Marvel vs. Capcom: Infinite

Kommendes Update behebt Bugs bei Charakteren

Ein Update für Marvel vs. Capcom: Infinite behebt Bugs bei einigen spielbaren Charakteren.

Einige Bugs bei bestimmten Charakteren sowie Mechaniken werden in dieser Woche mit einem Update für Marvel vs. Capcom: Infinite behoben. In einem Blogeintrag hat Capcom die Patch Notes veröffentlicht, aus denen hervorgeht, dass Dante, Captain America, Dormammu und Doctor Strange davon betroffen sind.

Für PC und PlayStation 4 ist das Update heute erhältlich. Auf Xbox One soll es bald folgen.

Marvel vs. Capcom: Infinite Patch Notes Oktober Update

General (These changes will go live on PS4 and PC on October 16 and on Xbox One at a later date)

  • When an opponent has been hit by three special „grab“ projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
    • Affected moves:
      • Spider-Man – LP/HP Web Ball (including air versions)
      • Frank – LK/HK Hammer Throw
  • Can perform air recovery in eight directions when recovering from certain unique hits in the air.
    • Affected moves:
      • Dante – Bee Hive
      • Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
      • Chris – Sweep Combo
      • Doctor Strange – Bolts of Balthakk
  • Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
  • Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
  • Increased throw invincibility during air recovery from 3F to 5F.
  • Fixed comboing into another combo using the Mind Surge throw.

Characters (These changes will go live across all platforms in the update on October 16)

Dante

  • Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.

Captain America

  • Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
  • Fixed a bug causing backflip (without shield) to be invincible from start up.
  • Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
  • Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
  • Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.

Dormammu

  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

  • Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
  • Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.

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1 Kommentar Added

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  1. snickstick 98395 XP Posting Machine Level 4 | 16.10.2017 - 13:51 Uhr

    Ich kann mich mit diesem MAshUp nicht anfreunden, vieleicht muss ich es doch mal anzocken um meine Meinung zu ändern.

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