Minecraft Dungeons: Jungle Awakens DLC und kostenlose Inhalte veröffentlicht

Jungle Awakens, das erste DLC-Paket von Minecraft Dungeons, ist endlich da!

Minecraft Dungeons Jungle Awakens DLC wird heute auf Nintendo Switch, PlayStation 4, Windows, Xbox One und Xbox Game Pass veröffentlicht! Dieses Update für den Hero Pass bietet alles, was man sich von einem neu erwachten Dschungel wünschen kann; von neuen Missionen und Spielmechaniken bis hin zu nie zuvor gesehenen Mobs und Gegenständen – sowie eine… einzigartige Herausforderung.

Um die Veröffentlichung von Jungle Awakens zu feiern, fügen die Entwickler auch dem Basisspiel Minecraft Dungeons einige zusätzliche Inhalte hinzu – kostenlos. Diese Inhalte können durch ein Update des Spiels heruntergeladen werden und enthalten:

  • Eine kostenlose Karte: Unterer Tempel
  • Eine neue Bedrohungsstufe pro Schwierigkeitsgrad
  • Schaltet leistungsstärkere Ausrüstung und zusätzliche Herausforderungen für den Endspielinhalt frei
  • Neue Ausrüstung: Kampfstab und Doppelarmbrust sowie jeweils zwei einzigartige Versionen davon
  • Bilanzveränderungen bei verschiedenen Posten

Schaut euch den Trailer an, um einen ersten Vorgeschmack zu bekommen, was ihr im ersten DLC von Minecraft Dungeons im Hero Pass bekommt:

New Features:

  • Jungle Awakens
    • The first DLC pack, Jungle Awakens, is available for purchase digitally on Windows, Xbox One, Nintendo Switch, and PlayStation™ 4
    • A source of unbelievable power has crash-landed among the twisting vines of a distant, dangerous jungle. This mysterious power has spread its influence through vile vines, and now new terrors bloom – such as the Leapleaf and Whisperer
    • Trek through three new missions that will take you to the heart of the jungle where you’ll find new weapons, armor, and artifacts. This journey is meant for the bravest of heroes, for all twisted vines and paths lead to the source of corruption: The Jungle Abomination. This beast must be dealt with to restore balance to the jungle, so strike true and move swiftly
    • This pack is also available for players who have already purchased Minecraft Dungeons Hero Edition or the Hero Pass Upgrade. More details on Jungle Awakens can be found at aka.ms/JungleAwakensFAQ
  • Lower Temple
    • All players will be able to unlock this new secret mission and discover new loot!
  • News
    • The latest news for Minecraft Dungeons is now shown in the main menu

Changes:

  • Obsidian Pinnacle
    • Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode)
  • Soul Siphon
    • Made each soul collected respect your soul gather bonus
    • Reduced amount of souls per pop a little
    • Reduced chance a little
  • Exploding
    • Increased explosion radius by 50%
  • Fire Aspect
    • +100% damage
  • Poison Cloud
    • +50% damage
  • Thundering
    • +25% damage
  • Pets
    • Half HP
    • 50% damage reduction
    • Increased attack damage 10%
  • Llama
    • Increased attack speed 15%
  • Iron Golem
    • 25% more health
  • Wolf
    • Increased movement speed 15%
  • Life Steal Aura
    • Increased life steal 3% -> 6%
    • Capped the damage on which life-steal is based to the actual health of the target
  • Radiance
    • Reduced radiance melee range to 750 (same as ranged)
    • Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
    • Increased radiance ranged trigger chance to 20% -> 50%
  • Leeching
    • Increased healing 4/6/8% -> 5/7/9%
  • Shockwave
    • Increased damage 20 -> 35
    • Increased projectile base speed by 13%
    • Fixed missing notify
  • Snowing
    • Reduced stun duration of snowball 3s -> 2s
  • Health/Speed Synergy
    • Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated
  • Soul Speed
    • Max stack reduced from 100 to 5
    • Increased speed bonus from 1% to 5%
    • Increased duration from 2,3,4, to 3,5,7 seconds
    • Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul == one stack)
  • Anima Conduit
    • Removed soul amount multiplier on soul collection
    • Increased effect from 1/2/3% to 2/4/6% per visual soul collected
    • Now triggers on any kill source
  • Soul Gathering
    • Reduced Soul Gathering on all gear 2->1
    • Soul Gathering is now collected from all gear no matter what kind of kill it is
    • All soul themed enchantments now give +1 Soul Gathering (added bullet point to UI)
    • All soul themed permanent enchantments now increase the item’s natural soul gathering
    • Increased soul bar max souls 50 -> 300
    • Added error feedback to soul bar when you have too little souls
  • Soul Knife
    • Increased damage 40%
  • Soul Scythe
    • Increased range by about 20%
    • Increased damage by 35%
    • Increased splash multiplier 0.4 -> 0.75
  • Soul Bow
    • Increased ammo stack from 40 -> 50
  • Harvester
    • Increased cost 25 -> 40
    • increased cooldown 1s -> 4s
    • Max damage also effectively increased by 60% due to damage being DAMAGE PER SOUL
    • Removed variable soul cost
  • Corrupted Beacon
    • Increased Cost 1 -> 2
    • Added cooldown 2.5s
    • Increased beam radius 150 -> 200 unreal units
    • Increased damage by 100%
    • Fixed bug causing the armor property bonus damage to be applied twice. (E.g. reduced damage bonus from Soul Robe compared to before)
    • Fixed bug in soul cost which was making it not drain correctly
  • Lightning Rod
    • Increased cost 10 -> 15
    • Added cooldown 2s
    • Increased radius 300 -> 350
    • Increased damage 30 damage per soul -> 60 damage per soul
    • Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL
    • Removed variable soul cost
  • Soul Healer
    • Increased cost 20 -> 50
    • Increased cooldown 1s -> 5s
    • Increased healing allies spark start speed 100% and acceleration 150%
    • Healing per soul 10 -> 4
    • Removed variable soul cost
  • Torment Quiver
    • Increased cooldown 1s -> 6s
    • Increased soul cost 10 -> 30
  • General Soul Gathering Changes
    • Your non-soul item kills still give souls
    • All your pet kills give souls
    • All ally player kills where either the player or the kill is within 1200 range, you get souls too
    • Number now shown in the HUD next to soul bar for changes to souls
    • Soul Gathering bonus from armors reduced 100% -> 50%

Fixes:

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay and improved stability across all platforms
    • Fixed a crash that could occur when joining an online game
    • Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session
    • Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads
    • Potential fix for crash that occurs when there’s no proper audio device connected
    • Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch
    • Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen
    • Fixed an infinite loading screen that could occur after joining another player’s session after reconnecting to Xbox Live while in a suspended state during single player gameplay
    • Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen
  • General
    • Fixed some issues with Windows Store players receiving the „Unable to verify game ownership“ error (MCD-1230)
    • Added a notification when a player leaves the game during online multiplayer
    • Fixed the game getting stuck in offline game when removing a second player from the main menu
    • Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165)
    • Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen
    • Players are no longer able to send invitations or join themselves through the Xbox app
  • Gameplay
    • Fixed camera issues that could occur when players simultaneously jumped off a cliff
    • Fixed Evokers spawning too many Vex
    • Fixed dying on some ledges in Obsidian Pinnacle without falling off
    • Fixed some sections of Camp that caused players to get out of bounds (MCD-457)
    • Fixed players getting stuck in a pit on Squid Coast
    • Players can no longer fall off the edge at the start of the secret Rune Room
    • Players can no longer roll onto platforms in Cacti Canyon before they’re raised
    • Arrows no longer auto-target dead mobs until their bodies disintegrate
    • Fixed Redstone Golems not attacking players if attacked from a far distance
    • Fixed an item duplication glitch
    • Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer
    • Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them
  • Audio
    • Fixed Witch potion bottle breaking sounds
    • Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting
    • Fixed sound effects for some artifacts not playing when encountering large groups of mobs
  • User Interface
    • The „Start Game“ button on the main menu now defaults to the last selected mode
    • Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394)
    • ‚Lobby Chest‘ is now just called ‚Chest‘
    • Burning enchantment now has the proper description, stating that it „damages nearby enemies“
    • Artifacts can no longer hover over weapon and armor slots on the Inventory screen
    • Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD
    • Fixed overlapping buttons on the main menu in non-widescreen resolutions
    • Fixed corrupted Fireworks Arrow animation
    • Power and level of consumable items no longer on the HUD in online multiplayer
    • Fixed mob health bars get wider as the game progresses
    • The friend list now updates properly after kicking a player
    • Fixed the friend list automatically scrolling when clicking buttons or hovering the „Join“ button
    • The host of an online multiplayer game now always appears at the top of the player list

 

1.2.0.0 – June 22, 2020

Today we are rolling out the 1.2.0.0 update to Xbox One and Windows platforms. This update also includes the fixes from all platforms that were introduced in 1.2.0.0 on June 17.

Windows Fixes:

  • Fixed save data becoming corrupted after a crash that could occur when quitting the game
  • Saved data is now saved to the %HOMEPATH%\Saved Games\Mojang Studios\Dungeons folder. Save files will be moved to this folder after loading into Minecraft Dungeons with the latest update
  • Fixed a crash that could occur when using text-to-speech
  • Fixed button prompts on the user interface constantly switching back to keyboard while playing on gamepad
  • Fixed mouse hover not being recognized by any buttons first clicking on the main menu

Xbox One Fixes:

  • Fixed a crash which occurred when signing out of the active profile on Xbox One during the victory countdown
  • Fixed a crash that could occur in local co-op when Player 2 tried to join using a guest account
  • Fixed multiple crashes that could occur when resuming from standby mode
  • Fixed performance issues when using text-to-speech
  • Sessions of players who sign out using the Xbox dashboard now disappear from the in-game session list in a timely fashion
  • The game no longer freezes when accepting an invite while the game is suspended

 

1.2.0.0 – June 17, 2020

It’s time for another Minecraft Dungeons hotfix! This release comes with a swath of fixes for some of the top issues that players have been encountering. The update is currently only available for Nintendo Switch and PlayStation 4 but don’t fret, players on Windows and Xbox One will be getting the update soon with even more fixes specific to those platforms.

Thanks for playing and be sure to report any bugs you encounter to bugs.mojang.com. If you’re looking to join a community of like-minded players, hit up the Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons. Happy dungeon crawling!

Fixes for All Platforms:

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when starting a game session
  • Fixed a crash that could occur when using fishing rods
  • Fixed several crashes related to picking up food items
  • Fixed a crash that could occur when moving away from enchanted mobs
  • Fixed a crash that could occur when joining a game
  • Fixed players crashing if the host transitioned to Camp while when players were almost finished loading
  • Fixed infinite loading screen issue when transitioning between levels while players are loading in online co-op
  • Adjusted the look of the Hero Cape (MCD-1813)
  • Added version number to the Settings screen
  • Fixed spawning and sometimes dying under the world when a mission is completed (MCD-70)
  • Fixed a slope in Pumpkin Pastures that could kill players just by walking into it (MCD-62)
  • It’s no longer possible to leave Creepy Crypt without picking up the tome (MCD-1356)
  • Fixed the settings menu not able to be opened more than once from the main menu
  • Fixed the Surprise Gift enchantment not dropping any items
  • Fixed players getting stuck in railing on Highblock Halls when entering from the well during local co-op
  • Enchanted mob groups now have a chance of dropping rewards when defeated
  • While the left gamepad stick is being tilted, pressing the A button now results in attacking a mob instead of picking up an item
  • Fixed several issues that occurred while Player 3 was joining a game session in local co-op
  • Fixed merchants not showing up properly in online co-op
  • Food spawned from enchantments and the tables in Highblock Halls now count towards the „Om Nom Nom“ achievement
  • Fixed „Kill the Zombie“ tutorial hint lingering for too long
  • Fixed several text strings not fitting inside buttons in several languages
  • Fixed the music for the stats and reward screen not playing after completing a mission
  • Implemented missing arrow impact sound effects
  • Fixed items spawned by Food Reserves and Surprise Gifts to not appear for all players in online co-op
  • Fixed a chance of getting stuck in the air when Ghost Cloak ran out
  • Fixed players sometimes getting sent back to the main menu when starting or completing mission
  • Spawn cage audio no longer continues to play after destruction
  • Fixed chests sometime looping the opening sound effect
  • Fixed low host FPS disconnecting players during camp/mission transition
  • Fixed missing textures on the reward screen in several instances
  • Radiance enchantment effects are now visible to all players in online co-op
  • Fixed runes not activating properly for clients in multiplayer sessions

Nintendo Switch Fixes:

  • Fixed the game becoming unresponsive when Airplane Mode has been turned on while waiting for the code to link a Microsoft Account
  • Fixed the quick unequip button being incorrect on single Joy-Con, as well as category shifting buttons being wrong after changing between single and dual Joy-Cons while in the inventory
  • Fixed incorrect button prompts on the user interface when using a single Joy-Con in local co-op
  • Fixed the game freezing when pressing the Back button on the code screen while linking a Microsoft Account

PlayStation 4 Fixes:

  • Fixed a green line that appeared at the bottom of the Mojang Studios splash screen in 1080p
  • Trophies are now disabled for non-PSN account local users on PS4 local co-op when not Player 1

 

1.1.2.0 – June 9, 2020

The team has been hard at work on improving the stability of the game. We have plenty more fixes on the way for all platforms so please keep reporting bugs to bugs.mojang.com!

Xbox One:

  • Improved stability
  • Fixed an issue that caused the Corrupted Cauldron not to spawn in the Soggy Swamp mission during online multiplayer
  • Fixed an infinite loading screen when accepting a game invite while the title was suspended during online gameplay
  • Fixed a crash that could occur when joining local multiplayer

Nintendo Switch:

  • Improved data collection to help identify game crashes
  • The game now has the correct naming across all languages

26 Kommentare Added

Mitdiskutieren
  1. Zloe1 18520 XP Sandkastenhüpfer Level 4 | 01.07.2020 - 18:11 Uhr

    Also auf dem PC ließ es sich nicht über den Xbox Game Pass herunterladen, bei mir steht dort nur das ich es kaufen muss🤔

    0
    • Z0RN 273360 XP Xboxdynasty Veteran Silber | 01.07.2020 - 18:13 Uhr

      Du brauchst den Hero Pass, aber mit Game Pass nicht das Hauptspiel.

      0
    • Xmufti 16070 XP Sandkastenhüpfer Level 3 | 01.07.2020 - 18:14 Uhr

      Das DLC ist auch nicht im Gamepass enthalten du braucht dafür die Hero Edition oder das Upgrade dazu im Gamepass ist nur die Standard Edition drin.

      0
  2. Robilein 312545 XP Xboxdynasty Veteran Gold | 01.07.2020 - 18:54 Uhr

    Hab mir den Hero Pass gegönnt. Da freue ich mich auf die neue Karte und Items. Werde ich morgen anfangen.

    1
    • Robilein 312545 XP Xboxdynasty Veteran Gold | 01.07.2020 - 19:01 Uhr

      Sogar ich als Erfolgsjäger werde es gern spielen😂👍

      Bei so einem Spiel ist das für mich sekundär.

      1
        • Robilein 312545 XP Xboxdynasty Veteran Gold | 01.07.2020 - 20:16 Uhr

          Wüsste ich jetzt nichts. Auch bei Trueachievements wird nichts gelistet. Bei solchen Games steht für mich einfach die Story und der Spielspaß im Vordergrund. Der Aftermath DLC von Mortal Kombat 11 hat auch keine Achievements und meine Fresse, war das eine geile Story.

          1
  3. Karamuto 26590 XP Nasenbohrer Level 3 | 01.07.2020 - 21:27 Uhr

    Hab das normale Spiel erst die Tage mit meinem Bruder im Couch coop gestartet, macht so einfach mehr Laune 😃

    Ist zwar schade das es nicht irgendwas innovatives hat wie zum Beispiel ein ausgefallenes Crafting System, aber das macht es auch etwas überschaubar.

    Was ich mir von dem Spiel wünschen würde wäre das man items tauschen und Pfeile kaufen kann.

    0
  4. Gothza 17000 XP Sandkastenhüpfer Level 3 | 01.07.2020 - 22:11 Uhr

    Schade das keine neuen gamescore mit dabei sind, dann warte ich mal ab ob es irgendwann mal im Game pass landet 🙂

    0
  5. DC Abaddon 14830 XP Leetspeak | 01.07.2020 - 22:38 Uhr

    Bin ich eigentlich der Einzige, der das Spiel bockschwer findet?
    Auch wenn unser Powerlevel deutlich über der Empfehlung liegt, sterben wir dauernd. Durch das dämliche System mit dem Powerlevel ist man ja quasi gezwungen dauernd die Ausrüstung zu wechseln, so dass hilfreiche Verzauberungen immer nur kurz verfügbar sind.
    Und ohne Trankbarriere, ohne irgendwas mit Flächenschaden und ohne irgendwas mit Betäubung fällt man in Sekunden um.

    Ernstgemeinte Frage. Evtl. Sind wir auch einfach zu blöd für das Spiel…

    0
    • Robilein 312545 XP Xboxdynasty Veteran Gold | 01.07.2020 - 23:16 Uhr

      Ja leicht ist es nicht. Alleine ist es recht knackig. Heil- oder Schild Artefakte sind da echt sehr hilfreich und unerlässlich. Auch der Köcher für Brandpfeile ist empfehlenswert, solltest du es finden. Gibt zusätzlichen Elementarschaden. Außerdem kriegst du sehr starke Items wenn du per Level die Geheimräume findest.

      0
    • HFD Spinnenbein 8515 XP Beginner Level 4 | 02.07.2020 - 00:36 Uhr

      Das Spiel ist super einfach. Man muss nur die richtigen Items haben. Der Clou ist. Kampf Bandagen mit Strahlenkranz als Verzauberung. Dann noch den Pilz der deine Schläge verdoppelt. Du heilst dich dann permanent und haust 20 Schläge pro Sekunde raus. Wenn du noch ne Rüstung hast mit Nahkampfgeschwindigkeit schmelzen die Gegner. Der Kuhlevel Endboss mach ich in 3s weg

      0
    • mdmatze 620 XP Neuling | 02.07.2020 - 11:36 Uhr

      Ich finde den Schneeball extrem hilfreich. Knockt immer ein paar Gegner aus für ein paar Sekunden. Vor allem Creeper sind dann kaum noch ein Problem, wenn sie nicht in Scharen kommen.

      0
  6. ThePhil 51895 XP Nachwuchsadmin 5+ | 02.07.2020 - 01:11 Uhr

    Sehr seltsam, dass da keine neuen Achievements dabei waren. Das ist sehr Minecraft untypisch.

    0
  7. Cerdiwan 23545 XP Nasenbohrer Level 2 | 02.07.2020 - 06:31 Uhr

    Schönes Spiel, beim DLC werde ich nicht gleich zuschlagen, bin mit dem Hauptspiel noch beschäftigt. Jungle Awakens ohne Erfolge finde ich doof, wenn es denn stimmt.

    0
  8. DC Abaddon 14830 XP Leetspeak | 02.07.2020 - 07:32 Uhr

    Danke für die Tipps!
    Aber das meinte ich ja. Da man gefühlt alle 3m Items mit höherem Powerlevel bekommt tauscht man die dauernd aus und hat eigentlich kaum was davon mal eins mit sinnvollen Verzauberungen zu finden.

    0
    • HFD Spinnenbein 8515 XP Beginner Level 4 | 02.07.2020 - 07:37 Uhr

      Das ist doch völlig normal bei der Art von Spielen. Du sollst ja auch im Endgane Farmen und dann deine Items optimieren.

      0
      • DC Abaddon 14830 XP Leetspeak | 02.07.2020 - 14:21 Uhr

        Ich kenne jetzt ehrlich gesagt kein anderes Spiel, bei dem das Level der angelegten Ausrüstung den Loot Drop bestimmt.

        Aber egal, jetzt nochmal den Endgegner ein letztes Msl besiegen und ich bin so gut wie durch damit. Hoffentlich kommen dann wirklich keine neuen Erfolge mehr.

        Ich fand übrigens das sehr ähnliche Riverbond deutlich spaßiger…

        Nochmal danke für deine Tipps!

        0

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