Halo: The Master Chief Collection

Modern Aiming, neue Skulls und mehr im Update

Zu Halo: The Master Chief Collection wurde ein neues Update veröffentlicht, was auch das Modern Aiming beinhaltet.

Halo: The Master Chief Collection-Besitzer dürfen sich über ein neues Update freuen, das 343 Industries bereits für die Xbox One veröffentlicht hat.
Mit dabei ist das „Modern Aiming“, das die „Aim Control“ auf Wunsch der Spieler anpasst.

„Diese Funktion wurde entwickelt, um Feedback von einigen Spielern umzusetzen, die meinten, dass sich die Beschleunigung in MCC nicht ´richtig anfühlt´. Die Option ´Modern Aiming´ hilft euch, die Zielbeschleunigungszonen auf eurem Controller zu glätten, indem ihr Werte verwendet, die eher H2A und H4 als die älteren Legacy-Titel ähneln. Der große Unterschied, den ihr bemerken werdet, besteht darin, dass die Bewegung eures Cursors bei eingeschalteten Einstellungen wesentlich sanfter ist und die Zielbeschleunigungszonen in den Diagonalen viel schwieriger zu aktivieren sind. Diese neue Einstellung fühlt sich so gut an, dass sie in den älteren Titeln standardmäßig eingeschaltet ist. Ihr könnt diese über die Menüs der Controllereinstellungen wieder auf Legacy zurücksetzen.“

Zu den weiteren Updates zählen folgende Änderungen:

New Skulls

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

Match Composer Changes

  • Removed Action Sack and replaced with Super Duper Fiesta!
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.

Bug Fixes

Here are the key bug fixes included in the January update:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

Known Issues

Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly.

Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.

Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.

Career Stats

In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.

Campaign Playlist Progression Achievements

We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.

As a reminder, bookmark the MCC Support Page on Trello for the latest known issues and overall MCC development status.

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14 Kommentare Added

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  1. Patrick2Go 5580 XP Beginner Level 3 | 17.01.2019 - 06:05 Uhr

    Vor einigen Tagen erst wieder geladen, Kampagne wird demnächst mal gezockt im Koop 😀

    1
  2. Ash2X 106740 XP Hardcore User | 17.01.2019 - 08:48 Uhr

    Auch wenn ich Reach nicht so gut fand – wegen dem Firefight-Modus fehlt es mir immernoch etwas in der Collection.Ansonsten ein Bomben-Service den sie liefern.
    Schade auch das Spartan Assault 2 es nicht geschafft hat,es schien die Macken des Erstlings ja eingedämmt zu haben.

    1
  3. Morgoth91 64670 XP Romper Stomper | 17.01.2019 - 08:53 Uhr

    Damals gekauft und noch nicht mal den ersten Teil abgeschlossen, aber würde es niemals verkaufen. Einfach die Option zu haben falls man mal nostalgisch wird, ist super. Schön das die immer noch weiter daran arbeiten. Alte Spiele spielen sich oft nicht mehr so gut wie in den Erinnerungen weil man besseres gewöhnt ist, da kann sowas natürlich sehr helfen. Jetzt habe ich Lust es doch mal wieder anzupacken.

    0
  4. Thendres 20910 XP Nasenbohrer Level 1 | 17.01.2019 - 09:47 Uhr

    jetzt weiß ich auch, warum es gestern einen update dafür gab.. echt klasse. finde ich super, dass die das Spiel noch unterstützen.

    0
  5. JahJah192 26075 XP Nasenbohrer Level 3 | 17.01.2019 - 10:21 Uhr

    finde diesen Support erstaunlich, schon krass wie lange diese Remastered Collection weiterentwickelt wird. Kudos!

    2

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