GSC Games hat aus der riesigen Welt von STALKER 2 Heart of Chornobyl über 650 Bugs entfernt und einige Passagen angepasst. Des Weiteren wurde am Balancing gearbeitet, um bestimmte Abschnitte zu verbessern.
Nun wurden die kompletten Patch-Notes veröffentlicht, die ihr euch hier durchlesen könnt. Zuvor wurde bekannt gegeben, dass weitere Balancing-Updates zu einem späteren Zeitpunkt geplant seien, sobald die schlimmsten Fehler, die von der Community gemeldet wurden, aus dem Spiel entfernt wurden.
- Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
- Fixed issue when Burer could drop any mission items out of the player’s hands.
- Added missing sound effects for Burer’s ‚Telekinesis‘ ability.
- Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
- Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
- Fixed issue when NPCs would move to A-pose or start flying after death.
- Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.
And other, more than 20 different issues with AI.
Optimization fixes:
- Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
- Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
- Fixed issue when combat music was still playing while combat was finished.
And 7 other minor audio & sound bugs.
- Weapons and armor repair cost is decreased.
- Significantly increased cost of artifacts (more revenue from selling).
- Money reward for most missions is increased from 2 to 3 times.
- Rookie difficulty armor and weapons buffs.
- Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
- Damage to player’s weapon is decreased by 23 percent on Rookie difficulty.
- Armor durability is increased by 12.5 percent.
- Added silencer attachment for PTM to specific stash on Lesser Zone.
- Fixed sell prices for Exoskeletons, they are now more expensive to sell.
- Fixed sell price of upgraded weapons.
- Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).
Some additional minor bugfixes.
- Reduced some mission items‘ weight (including weight of scanners)
- Slightly rebalanced Bloodsucker’s damage.
- Decreased Bloodsucker’s strike protection rank (more damage from guns).
- Reduced Boodsucker’s HP regeneration outside the combat.
- Controller HP is moderately reduced.
- Burer HP is moderately reduced.
- Boar HP is moderately reduced.
- Flesh HP is moderately reduced.
- Damage to Boar from headshots changed to 100% of body damage.
- Damage to Boar from shots to the limbs is increased.
- Damage to Flesh from shots to the limbs is increased.
- Significantly increased weapon melee distance.
- Slightly increased knife melee distance.
- Increased gamepad dead zones
- Fixed eyes and teeth on NPC models.
- Some minor fixes of NPC models and animations.
- Added missing footage to TV displays in the final cutscene.
- Fixed issue with deer animation in the opening cutscene.
And 20 other different bugs in the cutscenes.
- Adjusted unreadable text at the bottom of the Shader Compilation screen.
- Fixed issue with the ‚Nvidia Reflex Low Latency‘ option not being saved on subsequent boots of the game.
And 10 more minor issues.
- Fixed physics issues with destructible and movable objects, including those floating in the air.
- Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
- Fixed missing inner doors in the X-11 laboratory elevator.
And more minor bugs.
- Fixed missing interaction with dead Blind dogs in the
Nightingale’s Hunt mission.
- Fixed uncompletable objectives in the
Seek, and You Shall Find
mission.
- Fixed multiple issues in the
There and Back Again
mission, including one where the artifact couldn’t be found.
- Resolved dialog loop with Zotov during the
A Needle in a Haystack
mission.
- Fixed progression blockers in the
Answers Come at a Price
mission, including issues with bandits after an emission and missing the Heavy Key item.
- Corrected mission markers for NPC locations in
Hot on the Trail
mission.
- Fixed door-related issues in the
In Search of a Guide mission
and
The Side Hustlemission.
- Fixed issue when cutscene does not start during the
Just Like the Good Old Days
mission.
- Fixed issue when Lodochka is missing in Quite’s Camp during the
Just Like the Good Old Days
mission.
- Fixed an issue during
Just Like the Good Old Days
when Lodochka acts aggressively after bringing him the Emitter.
- It is now possible to turn off electricity in the flooded area during the
To the Last Drop of Blood
mission.
- Fixed multiple issues in the
On the Edge
mission, including idle NPCs, stuck doors, and the Monolith attack progression.
- Fixed progression blockers in the
A Minor Incident
mission, including issues with Bayun’s collar and locked doors.
- Addressed performance drops and confusing objectives in the
In Search of Past Glory
mission.
- Fixed issues in the
Visions of Truth
mission, including stuck NPCs and blocked progression after dialogs.
- Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shiningmissions.
- Corrected spawn behaviors for NPCs and enemies in The Boundaryand Escape from the Cagemissions. Tweaked missions like Down Below, Budmo!, and A Big Scoreto resolve stuck NPCs, misaligned markers, and missing dialog options.
And approximately 120 other issues within the main line, side missions, and encounters.
Open World Experience:
- Fixed stretched or missing limbs on humanoid corpses.
- Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
- Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists‘ Bunker, and Chemical Plant.
- Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
- Corrected mission progression in the Black Sheep and The Key to Freedom missions.
And approximately 50 other issues were fixed.
- Fixed a bug that allows to sell items to the trader for more money that they actually cost.
- Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
- Corrected flashlight behavior after saving/loading.
- Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
- Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
- Improved HUD behavior and prolonged the duration of „Point of No Return“ hints during Down Below mission.
- Fixed a bug where player could sell mission items using gamepad.
And approximately 50 minor “anomalies”.
- Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
- Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
- Corrected radio call effects so NPC voices properly reflect distance during communication.
And a couple more things are fixed.
World:
- Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
- Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
- Corrected artifact spawn points in some areas.
- Fixed NPC behavior during encounters.
- Adjusted voice volume during storm weather for improved audio balance.
And approximately 50 more bugs.
Ich liebe Stalker 2.
Extrem gutes Spiel.
Schön brav weiter patchen bis ich mit Stalker 2 starte.😃
Sehr schön, werd ich später weiter spielen. Tolles Game.
Nach dem schrecklichen Start warte ich bis sie es mal tatsächlich fertig entwickelt haben. Dann vielleicht gönn ich mir den echten Release, natürlich im Sale. Sofern es nicht noch im Game Pass ist.
Nächstes Jahr werde ich versuchen es weiterzuspielen, hoffentlich muss ich dann nicht mehr meinen gesamten Munitionsvorrat für einen Mutanten verballern.
S.T.A.L.K.E.R 2 ist jetzt schon ein geiles Spiel und wenn GSC GAME STUDIOS was sie ja auch fleißig mit patches machen wird das noch ein Absoluter Meilenstein werden🎮💚😉✌️.
Solange das Spiel (ungeachtet der Einstellungen!!!) mit bis zu einer Zehntelsekunde an Latenz arbeitet, ist es für mich kein Lustgewinn.
Das fühlt sich für mich so reaktionsschnell an wie ein Greifarm-Automat.
Wenigstens ist der stickdrift weg. So werde ich heute Abend nochmal von vorn anfangen.
Arbeitskollege meinte die ersten 20std ist alles super bis dahin ist eigentlich nix gravierendes
Werde wohl Mitte Dezember oder Weihnachten anfangen
Ich habe 11.5 Std, 1nen Absturz und 3x kurze Ruckler, ein paar mal kleinere Framerate Einbrüche und ein Fehler an meiner Pistole wo ein Metallteil klebte, habe die Waffe entsorgt und gleiche wieder von einer Leiche genommen, dann war das Problem gelöst.
Mir ist sofort aufgefallen das ich schneller rennen kann, Danke Stalker Team, das war so wichtig ❤️
13GB ganz schön Fetter Patch