Payday 2: Spiel erhält Update 1.1.10 für Xbox One

Übersicht
Image: 505 GAMES

Ab sofort ist für PAYDAY 2 das Update 1.1.10 auf Xbox One verfügbar

Entwickler Overkill Software hat für PAYDAY 2 auf Xbox One ein neues Update herausgebracht. Im Update 1.1.10 stecken eine ganze Reihe von Fehlerbehebungen in allen Bereichen. Auch eine Vielzahl an Waffen und Perks wurden überarbeitet bzw. angepasst. In Leveln wie Big Bank, Biker Heist oder Election Day wurden ebenfalls Anpassungen vorgenommen. Alles Weitere erfahrt ihr unten in den Patch Notes.

Patch Note für PAYDAY 2 Update 1.1.10

  • GENERAL
    • Added D3D11 optimizations that affect every part of the game
    • Added generic code optimization that affect every part of the game
    • Added Field of View slider
    • Added Russian language support
    • Added Rhubarb mask
    • Added Z.A.M.S Helmet mask
    • Fixed the GUI to support the display of more than 6 items
    • Fixed memory leaks
    • Fixed NPCs that were using more than one item (glass, mobile, etc)
    • Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
    • Fixed the description text while viewing weapon mods
    • Fixed the display button layout for southpaw
    • Fixed an issue where characters would use textures from other characters
    • Updated credits
    • Fixed an issue that causes safety deposit boxes to be a lot harder to open
    • Fixed some issues with death sounds on some special enemies
    • Fixed so that certain sights can mark guards in stealth
    • Fixed an issue with the range of the turret van
    • Fixed so that the turret van will attack a cuffed player
    • Fixed so that enemies don’t get stuck around cuffed players
    • Unseen Strike will now grant the player critical hit chance as it should
    • Fixed so that pressing „default video options“ in settings resets everything properly
    • Fixed an issue with loot not working properly between days in multi day heists
    • Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
    • Fixed an issue that could occur when the game would complain about a corrupt settings file
    • Tweaked movement speed for the shield units
    • Updated animation run speeds for the shield units
    • Fixed an issue with the third person animations for equipping akimbo weapons
    • Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement/trophy
    • Fixed a One Down crash
    • Removed one container from being picked as tools container
    • Removed a stealth animation that caused problems
    • Prevented activatable abilities from being used when downed and when swan song is active
    • Fixed an issue that prevented tripmine amounts for showing correctly
    • Fixed issue while aiming down sight with the Crosskill
    • Fixed so that tased cops do not kill civilians
    • Fixed so that you won’t get Dallas texture after terminating a heist
    • Fixed a graphical issue with the Crosskill Guard Pistols hammer
    • Fixed a crash when using the Thanatos .50 Sniper Rifle
    • Fixed an issue with the Castigo .44 Revolvers not being correctly animated
    • Fixed an issue with the placement on the Kobus 90 SMG after running
    • Fixed an issue with snapping when charging certain melee weapons (Nova’s Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
    • Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
    • Fixed an issue where arrows was given low velocity in third person for clients
    • Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
    • Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
    • Fixed an issue with the The Grom Sniper and the compact laser module
    • Fixed a visual issue with Interceptor 45 pistols and suppressors
    • Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
    • Fixed an issue with the scope mount on the Mark 10 SMG
    • Fixed an issue with the Werbell’s suppressor on the Mark 10 SMG
    • Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
    • Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
    • Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle – AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
    • Fixed an issue where vehicles could get stuck on debris from the SWAT turret
    • Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
    • Fixed so that the Compact Holosight has a reticle
    • Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
    • Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
    • Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
    • Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
  • SKILLS
    • Swan Song – Aced:
      • Skill duration bonus is reduced to 3 seconds. (down from 6)
  • PERK DECKS
    • Biker:
      • Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
      • „Road Captain“ Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
      • „Prez“ Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing
    • Gambler:
      • The 3rd Perk “Ammo Give Out” now also increases your health by 20%
      • The 5th Perk “Sharing Is Caring” now also increases your health by 20%
      • Medical Supplies can now be triggered every 3 seconds (down from 4)
    • Infiltrator:
      • “OVERDOG” Perk is moved from 7th place to 1st Perk
      • “Basic Close Combat” Perk is moved from 1st to 3rd Perk
      • “Advanced Close Combat” Perk is moved from 3rd to 5th Perk
      • “Expert Close Combat” Perk is moved from 5th to 7th Perk
      • “OVERDOG” damage reduction is increased to 12% (up from 8%)
      • “OVERDOG” melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
      • “Basic, Advanced and Expert Close Combat” damage reduction is increased to 8% each (up from 6%)
    • Sociopath:
      • The “No Talk” Perk is replaced with the “OVERDOG” Perk
      • The “Tension” Perk now also increases armor by 10%
      • The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
      • The “Overdose” Perk now also increase armor by 10%
    • Kingpin:
      • Fixed the cooldown
  • WEAPONS
    • Flamethrower:
      • Ammo pick up increased by 666%
      • Effective damage per second is increased by 220%
      • Burn effect duration is decreased to 1.5 seconds (down from 6)
      • Burn effect trigger chance is increased by 40%
    • The Judge Shotgun:
      • Ammo pick up is reduced by approximately 20%
      • The total ammo is increased to 35 (up from 25)
    • Heather Submachine Gun:
      • Stability is increased to 52 (up from 44)
      • Concealment is increased to 28 (up from 25)
      • The recoil pattern was tweaked to be easier to control and more predictable for the player
    • 5/7 AP Pistol:
      • Stability is decreased to 36 (down from 52)
      • Accuracy is decreased to 48 (down from 64)
    • Jackal SMG:
      • Fixed the alignment of The Professional’s Choice Sight
    • Arbiter Grenade Launcher:
      • Frag grenade damage decreased to 480 (down from 700)
      • Fixed an issue with the flip up sight that caused it to be visible through walls
      • Fixed a string issue
      • Fixed an issue where it was not using the intended damage values
    • KSP 58 Light Machine Gun:
      • Damage is increased to 80 (up from 37)
      • Accuracy is increased to 52 (up from 32)
      • Ammo pick up is increased by 150%
      • Stability is decreased to 28 (down from 36)
      • Concealment is decreased to 1 (down from 2)
    • Buzzsaw 42 Light Machine Gun:
      • Damage is increased to 80 (up from 36)
      • Accuracy is increased to 48 (up from 28)
      • Ammo pick up is increased by 150%
      • Stability is decreased to 28 (down from 36)
      • Concealment is decreased to 1 (down from 2)
    • Brenner-21 Light Machine Gun:
      • Damage is increased to 120 (up from 40)
      • Stability is decreased to 8 (down from 36)
      • Concealment is decreased to 1 (down from 2)
    • RPK Light Machine Gun:
      • Damage is increased to 120 (up from 40)
      • Stability is decreased to 8 (down from 36)
      • Concealment is decreased to 1 (down from 5)
    • KSP Light Machine Gun:
      • Damage is increased to 80 (up from 36)
      • Accuracy is increased to 48 (up from 28)
      • Ammo pick up is increased by 150%
    • Vulcan Minigun:
      • Ammo pick up increased by 833%
      • Accuracy is increased to 32 (up from 16)
      • Stability is increased to 24 (up from 4)
      • Damage is decreased to 25 (down from 38)
    • Compact-5 Submachine Gun:
      • Damage is increased to 40 (up from 36)
      • Accuracy is increased to 44 (up from 28)
      • Stability is increased to 80 (up from 76)
      • Concealment is increased to 24 (up from 23)
      • „Straight Magazine“ Modification – Concealment is decreased to -1 (down from 0)
      • „Straight Magazine“ Modification – Damage is decreased to 0 (down from 4)
      • „Straight Magazine“ Modification – Stability is increased to 8 (up from -28)
    • China Puff 40mm Grenade Launcher:
      • Frag grenade damage decreased to 960 (down from 1300)
      • Fixed an issue where it was not using the intended damage values
      • Fixed missing part of the barrel in the menu
    • Little Friend 7.62 Assault Rifle:
      • Frag grenade damage decreased to 960 (down from 1300)
      • Ammo pick up decreased by 20%
    • Interceptor 45:
      • Fixed so that the red dot sight is not misaligned if you use the expert slide
    • HRL-7 Rocket Launcher:
      • Rocket damage increased to 12500 (up from 10000)
    • Commando 101 Rocket Launcher:
      • Rocket damage increased to 6200 (up from 5000)
    • Thanatos .50 cal Sniper Rifle:
      • Bullet damage increased to 3500 (up from 2800)
    • DMR Kits Weapon Mods:
      • Ammo pick up has normalised to reliable pick up one bullet per box
    • Broomstick Pistol – Precision Barrel:
      • Ammo pick up has normalised to reliable pick up one bullet per box
    • M308 Rifle:
      • Ammo pick up decreased by 20%
    • Cavity 9mm:
      • Ammo pick up decreased by 20%
    • STRYK 18c Pistol:
      • The recoil pattern was tweaked to be easier to control and more predictable for the player
      • The camera shake effect has been reduced
  • LEVELS
    • Big Bank:
      • The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
      • The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
      • The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
      • Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
      • Fixed so that players can no longer get stuck behind a lamp and door by the entrance
      • Fixed so that you can no longer use the button to open the vault from the outside
    • Big Oil:
      • Fixed so that players can’t get stuck inside the wall beside the tall safe
    • Biker Heist:
      • Fixed so that the mechanic continues to work after being interrupted
      • Fixed an issue on day 2 where enemies could clip through a wall
      • Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
      • Fixed some NPCs reactions
      • Now the floating police car and the SWAT truck are affected by gravity
    • Birth Of Sky:
      • Fixed so that you can no longer see through the dinosaur on top of the gas station
      • Fixed so that you can no longer trigger the flare through the roof of the diner
    • Election Day:
      • Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
      • Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
    • Framing Frame:
      • Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won’t fall through them when they are killed, making the players unable to answer their pager
      • Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
      • Switched places of one of the security cameras which wouldn’t be able to display the vault door on day 3
    • Goat Simulator:
      • Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
      • Fixed so that players have to put out the fire to get to the goat in the burning building
      • Transport:Underpass – Fixed an issue where police officers would spawn from the wrong vehicles
    • Panic Room:
      • Enemies should no longer get stuck on the roof in big groups
      • Fixed a combat issue on the roof on One Down
    • Boiling Point:
      • Fixed so that a Gage pack no longer spawns under the stairs
    • Shadow Raid:
      • Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
      • Fixed an issue where the team AI would walk around the level after player drops out
    • The Bomb: Forest:
      • Fixed a text issue
    • Nightclub:
      • Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
      • Added collision to prevent bags from getting stuck on a ledge above the safe
    • Brooklyn 10-10:
      • Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
    • First World Bank:
      • Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
    • Green Bridge:
      • Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
      • Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
      • Added a waypoint for where you have to go when you escort the prisoner
    • Jewelry Store:
      • Removed helicopters that didnt do anything
      • Fixed so that the animation for the police cars entering the level has the wheels in the right place
    • Murky Station:
      • Fixed so that players can’t throw bags behind the crates in the sewers
    • Rats:
      • Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
    • Watchdogs:
      • Fixed collision on day 1 so that bags don’t get stuck
      • Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
    • Yacht Heist:
      • Fixed so that the player will no longer get stuck between a shelf and a box in the basement
      • Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
    • Hotline Miami:
      • Fixed the issue with too many snipers spawning
      • Fixed an issue with enemies not going in to one of the rooms on the second floor
      • Fixed a location where the player could get stuck down in the basement
      • Fixed an issue where snipers would stop to spawn after a while on Day 1
      • Disabled ammo that could drop underneath the ground on Day 2
      • Fixed collision behind the chairs on the right balcony on day 2 so that players don’t get stuck
    • Heat Street:
      • Fixed a specific piece of curb that the player could not cross without jumping
      • Fixed flickering on several walls
      • Fixed floating poster
      • Fixed flying graffiti
      • Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
      • Fixed so that you can no longer walk on the bar by the parking lot
      • Fixed so that you can’t get stuck behind the crashed van
      • Moved bricks near the end of the level
      • Fixed so that players are no longer able to run in front of the van in the beginning of the level
      • Fixed so that you no can no longer climb the trees by the crash site
      • Moved a trashcan where the player could get stuck on the way to the crash site
      • Added tinted windows on the crashed van
    • Slaughterhouse:
      • Fixed portals on the level in the container area
      • Fixed a clipping issue between 2 containers
      • Fixed an issue where the players could get up on a catwalk
      • Fixed so that you don’t get stuck behind the door the opens up to the outside of the level
      • Made several fixes to light and shadows inside the slaughterhouse
      • Turned a container around so that the correct doors open to prevent enemies from clipping through it
      • Resized some portals to prevent objects from popping in and out
    • Undercover:
      • Fixed a glitch with the yellow railing on the roof
      • Fixed a sign that was floating in the air
      • Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
      • Fixed a bug where enemies could interrupt the hack after the hacking was completed
      • Fixed a minor clipping issue
      • Fixed so that 4 interactable planks does not float in the air
    • Aftershock:
      • Removed a VO event that was played twice
    • Hoxton Breakout:
      • Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
    • Car Shop:
      • Removed investigation patrols after hacking on computer started
      • Updated the computers to be affected by ECMS
      • Computers have been lowered to 60 seconds
      • Added vent in upper floor room.
      • Removed specific guard patrol points inside small room computer rooms on the upper floor
      • Added small coffee island to the middle of the kitchen
      • Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
      • Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
      • Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
      • Fixed so that the computers won’t work if an ECM is being used
      • Added collision behind a door close to the water cooler to prevent the player from getting stuck
    • The Bomb: Dockyard
      • Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
    • Beneath The Mountain:
      • Fixed an issue where players could get stuck in the vault area
      • Fixed so that bags no longer fall off the helipad
    • Firestarter:
      • Fixed the issue where money wound count as weapons destroyed
      • Fixed an issue where at the end of day 3 the client would receive double the amount of bags
    • Golden Grin Casino:
      • Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
    • Prison Nightmare:
      • Fixed so that you can no longer get pushed out of the level when opening a warhead crate

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6 Kommentare Added

  1. snickstick 254465 XP Xboxdynasty Veteran Silber | 23.02.2018 - 16:23 Uhr

    Wat? Jetzt nen Update? Ichhab das Game seit Jahren bis zum umfallen gezockt und alle leisen Heist auf dem schwersten Grad durchgezockt. Die meisten sogar auf den neusten schwirigkeistgrad.

    0
    • dancingdragon75 181440 XP Battle Rifle Man | 23.02.2018 - 17:07 Uhr

      nun kannst es nochmal jahrelang zocken um zu sehen was wo verbessert wurde 😉

      0
  2. R3nateGr4nate 41110 XP Hooligan Krauler | 23.02.2018 - 17:18 Uhr

    Spielen das überhaupt noch welche? Hatte es nämlich auch im Auge im letzten Sale, aber war mir unsicher, ob man dann überhaupt noch Lobbys findet.

    0
  3. Zepheus 9600 XP Beginner Level 4 | 23.02.2018 - 17:33 Uhr

    Das Spiel ist glaube auch im Gamepass verfügbar daher denke ich mal das es da durchaus noch Lobbys gibt.

    1
  4. HungryVideoGameNerd 144790 XP Master-at-Arms Silber | 25.02.2018 - 14:19 Uhr

    Mein stiefsohn hat es vor ner weile noch recht aktiv auf der 360 gezockt und selbst da war noch reichlich was los.

    0
  5. S0LIN0 109710 XP Master User | 26.02.2018 - 14:00 Uhr

    Lange nichts mehr gehört von dem Spiel. Tatsächlich hat es sich gestern Abend bei mir sein Update gezogen.

    0