Surviving the Aftermath: Trailer und Patch Notes zum Law & Order-Update

Übersicht
Image: Paradox Interactive

Hier sind die Patch Notes und ein neuer Trailer zum Law & Order-Update für Surviving the Aftermath.

Der Kriminalität in eurer Kolonie entgegenwirken könnt ihr mit dem Law & Order Update für Surviving the Aftermath.

Das mittlerweile siebte regelmäßige Update für das Überlebensspiel wird euch die Mittel geben, um Verbrechen zu bekämpfen und vorzubeugen. Außerdem benötigen eure Kolonisten nun abwechslungsreiche und ausgewogene Ernährung. Diese erreicht ihr mit einer neuen Stufe bei der Nahrungsmittelproduktion.

Das Update (3,88 GB) ist für Xbox One schon verfügbar. Die nachfolgenden Patch Notes informieren euch über alle neuen Inhalte und Verbesserungen. Ein neuer Trailer zeigt euch zudem einige der Neuerungen.

Update 7: Law & Order Patch Notes

General

  • Hostile colonists:
    • Colonists can now turn hostile against each other, if their happiness gets too low.
    • Survivor groups can sometimes contain hostile colonists.
  • Colonist Guards:
    • Colonist guards can now be used to improve defense against attacks and to handle hostile colonists in the colony.
    • Guards can use weapons if they are available. Weapons make them more effective against enemies.
    • Guards patrol around the Guard Post buildings.
  • Malnutrition: [Community request]
    • Colonists now track what type of food they have eaten.
    • Food is divided into three groups. Meats, vegetables and basic. Basic food keeps hunger away, but to avoid malnutrition colonists need a balanced diet of meats and vegetables.
    • Eating only one type of food causes malnutrition.
    • Different foods affect malnutrition in different amounts, meals are always the best food to eat.
  • New event features:
    • 16 new events.
    • Some events have several steps and they might reoccur based on the selections in the previous event.
    • Events can now involve societies found from the World Map.
    • Event results can now increase or decrease the reputation between the colony and a society.
    • Resource amounts and rewards from events now scale based on the colony’s resource amount.
  • New weapon resource type added that can be produced in Gunsmith, or found in the World Map. Guards equip weapons if available.
  • Mouse cursor now shows different states, such as loading, attacking enemy, scouting a sector etc. [Community request]
  • Colonists and enemies in melee combat no longer stack over each other. [Community request]
  • Notifications added for combat damage and for spawning enemies. [Community request]
  • Tech tree has new technologies that unlock Gunsmith and Guard post buildings.
  • Tooltips added to the tech tree and trade menu.

Gameplay

  • The Sandworm is changed to do ranged attacks instead of melee attacks.
  • Enemy unit spawn points improved inside the colony. [Community request]
  • Some bandits now target buildings instead of colonists.
  • Colonists no longer chase enemies too far from their start location.

Graphics

  • Health bars are now hidden when the unit hasn’t taken damage in a while. [Community request]
  • The roads are now rendered in a completely new way with new graphics.
  • Colonist and Building info panel tabs moved from the edge of the window to inside of the window.
  • Fallout catastrophe now has a more intense acid rain effect.
  • Colonists now have guard and hostile versions of themselves.
  • Sawmill now shows electricity effects during magnetic storms.
  • Animal textures have been updated that makes them easier to spot from the environment. [Community request]

Balancing

  • Increased bandit health and decreased their damage overall to make combats last longer.
  • Colonists at the gate now have slightly stronger defense against attacks.
  • Increased Fuel value and decreased Oil value, to make trading refined Fuel profitable.
  • Weapons added to world map locations.
  • Meals are now more expensive to produce, but they have higher nutritional value than normal food.

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