New Features
• New Scenario: Family Ties – A new scenario has been added which on completion allows the players to locate and recruit additional family members
• New Quests
o The Sickness
o The Doll
o Arms Dealer
o On the Road Again (reclaim the RV quest, will only appear on fresh saves)
• New HUD element to distinguish family members from recruited outsiders
• New sound effects added for character actions
• Weapon descriptions now include stats on damage, accuracy and required strength to wield
• New tips added to loading screen
• Bedrock now visible beneath bottom floor of fully expanded shelter
• Added Kickstarter backer likenesses NPCs that walk across the top of the shelter
• Added zoom function for the mouse wheel
• Able to discard items from storage
Changes and Balancing
• The ‘Good Shower’ has been moved to Tier 3 of the work bench
• “Ending” catatonic characters has been removed
• Characters will now abandon shelter instead of going catatonic for second time
• ‘Valium’ has been renamed ‘Relaxant’
• Tool are now less frequently found at locations
• Petrol is now less frequently found at locations
• ‘Super Impatient’ quest has been renamed ‘Super Impatient Guy’
• Character customisation interface now occupies less of the screen
• Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not
• Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%
• Player can now harvest trapped animals despite freezers being full
• Players can assign tasks to recruited characters immediately without improving loyalty
• Flies now appear over shelter mess (empty cans, vomit etc.)
• Increased the time between quest and scenario spawns
• Snare traps now have a sound effect when an animal is caught
Bug Fixes
• Fixed an issue with intruders becoming stuck during a breach
• Breaching NPCs will no longer get stuck climbing ladders
• The camera can no longer be moved before the tutorial starts
• UI pop has been added informing player when trade cannot be completed
• Factions now spawn in a set order; Scalpers, Matriarchs, Marauders, The Corp
• Obsolete button prompt removed from pause menu in encounters
• Reduced the spawn frequency of petrol at houses and farms
• Oxygen filter audio no longer plays when no power is supplied
• Animation added when getting water for a catatonic character
• Defend animation no longer plays twice in combat
• Character no longer say they haven’t left the shelter in a few days if an expedition is on-going
• NPC refusing trades will no longer stop character from exploring a location
• Audio added when crafting a shelter room
• Added construction sprites for the sleeping bag
• Changed the efficient shower icon in the workbench to match the object
• Changed the efficient shower sprite
• Added ‘under construction’ symbol for objects under construction.
• Added construction sprites to toybox
• Added name and descriptions to the door upgrades
• Changed the upgrading time from 1 second to 15 seconds for the shelter doors
• Changed trade value of books, toys and records to 25 from 50
• Added construction sprites to the mop
• Added construction sprites for the jukebox
• Incoming transmission sound effect now plays 3 times instead of once per transmission
• Added audio for when character use ladders
• Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried
• Updated the small water butt icon
• Changed the background of the incinerator panel to match the other interfaces
• The punchbag no longer loses integrity when a character tries to use it if they are too tired
• Objects on fire now causes the object's integrity to decrease
• Added audio to the punch bag when being used
• Added sounds when character gain trauma and loyalty
• Audio for the generator and oxygen filter change as they get upgraded
• Added ability to view map by pressing M on the keyboard or the View button on the Xbox One controller
• Fast forward audio no longer remains on when fast forward has stopped
• Added sound effect for refuelling generator
• Owned number of meat now correctly reflects the amount of meat in the shelter storage
• Fixed 5:4 aspect ratio so it no longer cuts of some UI
• Characters are now correctly awarded XP for killing an enemy with a counter-attack
• Quests locations can now be visited once per expedition
• Medicate option for indoor pets has been removed
• Spike trap no longer resets it position when the game is loaded
• Added animation for characters using the jukebox
• Added animation for characters cleaning the bucket toilet
• Added animation for characters adding parts to the RV
• Characters in automation no longer use objects in their burnt out state
• The journal now creates a day 1 entry if the game is exited at the end of the tutorial
• The repair icon now appears above objects when they are at 25% integrity
• Can no longer catch rats when moving rat traps in rearrange shelter mode
• Extinguishing a single fire no longer causes characters to slide towards a second fire
• Tooltips now only appear once per game
• Corpses can now only be interacted with by one character stopping characters from carrying around body bags
• Fixed the cursor from being hidden when players had certain items plugged into their computers
• Rain audio now stops when it is no longer raining
• The back button text is now centred on the button in the leaderboards
• Added audio to snare traps when animals are caught in them
• Characters on expeditions now take less trauma from deaths of characters in the shelter
• Adding a lock icon to the backpack space when going on an expedition with the RV
• Can no longer loot animal for weapons
• Can no longer disarm or steal from animals in combat
• Enemies no longer reset level after saving and loading
• Characters now use the correct colour scheme in the map and encounter resolved UI instead of using character 1’s colour scheme
• Able to add more than 5 water into the last trade slot when trading at the shelter
• Updated the amount of cursor nudge for d-pad object movement
• Changed the default speed for characters on expeditions
• Characters no longer appear incorrectly on ladders if the game is save/loaded when multiple characters are cued up to use a ladder
• Characters can now remove hazmat suits from corpses
• A message box now appears when the last character is going to be sent on an expedition
• Background added to the office complex location
• Characters now become hardened after killing multiple NPCs
• NPCs can no longer leave the shelter wearing hazmat suits if their stress is too high
• Characters who died in combat no longer increase stats if they killed an NPC in the same combat
• An error message now appears if the game is unable to set at the requested resolution
• When doors are upgraded, the room between is now updated to match the doors
• When the horse dies, the stable and saddle can no longer be crafted
• If the stable is built as the horse dies, the items are now refunded
• Added activity pane text if a character is killed by a snake bite
• 'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry
• Updated the description of resistance upgrades for the oxygen filter
• Updated the small pantry sprites so when there is no food, it shows an empty sprite
• Characters no longer appear behind each other when walking off screen with the horse
• Multiple tools can now be in the shelter storage
• The horse now visually returns from an expedition properly
• The horse can no longer die from radiation poisoning during the tutorial
• The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
• The horse now saves/loads correctly while on an expedition
• Updated the construction sprites for shelter rooms
• Loading when the camper van is going on an expedition no longer shows the incorrect camper van sprite
• Characters now have dialogue when in encounters started by NPCs
• Characters can no longer interact with objects that are being moved
• Animation added for characters using the bucket toilet
• Can no longer pause the game during the game over screen
• The delay before recruits turn up at the shelter is now based on the party's speed and distance from the shelter
• Added console button prompts to the pause menu
• If the ‘Super Irritating Guy’ quest is refused, the NPC will ambush you instead of attacking you after the encounter
• ‘Tier 5’ of the workbench has been renamed to ‘Special’
• Added a missing apostrophe into a day 1 Journal entry
• Added a backing panel to the continue button on the game over screen
• Changed the amount of meat gained from harvesting pets
• Answering transmissions will no longer disable returning parties
• Names of cities on the map have been changed so that location can be seen easier
• Changed the hardware store map icon so it has its own unique icon
• Changed the map cursor when using a controller
• Changed the map waypoint flag size
• Changed the name of the Small Water Butt from "Water Tank" to "Small Water Butt"
• Updated the tooltip text for the incinerator
• Updated the position of the title on the 2nd child's customisation screen
• Toilets no longer lose integrity if they try to be used with no water
• Infections have a higher chance of being contracted when health is low instead of being random
• Infections now clear up after 7 days
• Faction members now have names
• Expedition party and dog will no longer become stuck if dog eats a rat prior to departing shelter
• Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
• Can no longer send and un-loyal character on an expedition if another character in the party was loyal
• The camera will no longer become displaced if a transmission is accepted in rearrange mode
• Meat will now transfer between freezers if one is deconstructed providing the meat is not rotten
• Updated the opening line of dialogue for the "Protection Racket" scenario.
• Fixed the good shower, efficient shower, luxury shower and good toilet so they display correctly and become transparent when re-arranging
• Updated the radio scanning time to 150 seconds from 300.
• Added body armour to the "Wetwork" NPC
• Updated the expedition loadout screen to order the items with weapons, equipment, armour, bags and ammo listed first
• Updated the crafting panel so it shows the correct amount of "Owned" objects
• Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next"
• Changes to radio scanning to help results remain balanced
• Updated the snare trap harvest panel to tell the player when some items were not harvested
• Updated the snare trap to show a panel when harvested
• Widened the text box for the "Take All" text as it was not big enough to fit "Take All" on a single line
• Updated the amount of waypoints that can be placed on the map to 50
• Changed how XP is calculated for books and toys
• Also added some speech for adults trying to use the toy chest and children trying to use the bookshelf
• Updated some dialogue for the "Well This Is Awkward" quest
• Updated the tabs background sprite on the ammo press panel and lab panel, to remove rogue shadow
• Updated camper van travel speed and carrying capacity
• The ‘Super Irritating Guy’ quest options now appear correctly when missing necessary items
• Single bed will no longer spontaneously combust on its own
• Updated the names of the makeshift toilet and good shower to include their quality prefix
• Faction controlled area now appear correctly on the map (Xbox One only)