No Man’s Sky

Patch Notes zum aktuellen Update 1.55 für Xbox One

Reisende haben mit Version 1.55 ein neues Update für No Man’s Sky auf Xbox One erhalten.

Entwickler Hello Games hat am vergangenen Wochenende noch ein neues Update für No Man’s Sky auf Xbox One veröffentlicht. Das Update enthielt auch den Hotfix 1.54, welcher zwischenzeitlich schon für die PC Version erschienen war.

Mit dem Update wurden vornehmlich Fehlerbehebungen in unterschiedlichen Bereichen vorgenommen.

Patch Notes für Update 1.54/1.55

Update 1.54

Bug fixes:

  • Fix for crash while reloading mission markers from save
  • Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
  • Switched to using lockless small block allocator for physics to reduce memory footprint
  • Fix for occasional crash when looking up data about substances in UI pages

Update 1.55

Bug fixes:

  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability
  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
  • Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
  • Fixed an issue where some non-existent base parts were showing in the Guide
  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
  • Fixed an issue where trade commodities were not available for sale in the space station
  • Fixed an issue where player ships could shoot themselves in multiplayer
  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted
  • Fixed some instances of an issue where ships would all spawn on the same landing pad
  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes
  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station
  • Since the release of No Man’s Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base
  • Reduced the number of whispering eggs around Abandoned Buildings
  • Fixed an issue with rain audio
  • Added audio to the target tagging UI
  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
  • Fixed an issue that could cause the third person camera to turn sluggishly
  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
  • Fixed an issue where some of Nada + Polo’s missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly
  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages
  • Fixed an issue where activating the torch did not close the quick menu
  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player’s ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer
  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.
  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
  • Fixed a number of issues for players in specific timezones

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8 Kommentare Added

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  1. snickstick 89575 XP Untouchable Star 4 | 13.08.2018 - 11:21 Uhr

    Also nach 30 In-Game Stunden reist mich das Game hin hin und her. Ich bin begeistert von den Möglichkeiten aber ich bin frustriert von dem Übertriebenen Ressourcenbedarf den alles hat.
    Da hätte das Balancing echt ne Spur rücksicht verdient. Soll ich nun echt 10 Stunden farmen um 10.000 Chromatisches Metall abzubauen?
    Und dann nochmal 10 Stunden um mein gefundenes 27 Plätze Raumschiff zu reparieren? und und und?
    Naja noch machts Bock und mal schauen bis wieviel Spielstunden ich es schaffe.

    1
    • Porakete 141040 XP Master-at-Arms Bronze | 13.08.2018 - 12:21 Uhr

      Spare lieber Geld auf ein neues Raumschiff, da es auch welche mit deutlich mehr Plätzen gibt.
      Da steht der Farmaufwand nich im Verhältnis zu dem was du dafür bekommst.
      So hab ich es jedenfalls gemacht.😬

      1
  2. datalus 84700 XP Untouchable Star 2 | 13.08.2018 - 11:43 Uhr

    An dem Spiel bin ich auch interessiert, aber aktuell habe ich mehr als genug zu spielen. Vielleicht landet es irgendwann im Game Pass.

    • aval7 16540 XP Sandkastenhüpfer Level 3 | 13.08.2018 - 12:51 Uhr

      ist bei mir auch so… mal gehts, mal nicht. Scheint ein Bug zu sein.

  3. Liutasil81 12375 XP Sandkastenhüpfer Level 1 | 13.08.2018 - 13:58 Uhr

    Na ja bei mir ist nach 30 Std. erstmal ein wenig die Luft raus. Ich lege gerade ne Pause ein. Ne Freundin von mir sieht das anders, die hat schon 80 Std. weg und ist immer noch begeistert.

    • Ace 20545 XP Nasenbohrer Level 1 | 13.08.2018 - 22:05 Uhr

      Ich bin inzwischen bei über 110 Stunden und find es immer noch geil. Auch nach dem katastrophalen bug wo ich nicht mehr reisen konnte. Ich find es immer noch cool, weil ich überraschenderweise immer noch etwas neues entdecke.

  4. KeksDoseAXB 25490 XP Nasenbohrer Level 3 | 13.08.2018 - 17:42 Uhr

    Hab bei 90 Stunden einen Bug im Basenbau gehabt und am WE neu angefangen. War kurz vor’m deinstallieren, aber mich hat’s nach einer Stunde wieder voll gepackt und hab wieder 30 Stunden hinter mir.
    Es ist so furchtbar generisch und repetetiv, aber auch total faszinierend. So lange ich Spaß hab, bin ich weiterhin dabei.

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