2018 Vehicle Performance Updates
  • Players can now change AI difficulty between sessions
  • Updated DRS Detection zones for the 2018 Singapore GP
  • Updated Hungary and Singapore Track Map Videos
  • Fixed an issue where it was possible to have DRS use on incorrect parts of the track after using instant replay
  • Made some adjustments to the AI R&D Progression in Career
  • Achievements – “Every artist was first an amateur” should now unlock correctly
  • Fixed an issue where the player was being awarded an incorrect 10 place grid drop penalty instead of 5, for changing a gearbox in career
  • Fixed an issue where the player was being awarded a 5 place grid drop penalty instead of 10, for fitting an extra MGU-K, Control Electronics or Energy Store component for the 1st time.
  • Xbox One – Fixed Xbox Voice chat not working
  • PC – Global leaderboards are now showing in the Steam client
  • Multiplayer – Fixed an issue in multiplayer where the host was able to select re-start session after receiving terminal damage
  • Multiplayer – Fixed a deadstate issue for players starting OSQ when the host and secondary host are dedicated spectators
  • Multiplayer – Fixed an issue where cars would spawn on top of each other after joining in progress a OSQ session and then loading into a race.
  • Improved stability and various other fixes

3 Kommentare Added

  1. ORO ERICIUS 50855 XP Nachwuchsadmin 5+ | 12.09.2018 - 10:54 Uhr

    Na, endlich…. der Fehler bei dem die Autos übereinander gespawned sind im Multiplayer war super nervig.

  2. BEYAZALTIN ESES 10725 XP Sandkastenhüpfer Level 1 | 12.09.2018 - 11:14 Uhr

    Ich habe das Gefühl sie haben das schlimmer gemacht mit dem übereinander spawne… Heute morgen sind inklusive meiner Wenigkeit 6 Autos gespawnt an einer Position….


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