Payday 2: Update 1.3.0 für Xbox One und PlayStation 4 enthält drei neue Überfalle

Übersicht
Image: 505 GAMES

Bankräuber können ab sofort das Update 1.3.0 für PAYDAY 2 auf Xbox One und PlayStation 4 mit drei neuen Überfällen herunterladen.

Overkill Software hat für PAYDAY 2 auf Konsolen das Update 1.3.0 veröffentlicht. Das Update für Xbox One und PlayStation 4 enthält unter anderem drei neue Überfälle. Mit Duke ist auch ein neuer Charakter hinzugefügt worden. Ebenso neue Waffen und Masken.

Der Entwickler hat mit dem Update auch an vielen Bereichen nachgearbeitet. So wurde Balancing an Waffen und Fähigkeiten vorgenommen und am Schwierigkeitsgrad geschraubt.

Patch Notes für Update 1.3.0

  • NEW CONTENT
    • Feature – New loading screens
    • Feature – Team AI bag carry rework
    • Heist – Alaskan Deal
    • Heist – Cursed Room
    • Heist – Safehouse Nightmare
    • Character – Duke
    • Perk Deck – Stoic
    • Weapon – Brothers Grimm 12G Shotgun
    • Weapon – Crosskill Guard akimbo
    • Weapon – Compact 40mm Grenade Launcher
    • Weapon – Crosskill Guard
    • Weapon – Brothers Grimm 12G Shotgun
    • Melee Weapon – Leather Sap
    • Melee Weapon – Pen
    • Throwable – Matryoshka
    • Mask – Infamous Normal unlocked and given 1
    • Mask – Infamous Duke Begins unlocked
    • Mask – Infamous Duke unlocked
    • Mask – Normal Retro Chains unlocked and given 1
    • Mask – Normal Retro Dallas unlocked and given 1
    • Mask – Normal Retro Huston unlocked and given 1
    • Mask – Normal retro Wolf unlocked and given 1
    • Mask – Event Envy unlocked
    • Mask – Event Gluttony unlocked
    • Mask – Event Greed unlocked
    • Mask – Event Lust unlocked
    • Mask – Event Pride unlocked
    • Mask – Event Wrath unlocked
    • Mask – Event Mega Clover unlocked and given 1
    • Mask – Event Mega Sydney unlocked and given 1
    • Mask – Infamous Mega Rust unlocked
    • Mask – Normal Paperbag unlocked and given 1
    • Mask – Normal Golden Dallas unlocked and given 1
    • Mask – Normal Chains Gold unlocked and given 1
    • Mask – Infamous One Down unlocked
  • GENERAL
    • Fixed shield strafe animation issue
    • Fixed 2 subtitle strings that didn’t match the VO on TRANSPORT: Train Heist
    • Corrected a typo in the Navy Beanie mask description
    • Updated some civilian models
  • AI & DIFFICULTIES CHANGES
    • AI has been improved to be faster at navigating on all the levels
    • Levels should be less cluttered by enemies
    • Maximum amount of enemies allowed on the map for the Assault to end has been reduced
    • Mayhem:
      • Enemies will take 33% more headshot damage
      • G36 SWATS should do OVERKILL Damage instead of Death Wish damage
    • Death Wish:
      • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
      • One additional Taser is allowed into the level
    • Death Sentence (old One Down):
      • Renamed One Down to Death Sentence
      • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
      • Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
      • One additional Taser is allowed into the level
      • One additional Bulldozer is allowed into the level
      • Bulldozers will have 100% more health than the Death Wish bulldozers
      • Specials will no longer spawn alone and will have a few SWATS accompanying them
      • The numbers of time a player can go down before getting into custody is no longer reduced to 1
      • Enemies health is reduced by 333%
      • The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
      • The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
      • Cloakers will now also drop a smoke bomb when they charge and kick down a player
      • Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model
    • One Down
      • The One Down mechanic is now optional in the Game Settings when you buy a contract
  • SKILLS
    • Graze:
      • A new skill has been added as a Mastermind – Sharpshooter – Tier 4 Skill
    • Specialized Killing:
      • The skill has been removed and replaced with High Value Target
    • High Value Target:
      • The skill has been moved from Mastermind – Sharpshooter – Tier 3 to Ghost – Silent Killer – Tier 3
    • Ammo Efficiency:
      • The skill has been moved from Mastermind – Sharpshooter – Tier 4 to Mastermind – Sharpshooter – Tier 3
    • Trigger Happy:
      • Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
      • Aced: The damage boost increased duration has been reduced to 4 (down from 10)
    • Joker:
      • Basic: Converted units are having their damage reduced by 35%
      • Aced: Converted enemies damage is no longer reduced
  • WEAPONS
    • Car-4 Rifle:
      • Damage increased to 52 (up from 38)
      • DMR Kit damage decreased to 108 (down from 120)
    • MP9 SMG:
      • Damage increased to 44 (up from 36)
    • AMCAR Rifle:
      • Damage increased to 42 (up from 36)
    • AMR-16 Rifle:
      • DMR Kit damage decreased to 66 (down from 80)
      • Damage increased to 94 (up from 80)
    • Para SMG:
      • Damage increased to 55 (up from 38)
    • AK Rifle:
      • Damage increased to 56 (up from 40)
      • DMR Kit damage decreased to 104 (down from 120)
    • AK762 Rifle:
      • Damage increased to 97 (up from 80)
      • DMR Kit damage decreased to 63 (down from 80)
    • Krinkov Submachine Gun:
      • Damage increased to 99 (up from 80)
    • Akimbo Krinkov Submachine Gun
      • Damage increased to 99 (up from 80)
    • AK5 Rifle:
      • Damage increased to 56 (up from 38)
    • UAR Rifle:
      • Damage increased to 55 (up from 38)
    • JP36 Rifle:
      • Damage increased to 44 (up from 36)
    • Kobus 90 Submachine Gun:
      • Damage increased to 56 (up from 38)
    • Compact-5 Submachine Gun:
      • Damage increased to 44 (up from 40)
    • Akimbo Compact-5 Submachine Gun:
      • Damage increased to 44 (up from 40)
    • Mark 10 Submachine Gun:
      • Damage increased to 58 (up from 40)
    • Swedish K Submachine Gun:
      • Damage increased to 99 (up from 80)
    • Commando 553 Rifle:
      • Damage increased to 42 (up from 35)
    • SpecOps Submachine Gun:
      • Damage increased to 58 (up from 40)
    • Eagle Heavy Rifle:
      • Damage increased to 98 (up from 81)
    • Falcon Rifle:
      • Damage increased to 98 (up from 80)
    • Gewehr 3 Rifle:
      • Damage increased to 99 (up from 80)
      • DMR Kit damage decreased to 61 (down from 80)
      • Reload animation has been updated
    • Gecko 762 Rifle:
      • Damage increased to 57 (up from 42)
    • Clarion Rifle:
      • Damage increased to 41 (up from 35)
    • Cobra Submachine Gun:
      • Damage increased to 44 (up from 36)
    • Blaster 9mm Submachine Gun:
      • Damage increased to 44 (up from 36)
    • Uzi Submachine Gun:
      • Damage increased to 44 (up from 40)
    • Patchett L2A1 Submachine Gun:
      • Damage increased to 42 (up from 36)
    • Chicago Typewriter Submachine Gun:
      • Damage increased to 58 (up from 40)
    • Queen’s Wrath Rifle:
      • Damage increased to 58 (up from 40)
    • Lion’s Roar Rifle:
      • Damage increased to 58 (up from 40)
    • Jacket’s Piece:
      • Damage increased to 57 (up from 40)
    • Valkyria Rifle:
      • Damage increased to 41 (up from 36)
    • Kross Vertex Submachine Gun:
      • Damage increased to 58 (up from 42)
    • Micro Uzi Submachine Gun:
      • Damage increased to 44 (up from 36)
    • Heather Submachine Gun:
      • Damage increased to 58 (up from 40)
    • Akimbo Heather Submachine Gun:
      • Damage increased to 58 (up from 40)
    • Bootleg Rifle:
      • Damage increased to 40 (up from 38)
    • CR 805B Rifle:
      • Damage increased to 99 (up from 80)
    • Jackal Submachine Gun:
      • Damage increased to 99 (up from 80)
    • AK17 Rifle:
      • Damage increased to 99 (up from 80)
    • Tatonka Submachine Gun:
      • Damage increased to 99 (up from 80)
    • Grom Sniper Rifle:
      • Damage decreased to 160 (down from 300)
      • Total ammo increased to 40 (up from 30)
      • Rate of fire increased to 150 (up from 60)
    • Contractor Sniper Rifle:
      • Accuracy decreased to 60 (down from 72)
    • Lebensauger 308 Sniper Rifle:
      • Rate of fire increased to 150 (up from 120)
    • Repeater 1874 Sniper Rifle:
      • Damage increased to 246 (up from 160)
    • Rattlesnake Sniper Rifle:
      • Damage increased to 246 (up from 160)
    • Nagant Sniper Rifle:
      • Damage increased to 480 (up from 300)
    • Platypus 70 Sniper Rifle:
      • Damage increased to 480 (up from 300)
    • R93 Sniper Rifle:
      • Damage increased to 480 (up from 300)
    • Desertfox Sniper Rifle:
      • Damage increased to 480 (up from 300)
    • Compact 40mm Grenade Launcher:
      • Reload animation has been updated

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