PlayerUnknown’s Battlegrounds

Test Server Patch Notes eingetroffen

Das ändert sich auf dem Test Server von PlayerUnknown’s Battlegrounds.

Heute ab 17:00 Uhr könnt ihr wieder den Test Server von PlayerUnknown’s Battlegrounds betreten. Jetzt sind die Patch Notes zum Update des Clienten eingetroffen.

Zunächst wurde der Streaming-Prozess so modifiziert, das Gebäude und Inneneinrichtungen zur selben Zeit geladen werden. Dadurch soll sich die Zeit beim Rendern reduzieren. Der Prozess ist zwar auf Miramar angewendet worden, bedarf aber im Gegensatz zur Karte Erangel zusätzlicher Optimierung. Weiterhin wurden Schatteneffekte optimiert, wodurch Abstürze weniger häufig vorkommen sollten.

Weiterhin wurde die Anzahl an Waffen und Fahrzeuge auf Miramar erhöht und neben zahlreichen Bugfixes auch leichte Änderungen bei der Einstellung der Steuerung vorgenommen.

Der Test Server wird übrigens bis zur Veröffentlichung von Miramar auf den Live Servern am 24. Mai offenbleiben. In der Rotation ist neben Miramar auch Erangel. Solo, Duo und Squad stehen mit beiden Ansichten (FPP und TPP) zur Auswahl.

PUBG Test Server Patch Notes Xbox One

Optimization / Stabilization

  • We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
    • Miramar requires additional work to bring it to the same level of optimisation as Erangel.
  • Optimized shadow in certain situations to reduce crashes.

 

Settings

  • Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10.
  • Settings tab order has been changed.
  • Name and description of “Control Setting” has been modified.
  • Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%.

 

World

  • Vehicle and weapon spawns have been increased on Miramar.

 

Bugfixes

  • Fixed bug where vertical movement speed wasn’t representative of settings chosen.
  • Fixed an issue where inverted control settings were being applied to the emote UI.
  • Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off).
  • You can now freelook while automatically swimming forward in water
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
  • Fixed a problem preventing weapon display UI colorblind mode from being applied properly
  • Fixed the description of the “Auto Swim” button in the gamepad guide
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
    • The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space
    • The interaction key sometimes failed to show when certain actions were performed in front of a door
  • Emotes can no longer be used while preparing to throw grenades
  • Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • Fixed the problem preventing players from changing seats in vehicles
  • The emotes UI no longer improperly displays on the victory screen
  • Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving.

Known issue:

After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.

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1 Kommentar Added

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  1. Liutasil81 13875 XP Leetspeak | 18.05.2018 - 19:31 Uhr

    Ich zock es dann final in der Preview, sollen die ruhig mal noch die letzten Fehler ausmerzen. 😉

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