Hitman 2: August Update bringt neue Inhalte

Übersicht

Heute ist das August Update für Hitman 2 mit neuen Inhalten erschienen.

Mit dem ab heute erhältlichen Update für Hitman 2 bekommen Expansion Pass-Besitzer einen weiteren Content-Drop. Darin enthalten ist der fliegende Aktenkoffer sowie zwei neue Gegenstände für Agent 47. Darüber hinaus erhalten alle Spieler mit dem Update eine Vielzahl an Verbesserungen und Fehlerbehebungen.

Weitere Details sind in den Patch Notes enthalten.

August 2019 Update Patch Notes

Expansion Pass Content Release Details

Owners of the Expansion Pass will be able to download the new Smart Casual Pack from their platform stores starting on August 27. We recommend that you always search for it directly on the platform store and download the content from there.

Game Update 2.60.0: What’s Changing?

Sniper Chamber Reload Speed
We’ve added a visual indicator for all Sniper Rifles (when scoped) to indicate how long it will take Agent 47 to add another bullet to the chamber (or the time it will take before you can fire another shot). This will be only be visible for Sniper Rifles but on both Sniper Assassin maps and campaign/sandbox missions. A similar indicator will also be visible to show the time for a full reload.

In the image below, you can see the ‘chamber load progression’ in the bottom right-hand third of the scope, as well as how many bullets are left in the magazine before you need to reload.
The image also includes some subtle hints to an upcoming Expansion Pass location, currently known only as ‘The Resort’.

Sniper Assassin SA
We’ve made a change to ensure that the ‘Sniper Assassin‘ challenge is unlocked when completing the necessary requirements and earning the SA rating. The SA rating is awarded even if a target spots 47 before they can share that knowledge, however this logic was not applied to the ‘Sniper Assassin‘ challenges. This meant that it was possible to earn the SA rating but not unlock the Sniper Assassin challenge.

Not That Fast
We’ve made a change to when the ‘Exit Mission’ prompt becomes available, as a follow-up to a change we made in April. After eliminating the final target, there will now be a 3-second delay until the ‘Exit Mission’ prompt appears and players can exit.

No Evidence
We’ve fixed an issue where the ‘No Evidence‘ challenge does not unlock if either; the body of a sedated NPC is found, or if a target finds a pacified/killed body – even if 47 kills the target before they share that knowledge.

Tag Team
When viewing items in the in-game inventory, we have simplified the tags. Instead of each item reading ‘Non-lethal melee’ AND ‘Non-lethal throw’, it will now have a single ‘Non-lethal’ tag. Same change for ‘Lethal’ items too.

Frisk Detection
When viewing your in-game inventory, we have removed the ‘Detected During Frisk’ tag, since it is no longer possible to get frisked with an illegal item in your inventory. Instead, we will now display a ‘Not Detected During Frisk’ tag on relevant items. This change will make those items easier to identify and remove redundant tags from many illegal items.

Car Crash
We’ve fixed an issue that prevents the ‘Sniper Assassin‘ challenge from unlocking in Miami when eliminating Sierra Knox while she is in her car.

Financial Issues
We have [unfortunately] fixed an [amusing] issue where the CEO of the Bank in New York would somehow manage to recover from falling through the clock to pick up a coin that she had dropped in the process of falling. Immediately after picking up the coin, she would then attempt to lean on the clock again and start falling before somehow managing to recover and pick up the coin that she had dropped, before…

Hostile Termination
We’ve made a change to make it possible for 47 to ‘push’ Athena Savalas directly through the clock when she is leaning against it. Although the prompt says ‘push’, you should be prepared for Agent 47’s trademark kick. We can also confirm that if Savalas is holding a coin, she won’t be able to recover from the kick to grab it. Target (literally) down.

Two-Way Conversation
We’ve fixed a community-reported issue in New York where bodies could be seen through the one-way mirror if 47 is in the conference room.

The Heist
We have fixed an issue that could cause ‘The Heist’ Mission Story in New York to disappear from the Notebook menu, in specific circumstances.

Item_Name
We have fixed an issue where the [REDACTED] would have a placeholder name (for players using a non-English language) when discovered in New York (The Bank).

Vault Lasers
We’ve made the laser beams in the New York bank vault easier to see and a lot more visible in Instinct. Whilst this issue wasn’t specifically reported by our community, we saw a lot of players enabling Instinct on livestreams and expecting to get a better overview of the vault’s security system.

Siberia Sweep
We’ve fixed various minor issues that will improve the stability, consistency and enjoyment of Siberia. This includes challenges unlocking, targets and NPCs suspending their routines and game crashes.

Suit Order
We’ve adjusted the order of the suits when displayed in the menus to be consistent with H1 locations, H2 locations, unlocks and DLC suits.

ET Challenges
We have fixed an issue that was preventing players from earning progress (and suit unlocks) when completing Elusive Targets. This cahnge will take place during the maintenance window for the update. We’ll be scanning for reports and feedback once the servers are back online.

Bartoli 12G
We have made a change that allows the ‘Sawed Off Bartoli 12G’ shotgun to be selected as a concealable weapon in your loadout and placed into small Agency Pickups.

Legacy: Hallucinogenic Master
We’ve fixed an issue that could cause Ezra Berg to drop (and smash) a vial of hallucinogenic drugs when being killed or pacified. Now, he will only drop them.

Legacy: Sand Houses
We have fixed an issue where the Mission Mastery challenge in A House Built on Sand would not unlock, preventing players from earning the ‘Janbiya’. To earn progression on this challenge, players will need to complete all Mission Stories and 5 Assassination challenges.

Legacy: Hokkaido Morgue
We’ve fixed an issue that could cause 47 to be immediately spotted when starting the mission in the Morgue.

Legacy: One Night in Bangkok
We’ve made a change so that the achievement/trophy for reaching Bangkok Mastery Level 20 will now unlock correctly. We recommend that players completely close HITMAN 2 and then complete the Bangkok ‘Club 27’ mission to trigger the achievement to unlock.

Legacy: Bangkok Cupboard
We’ve fixed an issue that made it impossible for 47 to take a disguise from bodies hidden in a specific closet on the 3rd floor.

Known Issues

We’ve listed some of the game’s known issues below, so that you know we’re aware. We’ve always got eyes on the Technical Support and Bug Report threads on the Forums and Reddit too, so if you’ve reported something there, we almost definitely know about it.

To save us from writing it repeatedly, “We are aware of an issue where…”

  • PC players are experiencing “0x8000000_” (and related) crashes. We’re continuing to work on a permanent solution to this with our friends and partners at Nvidia. We recommend that players who have been experiencing this issue use DX12, as this has been reported to fix the issue.
  • Players can encounter problems when dropping items needed for specific exits in Contracts Mode.
  • The Summer Suave Suit (Hot Summer) does not count as a ‘suit’ with regards to challenges and Contracts Mode.
  • A gate to the Upside Down can be found when opening the door to the break room in the Bank. We’re consulting with Hawkins PD on a possible fix.
  • Area Discovery challenges, in some particular edge cases, do not unlock properly.
  • The SA rating can still be earned when the body of a target who has been tranquilized and then killed immediately afterwards has been found.
  • The SA rating is lost when a body, that has been KO’d as the result of an accident, is found.
  • Fire extinguishers no longer explode when an explosive is detonated on them.
  • ‘Hold my Hair’ challenges are difficult to complete due to emetic posion causing NPCs to find the nearest trashcan (rubbish bin) instead of a toilet.

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