Sheltered

Bloodlines Update liefert frischen Content und unzählige Bugfixes

Ein neuer Sheltered: Beneath The Surface #3 Bloodlines Update-Trailer zeigt euch die Neuerungen, die ab sofort verfügbar sind. Dazu gibt es eine sehr lange Patchliste.

New Features
•       New Scenario: Family Ties – A new scenario has been added which on completion allows the players to locate and recruit additional family members
•       New Quests
o   The Sickness
o   The Doll
o   Arms Dealer
o   On the Road Again (reclaim the RV quest, will only appear on fresh saves)
•       New HUD element to distinguish family members from recruited outsiders
•       New sound effects added for character actions
•       Weapon descriptions now include stats on damage, accuracy and required strength to wield
•       New tips added to loading screen
•       Bedrock now visible beneath bottom floor of fully expanded shelter
•       Added Kickstarter backer likenesses NPCs that walk across the top of the shelter
•       Added zoom function for the mouse wheel
•       Able to discard items from storage

Changes and Balancing
•       The ‘Good Shower’ has been moved to Tier 3 of the work bench
•       “Ending” catatonic characters has been removed
•       Characters will now abandon shelter instead of going catatonic for second time
•       ‘Valium’ has been renamed ‘Relaxant’
•       Tool are now less frequently found at locations
•       Petrol is now less frequently found at locations
•       ‘Super Impatient’ quest has been renamed ‘Super Impatient Guy’
•       Character customisation interface now occupies less of the screen
•       Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not
•       Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%
•       Player can now harvest trapped animals despite freezers being full
•       Players can assign tasks to recruited characters immediately without improving loyalty
•       Flies now appear over shelter mess (empty cans, vomit etc.)
•       Increased the time between quest and scenario spawns
•       Snare traps now have a sound effect when an animal is caught

Bug Fixes
•       Fixed an issue with intruders becoming stuck during a breach
•       Breaching NPCs will no longer get stuck climbing ladders
•       The camera can no longer be moved before the tutorial starts
•       UI pop has been added informing player when trade cannot be completed
•       Factions now spawn in a set order; Scalpers, Matriarchs, Marauders, The Corp
•       Obsolete button prompt removed from pause menu in encounters
•       Reduced the spawn frequency of petrol at houses and farms
•       Oxygen filter audio no longer plays when no power is supplied
•       Animation added when getting water for a catatonic character
•       Defend animation no longer plays twice in combat
•       Character no longer say they haven’t left the shelter in a few days if an expedition is on-going
•       NPC refusing trades will no longer stop character from exploring a location
•       Audio added when crafting a shelter room
•       Added construction sprites for the sleeping bag
•       Changed the efficient shower icon in the workbench to match the object
•       Changed the efficient shower sprite
•       Added ‘under construction’ symbol for objects under construction.
•       Added construction sprites to toybox
•       Added name and descriptions to the door upgrades
•       Changed the upgrading time from 1 second to 15 seconds for the shelter doors
•       Changed trade value of books, toys and records to 25 from 50
•       Added construction sprites to the mop
•       Added construction sprites for the jukebox
•       Incoming transmission sound effect now plays 3 times instead of once per transmission
•       Added audio for when character use ladders
•       Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried
•       Updated the small water butt icon
•       Changed the background of the incinerator panel to match the other interfaces
•       The punchbag no longer loses integrity when a character tries to use it if they are too tired
•       Objects on fire now causes the object's integrity to decrease
•       Added audio to the punch bag when being used
•       Added sounds when character gain trauma and loyalty
•       Audio for the generator and oxygen filter change as they get upgraded
•       Added ability to view map by pressing M on the keyboard or the View button on the Xbox One controller
•       Fast forward audio no longer remains on when fast forward has stopped
•       Added sound effect for refuelling generator
•       Owned number of meat now correctly reflects the amount of meat in the shelter storage
•       Fixed 5:4 aspect ratio so it no longer cuts of some UI
•       Characters are now correctly awarded XP for killing an enemy with a counter-attack
•       Quests locations can now be visited once per expedition
•       Medicate option for indoor pets has been removed
•       Spike trap no longer resets it position when the game is loaded
•       Added animation for characters using the jukebox
•       Added animation for characters cleaning the bucket toilet
•       Added animation for characters adding parts to the RV
•       Characters in automation no longer use objects in their burnt out state
•       The journal now creates a day 1 entry if the game is exited at the end of the tutorial
•       The repair icon now appears above objects when they are at 25% integrity
•       Can no longer catch rats when moving rat traps in rearrange shelter mode
•       Extinguishing a single fire no longer causes characters to slide towards a second fire
•       Tooltips now only appear once per game
•       Corpses can now only be interacted with by one character stopping characters from carrying around body bags
•       Fixed the cursor from being hidden when players had certain items plugged into their computers
•       Rain audio now stops when it is no longer raining
•       The back button text is now centred on the button in the leaderboards
•       Added audio to snare traps when animals are caught in them
•       Characters on expeditions now take less trauma from deaths of characters in the shelter
•       Adding a lock icon to the backpack space when going on an expedition with the RV
•       Can no longer loot animal for weapons
•       Can no longer disarm or steal from animals in combat
•       Enemies no longer reset level after saving and loading
•       Characters now use the correct colour scheme in the map and encounter resolved UI instead of using character 1’s colour scheme
•       Able to add more than 5 water into the last trade slot when trading at the shelter
•       Updated the amount of cursor nudge for d-pad object movement
•       Changed the default speed for characters on expeditions
•       Characters no longer appear incorrectly on ladders if the game is save/loaded when multiple characters are cued up to use a ladder
•       Characters can now remove hazmat suits from corpses
•       A message box now appears when the last character is going to be sent on an expedition
•       Background added to the office complex location
•       Characters now become hardened after killing multiple NPCs
•       NPCs can no longer leave the shelter wearing hazmat suits if their stress is too high
•       Characters who died in combat no longer increase stats if they killed an NPC in the same combat
•       An error message now appears if the game is unable to set at the requested resolution
•       When doors are upgraded, the room between is now updated to match the doors
•       When the horse dies, the stable and saddle can no longer be crafted
•       If the stable is built as the horse dies, the items are now refunded
•       Added activity pane text if a character is killed by a snake bite
•       'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry
•       Updated the description of resistance upgrades for the oxygen filter
•       Updated the small pantry sprites so when there is no food, it shows an empty sprite
•       Characters no longer appear behind each other when walking off screen with the horse
•       Multiple tools can now be in the shelter storage
•       The horse now visually returns from an expedition properly
•       The horse can no longer die from radiation poisoning during the tutorial
•       The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
•       The horse now saves/loads correctly while on an expedition
•       Updated the construction sprites for shelter rooms
•       Loading when the camper van is going on an expedition no longer shows the incorrect camper van sprite
•       Characters now have dialogue when in encounters started by NPCs
•       Characters can no longer interact with objects that are being moved
•       Animation added for characters using the bucket toilet
•       Can no longer pause the game during the game over screen
•       The delay before recruits turn up at the shelter is now based on the party's speed and distance from the shelter
•       Added console button prompts to the pause menu
•       If the ‘Super Irritating Guy’ quest is refused, the NPC will ambush you instead of attacking you after the encounter
•       ‘Tier 5’ of the workbench has been renamed to ‘Special’
•       Added a missing apostrophe into a day 1 Journal entry
•       Added a backing panel to the continue button on the game over screen
•       Changed the amount of meat gained from harvesting pets
•       Answering transmissions will no longer disable returning parties
•       Names of cities on the map have been changed so that location can be seen easier
•       Changed the hardware store map icon so it has its own unique icon
•       Changed the map cursor when using a controller
•       Changed the map waypoint flag size
•       Changed the name of the Small Water Butt from "Water Tank" to "Small Water Butt"
•       Updated the tooltip text for the incinerator
•       Updated the position of the title on the 2nd child's customisation screen
•       Toilets no longer lose integrity if they try to be used with no water
•       Infections have a higher chance of being contracted when health is low instead of being random
•       Infections now clear up after 7 days
•       Faction members now have names
•       Expedition party and dog will no longer become stuck if dog eats a rat prior to departing shelter
•       Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
•       Can no longer send and un-loyal character on an expedition if another character in the party was loyal
•       The camera will no longer become displaced if a transmission is accepted in rearrange mode
•       Meat will now transfer between freezers if one is deconstructed providing the meat is not rotten
•       Updated the opening line of dialogue for the "Protection Racket" scenario.
•       Fixed the good shower, efficient shower, luxury shower and good toilet so they display correctly and become transparent when re-arranging
•       Updated the radio scanning time to 150 seconds from 300.
•       Added body armour to the "Wetwork" NPC
•       Updated the expedition loadout screen to order the items with weapons, equipment, armour, bags and ammo listed first
•       Updated the crafting panel so it shows the correct amount of "Owned" objects
•       Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next"
•       Changes to radio scanning to help results remain balanced
•       Updated the snare trap harvest panel to tell the player when some items were not harvested
•       Updated the snare trap to show a panel when harvested
•       Widened the text box for the "Take All" text as it was not big enough to fit "Take All" on a single line
•       Updated the amount of waypoints that can be placed on the map to 50
•       Changed how XP is calculated for books and toys
•       Also added some speech for adults trying to use the toy chest and children trying to use the bookshelf
•       Updated some dialogue for the "Well This Is Awkward" quest
•       Updated the tabs background sprite on the ammo press panel and lab panel, to remove rogue shadow
•       Updated camper van travel speed and carrying capacity
•       The ‘Super Irritating Guy’ quest options now appear correctly when missing necessary items
•       Single bed will no longer spontaneously combust on its own
•       Updated the names of the makeshift toilet and good shower to include their quality prefix
•       Faction controlled area now appear correctly on the map (Xbox One only)

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