Die Entwickler von PlayerUnknown’s Battlegrounds haben heute ihre „Road to Launch“-Details bekannt gegeben. Demnach arbeitet das Team fieberhaft an dem PC Patch 1.0 und der Veröffentlichung für Xbox One im Game Preview Programm.
Allem Anschein nach wird PlayerUnknown’s Battlegrounds zeitgleich mit dem PC-Patch veröffentlicht, was auf einen Release im Dezember 2017 deuten könnte. Offizielle Daten wurden hingegen nicht genannt.
We only have 11 weeks until the end of 2017 and we know you have many questions about our development roadmap. To make sure we deliver PC 1.0 version and Xbox Game Preview by the end of this year, our development team is hard at work day and night. Today, we would like to share our plans on how we are preparing for PC 1.0 and Xbox Game Preview launch.
Many of you already know the new content and features that will be available in PC 1.0 version from reading media interviews and articles. Currently we have been using an internal build to develop and test new content and features including vaulting & climbing, desert map, new vehicles and 3D replay. We have been constantly working on optimization and stabilization as well. We will be able to share more about the roadmap soon, once the development has progressed further.
Road to Launch: Our development team is heavily focusing on developing the builds for PC 1.0 and Xbox Game Preview. For PC, we will be only focusing on doing our best to stabilize the launch build and we don’t have any plans to deploy patches to live servers except for this week. However, there will be features like vaulting and climbing which will have a huge impact on the game and need to be tested for at least a month. We will be running test servers at least three times in preparation for that. Through these test servers, we would like to conduct large scale tests for the content and features that are not in the live build and create a foundation for a very stable official launch.