Rainbow Six Siege: Patch 1.2 beseitigt Bugs und ändert das Balancing

Übersicht
Image: Ubisoft

Ubisoft hat einen Patch zu Rainbow Six Siege veröffentlicht und Änderungen am Balancing vorgenommen.

Patch 1.2 wird am 1. Mai für PC und am 2. Mai für Konsolen bereitgestellt. Dieser Patch konzentriert sich hauptsächlich auf das Balancing, Änderungen und Bugfixes.

Balancing Changes

Below you will find the bulleted list of balancing changes in 1.2. For a detailed explanation of why we have made these changes, please reference the Designer’s Notes, found here.

Lion

  • Outline will only appear for the duration of player movement.
  • Scan charges reduced from 3 to 2.
  • Cooldown between scans increased from 10 to 20 seconds.

Jäger

  • Magpie no longer destroys Hibana’s X-KAIROS pellets.

Blitz

  • Shield Flash range reduced from 8 meters to 5 meters.
  • Shield Flash charges reduced from 5 to 4.

Vigil

  • Electronic Rendering Cloak will deplete its charge in 12 seconds, down from 30 seconds.
  • Electronic Rendering Cloak will now recharge in 6 seconds, down from 12 seconds.

Hibana

  • Claymore replaced with Breaching Charge.

Ying

  • Smoke Grenades replaced with Claymore.

LMG Damage

Bug Fixes

Gameplay

Fixed – Players are able to exploit hip fire accuracy by performing a series of actions.

Fixed – Weapon turns invisible if a player throws their drone and it is destroyed instantly.

Fixed – Defenders can remain stuck after deploying a gadget if using the Advanced Gadget Deployment setting.

Fixed – Sometimes Deployable Shield’s replication is not the same after doing specific actions.

Level Design

Border

Fixed – Attackers can plant the Defuser on top of a shelf in 2F Armory Lockers.

Kafe

Fixed – Character model will become 2D if prone close to the 1F VIP Section stairs.

Coastline

Fixed – The Defuser can be disabled by destroying the floor underneath it if is planted in 2F Billiard Room.

House

Fixed – Players becomes invisible under the stairs in 1F Lobby area.

Operators

Lion

Fixed – Lion’s scan sound effect persists into the next round.

Finka

Fixed – If Finka’s boost ends while a player is in Smoke’s Gas, the damage multiplier is not removed.

Fixed – When the Spear .308 magazine is completely empty, aiming down sights while reloading will shorten the animation slightly.

Kapkan

Fixed – The EDD will not give 40 damage if it is positioned on the lowest point possible on a door.

Valkyrie

Fixed – Black Eyes are able to see through borders in 2F Stock Trading room on Bank.

Doc

Fixed – Activating the Stim Pistol while holding a deployable shield switches weapon instantly.

Ela

Fixed – Ela will lose functionality if her gadget will be destroyed while trying to pick it up.

Bandit

Fixed – Shock wire remains active on a deployable shield after the shield was destroyed

Jäger

Fixed – Operator is sometimes stuck when trying to pick up deployable gadgets.

User Experience

Fixed – Players with VS Notifications preference OFF still see the notification in-game

Fixed – Players are able to equip a standard and Elite BDU at the same time

Fixed – Slasher Headgear for Buck is missing the red eyes.

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1 Kommentar Added

  1. Crusader onE 89705 XP Untouchable Star 4 | 01.05.2018 - 17:57 Uhr

    Oh da bin ich mal gespannt 🙂

    Nach wie vor ein geiles Spiel 🙂

    0