Im neu veröffentlichten Update 14 für Forza Motorsport dreht sich im American Thunder Month alles um amerikanische Rennboliden. Dabei besonders im Fokus: die beliebte Rennserie NASCAR.
In zahlreichen Events, sowohl im Karrieremodus, im Mehrspielermodus, als auch im Rivalen-Modus, müssen Spieler ihr Können auf den Ovalen von Homestead-Miami und Indianapolis bis hin zum Eaglerock Speedway und der Sunset Peninsula unter Beweis stellen.
Im Showroom stehen mit dem 2024er Chevrolet NASCAR Next Gen Camaro ZL1, dem 2024er Ford NASCAR Next Gen Mustang Dark Horse und dem 2024er Toyota NASCAR Next Gen Camry XSE drei brandneue Spotlight-Fahrzeuge zur Verfügung.
Für den Abschluss aller Serien der American Thunder Tour oder zehn NASCAR-Rennen im Vorgestellten Mehrspieler winkt der 1988er Chevrolet #77 Beretta Trans Am als Belohnung, der gleichzeitig sein Debüt innerhalb der Forza-Reihe feiert.
Um die Oval-Rennen noch authentischer zu gestalten, wurde die Wettbewerbsfähigkeit der Drivatar-KI optimiert sowie den Multiplayer-Rennen fliegende Starts hinzugefügt. Kleine Kollisionen haben nun geringere Auswirkungen, was besonders engen Positionskämpfen in großen Fahrerfeldern zugutekommt.
Wie mit jedem Update wurden auch diesmal jede Menge kleiner Fehler ausgemerzt und Anpassungen vorgenommen, was unter anderem optische Veränderungen an Strecken, die Logik der Drivatar-KI bei Boxenstopps, Fahrzeug-Sounds sowie eine verbesserte Ghosting-Mechanik im Mehrspieler umfasst.
Version Number:
- Xbox Series X|S: 1.699.2399.0
- PC (Microsoft Store): 1.699.2399.0
- Steam: 1.699.2399.0
Game Content, Features and Events [All Platforms]
Gameplay Adjustments to Support NASCAR
November is NASCAR month! To celebrate, we’ve made global changes in both Updates 13 and 14 to improve the racing experience across the game, and to make oval racing especially shine:
- Tuned Drivatar AI on Ovals to have cleaner race starts, transition more smoothly after race start, and to trail more effectively.
- Tuned car-to-car collision response for more physically accurate energy dissipation. This reduces the impact of small collisions and allows for more stability and control.
- Downforce reduction for lead cars when drafting was reduced to make it easier to maintain position. (Update 13)
- Improved Drivatar AI trailing ability especially in braking zones, making Drivatars less prone to rear ending other cars. (Update 13)
- Updated the multi-car aero model to reduce downforce impact on leading cars, widen the aero wake near the car, smooth transitions near wake edges and reduce drafting induced aero balance changes. (Update 13)
- Additionally, we’ve added support for rolling starts in Featured Multiplayer. Rolling starts will be enabled for all events in the NASCAR Series in Featured Multiplayer in Update 14. Rolling starts will be added to additional events, where appropriate, starting in Update 15.
This update also refreshes Homestead-Miami Speedway track layouts with new NASCAR branding.
Forza Race Regulations
With Update 14, we’ve pushed a new Forza Race Regulations model with a slight reduction to false positive penalty assignments, and an improvement to severity assignment.
Advanced Ghosting in Multiplayer
Advanced Ghosting is a support mechanism for Multiplayer and Forza Race Regulations to help prevent some key collision or off-track situations from adversely affecting the online racing experience. Players will be ghosted in the following scenarios:
- Predicted high relative velocity collisions: when an imminent collision between two cars is detected while driving above the speed threshold, the car with the higher velocity will be ghosted. This does not include low-relative velocity collisions like small fender bumps.
- Returning to track: when a car goes off track, they will be ghosted to prevent collisions caused by unsafe re-entry until they have returned to track and reached a minimum speed threshold.
- Stopped on track or driving below a speed threshold: cars that are driving too slowly or are entirely stopped and blocking traffic will be ghosted to prevent risk to other cars.
- Driving the wrong way on track: cars driving the wrong direction on track will be ghosted until they are driving in the correct direction and meeting a minimum speed threshold. This is an existing behavior but has been expanded to include cars at extreme angles relative to track direction and speed.
Experientially, our goal was to use this system to safeguard against egregious collision and griefing behavior, while preserving the physical authenticity of racing where bumping and touching may occur when fighting for position.
Career Events
- Featured Tour: American Thunder Tour (Available from Nov. 6 4pm PT | Nov. 7 12am UTC – Dec. 25 4pm PT | Dec. 26 12am UTC)
- Modern NASCAR (Starts Nov. 6 4pm PT | Nov. 7 12am UTC)
- Daytona International Speedway – Tri-Oval Circuit (12 minutes)
- Indianapolis – Brickyard Oval (12 minutes)
- Watkins Glen – Short Circuit (8 minutes)
- Eaglerock Speedway – Full Circuit (8 minutes)
- Homestead-Miami Speedway (12 minutes)
- Sunset Peninsula – Oval Circuit (12 minutes)
- American Road Racing (Starts Nov. 13 4pm PT / Nov. 14 12am UTC)
- Lime Rock Park – Full Circuit (12 minutes)
- Mid-Ohio Sports Car Course (12 minutes)
- Road Atlanta (12 minutes)
- American Le Mans (Starts Nov. 20 4pm PT / Nov. 21 12am UTC)
- Sebring International Raceway (12 minutes)
- Road America (12 minutes)
- Laguna Seca (12 minutes)
- Daytona Prototypes (Starts Nov. 27 4pm PT / Nov. 28 12am UTC)
- Watkins Glen – Full Circuit (8 minutes)
- Viriginia International Raceway – Full Circuit (8 minutes)
- Sunset Peninsula (8 minutes)
- Daytona International Speedway – Sports Car Circuit (8 minutes)
- Reward Showcase (Complete all American Thunder Tour series)
- Mid-Ohio Sports Car Course – Full Circuit (8 minutes)
- Modern NASCAR (Starts Nov. 6 4pm PT | Nov. 7 12am UTC)
- Open Class Tour (Available from Nov. 6 4pm PT | Nov. 7 12am UTC – Dec. 11 4pm PT | Dec. 12 12am UTC)
- D Class Series
- Road America – East Circuit
- Mid-Ohio Sports Car Course – Short Circuit
- Yas Marina – North Corkscrew
- C Class Series
- Hockenheim – Short Circuit
- Mugello – Club Circuit
- Lime Rock Park – Full Circuit
- B Class Series
- Nürburgring – Grand Prix Circuit
- Watkins Glen – Short Circuit
- Yas Marina – North Circuit
- A Class Series
- Kyalami – Grand Prix Circuit
- Hockenheim – Full Circuit
- Laguna Seca – Full Circuit
- S Class Series
- Brands Hatch – Grand Prix Circuit
- Daytona International Speedway – Sports Car Circuit
- Homestead-Miami Speedway – Road Circuit
- R Class Series
- Hakone – Grand Prix Circuit
- Suzuka – Full Circuit
- Catalyna – Grand Prix Circuit
- Reward Showcase (Complete all Open Tour series)
- Maple Valley – (8 minutes)
- D Class Series
Reward Cars
- American Thunder Tour: 1988 Chevrolet #77 Beretta Trans Am
- Open Class Tour: 2019 Hennessey Camaro Exorcist
Spotlight Cars
American Thunder Month introduces new-to-Motorsport Spotlight cars to the Showroom: three 2024 Next Gen NASCAR vehicles and the 2010 Mazda #16 Mazda Racing B09/86.
Spotlight Car | Discount Starts | Discount Ends |
2024 Chevrolet NASCAR Next Gen Camaro ZL1
2024 Ford NASCAR Next Gen Mustang Dark Horse 2024 Toyota NASCAR Next Gen Camry XSE |
Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
1976 Chevrolet #76 Greenwood Corvette | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC
|
2010 Chevrolet #55 Level 5 Motorsports Oreca FLM09
2010 Mazda #16 Mazda Racing B09/86
|
Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC
|
2015 Chevrolet #10 Konica Minolta Corvette Daytona Prototype
2015 Ford #02 Chip Ganassi Racing Riley MK XXVI Daytona Prototype |
Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
1986 Merkur #11 MAC Tools XR4Ti | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
VIP Discount Cars
VIP Car | Discount Starts | Discount Ends |
1982 Ford #6 Zakspeed Roush Mustang IMSA GT | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
2019 Ginetta G40 Junior | Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
1965 Shelby Cobra Daytona Coupe | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC
|
1996 Ferrari F50 GT | Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC
|
2014 Mazda #70 SpeedSource Lola B12/80 | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
1988 Nissan #33 Bob Sharp Racing 300ZX | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Multiplayer Events
Featured Series | Spec Series | Open Series | Starts | Ends |
NASCAR Series + Modern Factory Racecar Series + Ginetta Juniors Spec Series | Endurance Series + Forza GT3 Spec Series + Forza Touring Car Spec Series | Multi-Class Series (ABCS) + Cycled Class Series (P,D,X,C,E – Changes Daily) + B Class Series | Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
NASCAR Series + Vintage Le Mans Sportscar Series + BMW M3 Spec Series | Endurance Series + Forza GT2 Spec Series + Forza Touring Car Spec Series
|
Multi-Class Series (ABCS) + Cycled Class Series (P,D,X,C,E – Changes Daily) + A Class Series | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC
|
NASCAR Series + Early Factory Racecar Series + Lotus 3-Eleven Spec Series | Endurance Series + Forza GT3 Spec Series + Forza Touring Car Spec Series | Multi-Class Series (ABCS) + Cycled Class Series (P,D,X,C,E – Changes Daily) + S Class Series | Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC
|
NASCAR Series + Forza P2 Series + Subaru BRZ Spec Series | Endurance Series + Forza GT2 Spec Series + Forza Touring Car Spec Series | Multi-Class Series (ABCS) + Cycled Class Series (P,D,X,C,E – Changes Daily) + R Class Series | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
NASCAR Series + GTX Sportscar Series + Mazda Miata Spec Series | Endurance Series + Forza GT3 Spec Series + Forza Touring Car Spec Series | Multi-Class Series (ABCS) + Cycled Class Series (P,D,X,C,E – Changes Daily) + B Class Series | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Rivals Events
Rivals Event | Car | Track | Starts | End |
Featured Spec Division – NASCAR | 2024 Chevrolet NASCAR Next Gen Camaro ZL1,
2024 Ford NASCAR Next Gen Mustang Dark Horse, 2024 Toyota NASCAR Next Gen Camry XSE |
Grand Oak – National Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
VIP Rivals: High Speed Hockenheim | 1981 Ford #2 Zakspeed Racing Capri Turbo | Hockenheim – Full Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Logitech McLaren G Challenge Qualifier #1 | 1976 McLaren #11 Team McLaren M23 | Circuit de Barcelona-Catalunya – Grand Prix Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Race Mobil 1 Pro Driver – Tyler Reddick | 1985 Toyota Sprinter Trueno GT | Maple Valley – Short Circuit | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Open Class Drift – B Class | B Class + RWD + Tuning and Upgrades Allowed + No STM / TCS + ABS On/Off + Normal or Simulation Steering | Mid-Ohio Sports Car Course – Short Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Autumn Colors Drift | Formula Drift + RWD + Stock Upgrades + Tuning Allowed + No STM / TCS + ABS On/Off + Normal or Simulation Steering | Maple Valley | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Spotlight – NASCAR Next-Gen | 2024 Chevrolet NASCAR Next Gen Camaro ZL1,
2024 Ford NASCAR Next Gen Mustang Dark Horse, 2024 Toyota NASCAR Next Gen Camry XSE |
Daytona International Speedway – Sports Car Circuit | Nov. 6 4pm PT / Nov. 7 12am UTC | Nov. 13 4pm PT / Nov. 14 12am UTC |
Spotlight – Chevrolet | 1976 Chevrolet #76 Greenwood Corvette | Le Mans – Circuit International de la Sarthe – Old Mulsanne Circuit | Nov. 13 4pm PT / Nov. 14 12am UTC | Nov. 20 4pm PT / Nov. 21 12am UTC
|
Spotlight – Mazda | 2010 Chevrolet #55 Level 5 Motorsports Oreca FLM09
2010 Mazda #16 Mazda Racing B09/86
|
Sunset Peninsula – Full Circuit | Nov. 20 4pm PT / Nov. 21 12am UTC | Nov. 27 4pm PT / Nov. 28 12am UTC
|
Spotlight – Daytona Prototypes | 2015 Chevrolet #10 Konica Minolta Corvette Daytona Prototype
2015 Ford #02 Chip Ganassi Racing Riley MK XXVI Daytona Prototype |
Road Atlanta | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 4 4pm PT / Dec. 5 12am UTC |
Spotlight – Merkur | 1986 Merkur #11 MAC Tools XR4Ti | Brands Hatch | Dec. 4 4pm PT / Dec. 5 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Challenge Hub
Featured Challenges
Title | Description | Reward | Challenge Starts | Challenge Ends
|
American Thunder Challenge | Complete all series in the American Thunder Tour OR Complete 10 races in the NASCAR Series in Featured Multiplayer | 1988 Chevrolet #77 Beretta Trans Am (Available from Nov. 27) | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 24 4pm PT / Dec. 25 12am UTC |
Open Class Challenge | Complete all series in the Open Class Tour OR Complete 10 races in the Cycled Class Series Featured Multiplayer | 2019 Hennessey Camaro Exorcist | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
NASCAR Racer | Complete 5 races in a NASCAR car | NASCAR Race Suit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
As Autumn Colors Fall | Complete 25 laps at Maple Valley | Camo Autumn Race Suit | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Logitech McLaren G Challenge | Complete 5 clean laps in the Logitech McLaren G Challenge Qualifier #1 Rivals event | 50,000 Credits | Nov. 6 4pm PT / Nov. 7 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Mobil 1 Pegasus Challenge | Complete a clean lap in the ‘Race Mobil 1 Pro Driver – Tyler Reddick Rivals event | Mobil 1 Pegasus Race Suit | Nov. 27 4pm PT / Nov. 28 12am UTC | Dec. 11 4pm PT / Dec. 12 12am UTC |
Weekly Challenges
Week 1: Nov. 6 5:00 PM PT – Nov. 13 4:00 PM PT | Nov. 7 12:00 AM UTC – Nov. 14 12:00 AM UTC
Title | Description | Reward |
Spotlight Challenge | Get on the Podium in any NASCAR division car in a race with at least 10 opponents | 25,000 Credits |
Weekly Skills Challenge | Get on the Podium in any Career Event | 10,000 Credits |
Weekly Safety Challenge | Complete 5 races without receiving a penalty in Featured Multiplayer | 25,000 Credits |
Weekly Rivals Challenge | Beat 5 Rivals in any Rivals Event | 10,000 Credits |
Weekly Track Challenge | Get a Segment Score of 8 or higher at Homestead-Miami Speedway Road Circuit | 10,000 Credits |
Week 2: Nov. 13 5:00 PM PT – Nov. 20 4:00 PM PT | Nov. 14 12:00 AM UTC – Nov. 21 12:00 AM UTC
Title | Description | Reward |
Spotlight Challenge | Complete 10 clean laps in the 1976 Chevrolet #76 Greenwood Corvette | 25,000 Credits |
Weekly Skills Challenge | Get on the Podium in any Featured Multiplayer race OR Get on the Podium 3 times in Career races | 25,000 Credits |
Weekly Safety Challenge | Complete 5 races without receiving a penalty in Featured Multiplayer | 25,000 Credits |
Weekly Rivals Challenge | Beat a rival in the 1976 Chevrolet #76 Greenwood Corvette | 10,000 Credits |
Weekly Track Challenge | Finish a race 10 positions ahead of where you started on the grid at Lime Rock | 10,000 Credits |
Week 3: Nov. 20 5:00 PM PT – Nov. 27 4:00 PM PT | Nov. 21 12:00 AM UTC – Nov. 27 12:00 AM UTC
Title | Description | Reward |
Spotlight Challenge | Reach Car Level 5 or higher in the 2010 Mazda #16 Mazda Racing B09/86 OR Complete 20 Laps in the 2010 Chevrolet #55 Level 5 Motorsports Oreca FLM09 | 25,000 Credits |
Weekly Skills Challenge | Qualify in Pole Position in any Featured Multiplayer race | 25,000 Credits |
Weekly Safety Challenge | Complete 5 races without receiving a penalty in Featured Multiplayer | 25,000 Credits |
Weekly Rivals Challenge | Complete 10 clean laps in any Rivals Event | 10,000 Credits |
Weekly Track Challenge | Complete 10 laps at Sebring Full Circuit in any Forza P2 car | 25,000 Credits |
Week 4: Nov. 27 5:00 PM PT – Dec. 4 4:00 PM PT | Nov. 28 12:00 AM UTC – Dec. 5 12:00 AM UTC
Title | Description | Reward |
Spotlight Challenge | Complete 10 Laps in the ‚Spotlight – Daytona Prototypes‘ Rivals event | 25,000 Credits |
Weekly Skills Challenge | Complete a race 5 positions ahead of where you started on the grid | 10,000 Credits |
Weekly Safety Challenge | Complete 5 races without receiving a penalty in Featured Multiplayer | 25,000 Credits |
Weekly Rivals Challenge | Get a Drift Score of 5000 in any Drift Rivals event | 10,000 Credits |
Weekly Track Challenge | Get a Segment Score of 8 or Higher on Virginia International Raceway – Full Circuit | 10,000 Credits |
Week 5: Dec. 4 5:00 PM PT – Dec. 11 4:00 PM PT | Dec. 5 12:00 AM UTC – Dec. 12 12:00 AM UTC
Title | Description | Reward |
Spotlight Challenge | Beat 5 Rivals in the 1986 Merkur #11 MAC Tools XR4Ti in any Rivals event | 25,000 Credits |
Weekly Skills Challenge | Complete 5 clean laps in the Rain | 25,000 Credits |
Weekly Safety Challenge | Complete 5 races without receiving a penalty in Featured Multiplayer | 25,000 Credits |
Weekly Rivals Challenge | Complete 10 laps in Rivals in an American car | 10,000 Credits |
Weekly Track Challenge | Complete 10 clean laps on Road Atlanta Short Circuit | 10,000 Credits |
Bug Fixes and Improvements
Stability and Performance [All Platforms]
- Fixed an issue where the game will sometimes crash when attempting to reset Free Play Setup settings to default after changing the Game Type to Multi-Class. [1869841]
- Improving loading time for vinyl groups on „My Vinyl Group“ screen. [1745045]
- Improved performance when navigating between Vinyl Groups and Liveries menu. [1881236]
- Fixed an uncommon crash that could happen when loading liveries for AI Drivatars in Free Play events. [1720394]
- Fixed a possible game crash when pressing Confirm on Quick Upgrade. [1871855]
- Fixed an issue where the game could crash when accepting challenges. [1882995]
Rendering [All Platforms]
- The global reflection probe for the track is now captured at the camera location and includes the track itself. This allows reflections to appear more accurate and prevents visual pops in the reflections by smoothly fading over time.
Audio [All Platforms]
- Updated car audio for the following vehicles based on community feedback:
- 2010 Lamborghini Murciélago LP 670-4 SV
- 2019 Lamborghini Sian FKP 37
- 2013 McLaren P1
We recently shared details about how we updated our authoring techniques and pipelines so that we can fix as many car audio issues as possible. Please read this blog for additional details regarding our approach to future car audio updates in Forza Motorsport.
PC
- Fixed an issue that would cause the hint text „Camera“ to appear during Photo Mode, while using mouse and keyboards controls. [1873842]
- Alt-tabbing out and back into the game while in the Driving Assists menu will no longer remove controller selection focus. [1855918]
Gameplay [All Platforms]
- Fixed an issue where a car’s upgrades would also be reset if the player reset its tuning. [1793493]
- Performance rating is now correctly synced with the server even if the player leaves the upgrade screen immediately after equipping the previous part back. [1834457]
- Players are now able to move AI Drivatars from one group to another and resort the grid. [1849430]
Career [All Platforms]
- Fixed an issue where certain cars would be ghosted in the First Cup race. [1878447]
- Fixed an issue where the player would become soft locked if they drove into the pit lane during the First Cup on Hakone. [1883718]
Featured Multiplayer [All Platforms]
- Fixed an issue where players with a warning or ban history could get their current session into a banned state by going into Photo Mode. [1865162]
- Fixed an issue where upcoming series were sorted above active series in the Featured Multiplayer Event Select UI. [1811224]
- Medium races in Featured Multiplayer events have been updated to target a 20-minute race length.
Spec Series Car Division Changes [All Platforms]
Car | Change Summary |
1988 Chevrolet #77 Beretta Trans Am | Added to and balanced within the GTX Sportscar Series |
2010 Mazda #16 Mazda Racing B09/86 | Added to and balanced within the Forza P2 Series |
Private Multiplayer [All Platforms]
- Fixed an issue where the mini leaderboard wasn’t sorting players correctly in Drift events. [1874885, 1874059]
- Fixed an issue where wet tires sometimes weren’t automatically applied in rainy weather events. [1889744]
- Fixed an issue where players could be disconnected for inactivity in post-race in Private Multiplayer events. [1873846]
- Fixed a bug which incorrectly calculated Drift Lap Score when spectating. [1835503]
- Fixed an issue where the car’s fuel level would not be correctly adjusted during Practice in Private Multiplayer. [1846275]
- Non-host players now have a UI element to convey information on whether the player’s ready to race, ready to spectate, or unready. [1874596]
- Fixed bug where selecting Spectate would not automatically register that player as ready on the Host’s game. [1874761]
- Fixed an issue where the Rivals Post Race menu would not be properly displayed, and the user would encounter a black screen. [1845974]
- Fixed a lobby disconnect which occurred when ending a Meetup with Drift scoring options on Sunset Peninsula. [1887663]
- Fixed an issue where accepting a Private Multiplayer invite while the livery save popup is displayed would cause game instability. [1880246]
- Fixed a crash which occurred when the player being spectated, or the host, quits the race. [1884897]
- Fixed an issue where the player would be locked in a loading screen while joining a Private Multiplayer lobby. [1873777]
Livery Editor & UGC [All Platforms]
- Autosaved tunes no longer apply to a player’s tune save limit. [1846128]
- Developers Note: Autosaved tunes still appear in the game menus, however they do not impact your tune save limit, which is currently 450 tunes. We are actively working on increasing save limits for a future release.
- Fixed an issue where livery changes would not be saved. [1885895]
- Fixed an issue where existing UGC could not be overwritten in Save Livery, Tuning, or Photo menus. [1887664]
- Fixed an issue where the VIP Driver Suit choice might be reset when restarting the game. [1739411]
- Fixed an issue in the Photo and Replay Gallery which caused the Search Results tab to appear twice after doing a search. [1825605]
- Fixed an issue where the player’s rims would incorrectly revert back to their default color when dismissing the color changing prompt. [1814663]
- Fixed an issue where cars placed in the Showcase Bay would show the incorrect livery. [1877349]
- Fixed an issue where the loading UI element would not disappear when an item has finished downloading. [1880229]
UI [All Platforms]
- Added a ‘Sort by Overall’ / ‘Sort by Group’ button to Event Results for Multi-Class Races allowing players to compare how they did against the overall driver list. [1797481]
- Fixed an issue where backing out of the Car Select Menu from an Open Class Tour will carry the same restrictions over to the Car Select Menus outside of the event. [1873066]
- Fixed an issue where the player loses HUD information when attempting to resume the game with a controller connected on PC, while focused on a second monitor. [1648491]
- Fixed a crash that occurred on PC when the file popup module for My Files is shown in a Community tab and the Share option is selected. Also, fixed the file options modal not opening in game options and while saving a UGC item. [1871675]
- Fixed an issue where the Start Race button was enabled too early after ending a Meetup, which could lead to unexpected behavior in pre-race scenarios. [1889096]
- Fixed an issue that resulted in an endless progress spinner on the info panel while attempting to save a tuning setup in the Upgrade & Tune menu. [1859128]
- Fixed an issue where a red gradient would appear over thumbnails while loading. [1883663]
- Fixed an issue where a random player-owned car would show up in the player’s Primary Car Bay. [1856582]
- Fixed an issue where the “Wet Tires Applied” notification was either not displaying when it should or was displaying when it should not. [1870270] [1812557]
- Fixed an issue where Best Drift value was not being calculated correctly when fast forwarding or rewinding a Drift Replay. [1877123]
Drivatar AI [All Platforms]
- Fixed a bug where tire wear was not correctly affecting grip of Drivatar AI opponents in races. [1820786]
- Improved Drivatar AI pitting logic, especially in Endurance Races. [1820786, 1884711]
Physics [All Platforms]
- Fixed an issue on Mugello and other tracks where hitting curbs could cause sporadic, uncontrollable spins. This would occasionally occur when one or more tires rapidly accelerated or decelerated while unloaded during cornering. While curbs can naturally affect car balance, this fix ensures more predictable handling in these scenarios. As in real life, drivers should still approach curbs with caution, as they can disrupt vehicle stability.
- Adjusted track wall friction on Eaglerock Speedway, Daytona, Homestead, and Indianapolis to more accurately reflect physical material properties. [1888599, 1890395]
Accessibility [All Platforms]
- Fixed an issue where the Drift UI would not meet high contrast mode standards. [1875857]
- Adjusted the drift HUD to improve contrast ratio. [1870244]
- Added screen narration to the event countdown timer displayed when UI overlaps occur with the regular timer. [1873944]
Auf so bisschen Ovalrennen hätte ich ja schon Bock. Mit einer KI die auszeichnet in Vollgaskurven zu bremsen, ist der Spaß aber sicher am Ende auch wieder nur äh….überschaubar. 😂
Naja…trotzdem allen viel Spaß 👍
Sehr cool, wollte mir schon einmal ein Nascar Rennspiel kaufen, jetzt habe ich es in FM.
Nascar ist so gar nicht mein Ding, da weiß ich sicher, dass ich dieses Event auslassen werde.
Wenn sie nur endlich das mit den Zeitstrafen in den Griff bekommen würden.
Da kachelt Dir wieder so ein Noah-Joel mit 180 in die Karre, Du fliegst ab, er bekommt 0,50 sek.. Im nächsten Abschnitt verlasse ich mit der Ventilkappe für so ca. 2 cm die Streck – 1,40 sek. – hinten anstellen!
Ansonsten wäre das ein richtig geiles Game.
Ist ne gute Sache😉👍spiel neben FH5🔥auch seit vorige Woche FM🔥beides geile Rennspiele🎮💚😉.
Bei NASCAR muss ich immer an Final Destination 4 denken 🤣🤣🤣
Echt starkes Update und erhöht noch mehr die Abwechslung von Forza Motorsport. Gefällt mir richtig gut.
Nascar ist noch weniger mein Ding als Driften.
Aber schön wenn es erweitert wird.
Schönes Update nur leider echt keine Zeit grad für das Game 😪🙄
Schon Wahnsinn, wie man mit Motorsport irgendwie die Spieler nicht so richtig abgeholt bekommt. Bei Forza Horizon hingegen sehe ich fast nur positive Stimmung. Ist Arcarde so viel einfacher zu machen?
Weil Motorsport einfach gefühlt mindestens ein halbes Jahr zu früh erschienen ist.
Und die KI der Gegner ist bei forza Motorsport mit wenn nicht sogar am schlechtesten in allen guten Rennspielen.
Zwar sagen sie bei jedem Update das sie es verbessern, aber seit 1 Jahr merke idh da nicht wirklich Unterschiede.
Autos bremsen immer noch sinnlos auf geraden Passagen, rammen dich sinnlos oder bremsen in Kurven 4x ab warum auch immer
Dann scheint da was strukturell im Eimer zu sein, das sie nicht mehr hinbekommen werden. Schade um ein wohl gutes racing Spiel…
Ich spiele es weiterhin
Nur verstehe ich halt nicht wie man so eine KI programmieren kann. Weil wie gesagt alle anderen Rennspiele kriegen es ja hin.
Dann kommen sie mit Updates das ihr Strafen System verbessert wurde was vlt ja auch stimmt . Wenn man aber bei 300kmH einen Auto ausweichen muss weil der plötzlich auf 100kmH abbremst ohne Grund und man ihn deswegen rammt und bestraft wird dann ist das Strafsystem eh für die Katz
Hmm. Forza Horizon 5 hat gerade ein 10.49 GB Update spendiert bekommen.