Evolve: Micropatch und Hotfix veröffentlicht, Details zu Änderungen bekannt gegeben

Übersicht
Image: 2K Games

Zu Evolve wurden ein Micropatch und Hotfix veröffentlicht, die zahlreiche Änderungen in das Spiel bringen.

Zu Evolve wurde nicht nur der neue Arena-Modus veröffentlicht, sondern euch ein Micropatch und Hotfix.

Hotfix

• Monsters

o Kraken

– Kraken will now descend when hit with a tranq, dart, or harpoon even when using abilities

o Behemoth

– Fixed a crash when using Tongue Grab

– Fixed a server crash when using Fissure

• Hunter

o General

– Knockbacks and Tumbles

– Added a cap to knockback velocity

– Added a hard cap to how long you can be “locked down” and set it at .75 seconds.

o After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity)

o The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter

– Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied.

o It should be far harder for the Monster to “juggle” the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.

Micropatch

• Hunt Mode

o Sudden Death forgiveness timer reduced to ten seconds (was fifteen)

• Hunters

o General

– Fixed the Quick Reload Perk and Elite Wildlife Buff to reduce the time to reload rather than increase it 🙁

– Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunters burning jetpack fuel while in a knockdown state.

– Jetpack fuel recharges at 7% per second (was 7.5% per second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount of time.

o Markov

– Arc Mines damage increase to 550 from 500

o Torvald

– Mortar Cannon reload time increased from 4.5 seconds to 6 seconds

o Val

– Heal Burst recharge time reduced to 20 seconds from 22

– Tranquilizer duration reduced to 8 seconds to 10 seconds

o Slim

– Leech Gun accuracy is now dynamic. Works at long range if you slow your fire rate.

– Heal Burst effectiveness on incapped players increased to 302 health from 275

– Heal Burst effectiveness on alive players increased to 220 health from 200

– Heal Burst effectiveness on himself increased to 192 health from 175

o Sunny

– Mininuke

• Increased proximity detonation radius to help vs airborne targets

– Shield Drone

• Hit points of the drone decreased by 40% (easier to destroy)

– Jetpack Booster

• Provides 50% less thrust boost on jetpack dodges

Monsters

o All

– Melee Stamina

• Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds (was quicker before but varied per monster)

– Armor Regeneration

• Starts six seconds after damage taken (was 10). This helps make the armor regeneration perk more responsive.

o Kraken

– Reduced health at Stage 2 and 3

• Stage 2 Health now 11500 was 12000

• Stage 3 Health now 16000 was 17000

– Lightning Strike

• Moves at a constant speed (used to move faster on the far plane initially, then slow down)

o Behemoth

– Reduced the movement speed reduction when Harpooned while in a roll to 25%. Was 50%.

– Stamina use during the roll has been reduced to 6% per second from 6.5% per second

– Initial Stamina use when activating the roll has been reduced to 10% from 15%

o Wraith

– Reduced Warp Blast’s Radius

• Level 1 is now 6 meters from 6.5

• Level 2 is 7.8 meters from 8.5

• Level 3 is 10 meters from 11

Elite Wildlife

o Armadon Bull

– Health increased 33%

o Blitzleopard

– Health increased 25%

– Speed increased 38%

o Canyon Strider

– Speed increased 38%

o Cephaladon

– Health increased 40%

o Crowbill Sloth

– Health increased 34%

o Mammoth Bird

– Health increased 70%

– Speed increased 30%

o Marsh Strider

– Speed increased 38%

o Megamouth

– Health increased 34%

o Nomad

– Health increased 34%

o Obsidian Grub

– Health increased by 100%

o Reaver

– Health increased by 150%

– Speed increased by 23%

o Steamadon

– Health increased by 150%

– Speed increased by 15%

o Tyrant

– Health increased by 37%

o Venomhound

– Health increased by 190%

– Speed increased by 15%

• Elite Wildlife Buffs

o Blitzleopard

– Monster Climb Speed increased to 75% from 50%

o Armadon Bull

– Hunter and Monster damage reduction now 25% (was 35%)

o Crowbill Sloth

– Hunter and Monster damage bonus now 25% (was 35%)

o Mammoth Bird

– Monster Ability cooldown now 35% (was 50%)

– Hunter Reload/Recharge bonus now includes electronic devices.

o Megamouth

– Monster Pounce damage bonus now 50% (was 100%)

– Hunter class special cooldown reduction now 35% (was 50%)

o Nomad

– Hunter jetpack recharge bonus now 150% (was 200%)

– Monster traversal stamina bonus now 50% (was 100%)

o Tyrant

– Monster duration reduced to 2 minutes (was 5)

– Hunter duration reduced to 3 minutes (was 5)

– Hunter health regeneration rate reduced by 20%

Character Perks

o Damage Bonus (M & H)

– Reduced to 5%, 7.5% and 10% (was 7.5, 10, 15)

o Armor Regeneration (M)

o Increased to 50%, 75%, 100% (was 25, 38, 50)

o Cooldown Reduction (M)

– Decreased to 10%, 15%, and 20% (was 15, 23,30)

o Movement Speed (M & H)

– Increased to 15%, 20% and 25% (was 10, 15, 20)

o Stamina Bonus (M)

– Reduced to 20%, 30%, 40% (was 25, 35, 50)

o Climb Speed (M)

– Increased to 50% (was 30)

o Reload Speed (H)

– Decreased to 15%, 20%, 25% (was 15, 2, 30)

o Jump Height (H)

– Increased to 300% (was 200)

Mastery Adjustments

o Reduced the requirements for the following masteries

– Skilled Tongue Grab

• Grab 10 creatures with tongue grab

– Skilled Shrapnel Grenade

• Allow 160 Bonus Damage (from weak spots)

– Skilled Rock Wall

• Deal 5500 damage with the wall

– Skilled Fissure

• Deal 13000 damage

– Skilled Leech Gun

• Do 20000 Damage

– Expert Spore Cloud Launcher

• Keep the Monster in smoke for 5 seconds (20 times)

– Expert Shield Drone

• Shield 19000 total damage

– Expert Tongue Grab

• Grab Hunters 25 times

– Expert Lava Bomb

• Hit multiple creatures 20 times

– Expert Healing Drone

• Revive 10 teammates with a Healing Drone

– Elite Shield Drone

• Shield 2000 damage in a single round 20 times

– Elite Healing Drone

• Heal 20 teammates from 80 meters away

– Elite Tongue Grab

• Grab Hunters in mid-air 30 times

– Elite Fissure

• Deal damage to multiple Hunters 30 times

– Elite Spore Cloud Launcher

• Smoke Revive 10 teammates

o Increased the requirements for the following masteries

– Expert Rock Wall

• Trap a creature between the wall and you 60 times

– Elite Stasis Gun

• Enable the team to do 110000 damage while the monster is slowed

– Elite Lava Bomb

• HIt multiple Hunters 100 times

Award Adjustments

• Tuned requirements for more consistent XP awarded between characters

o Hyde increased requirements for RPS Beast

– 520 damage

o Hyde increased requirements for Noxious

– 525 damage

o Griffin decreased requirements for Close Quarters

– 630 damage

o Val decreased requirements for Quick Fix

– 2000 health

o Torvald increased requirements for Obliterated

– 1800 damage

o Torvald increased requirements for A Thousand Cuts

– 5 hits

o Crow increased requirements for Stop Motion

– slow for 12 seconds

o Sunny increased requirements for Power Aid

– boost for 24 seconds

Micropatch (Consoles Only)

• Monster

• Kraken

• Max Glide Speed while Tranqed or in Stasis reduced to 8 from 9

• Gravity while Tranqed increased to 7 from 6

• Gravity while in Stasis increased to 8 from 7

• The speed in which Kraken is pulled towards Griffin while Harpooned has been has been increased to 12 from 10

• The speed in which Kraken is pulled towards Harpoon traps has been increase to 1.5 from 1. (This stacks so four traps would pull Kraken towards them at a rate of 6)

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