Halo: The Master Chief Collection: Alle Details und Termin zum umfangreichen Content-Update

Übersicht
Image: Microsoft

343 Industries hatte das für Dienstag geplante Content-Update zu Halo: The Master Chief Collection verschoben. Nun gibt es tolle Neuigkeiten für alle Halo-Fans.

Käufer der Halo: The Master Chief Collection, die sofort in den Multiplayer einsteigen wollten, mussten bisher ziemlich geduldig sein oder sich doch mit der Kampagne abkämpfen. Die Server wollten nicht so recht und so kamen fast nie vernünftige Duelle zusammen. Das Matchmaking macht Probleme und vor knapp drei Stunden hat 343 Industries ein umfangreiches Update für „mid-late afternoon Pacific Time“ angekündigt.

Sobald es verfügbar ist, erfahrt ihr es natürlich sofort bei uns. Was alles drin steckt, erfahrt ihr jetzt:

Matchmaking

Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.

Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.

The improved matchmaking flow is as follows:

Searching

Searching for more players

Players found

Finalizing matchmaking process

Connecting session

Made an update to ensure that parties stick together when returning from the post-game carnage report

Prevented the ability for players “kick” other players from matchmaking games

Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players

Removed the possibility to boost ranking through a custom games exploit

Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting

Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay

Made an update to the “team creation” phase that allows players to be grouped by team

Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen

Improved roster / matchmaking lobby stability

Made improvements to the accuracy and stability of the “Game Session Details” UI

Improved version compatibility

UI

Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)

Corrected career stats that did not update uniformly across different profiles in multiple titles

Improved Forge map display names in Theater

Corrected various medal inconsistencies across titles

Campaign

Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”

Improved Halo: CE career stat tracking

Resolved scoring and time HUD reset and display issues

Made an update to ensure that rival emblems are displayed correctly

Halo: CE

Improved consistency and reliability of shot registration

Improved headshot hitboxes

Fixed an issue where respawning players could momentarily appear at their death location

Made an update to ensure that the match ends when the entire opposing team quits

Improved fall damage consistency (specifically in regards to uneven surfaces)

Improved Halo: CE menu and loading screen stability

Improved consistency with multikill rewards

Made an update to improve post-game carnage report accuracy for Halo: CE FFA games

Updated default language settings

Halo 2

Made an update to ensure that the team color shown in pre-game lobby matches in-game

Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches

Improved a variety of networking issues to allow for improved gameplay consistency

Made an update to service tag functionality, allowing for service tags to appear for all players

Improved the post-game carnage report to correctly display team color

Made an update to ensure that the match ends when the entire opposing team quits

Improved “original” medal icon functionality in split-screen

Improved host migration functionality

Corrected “headshot” stat tracking

Addressed a crash that occurred with the Scarab skull

Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”

Halo 2: Anniversary

Made an update to prevent players from gaining achievements in Forge

Improved Forge item display names

Resolved text overlapping issues

Improved split screen stability

Made an update to resolve the notorious “-1th” scoreboard text

Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match

Improved host migration functionality

Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report

Addressed a dedicated server issue that caused gameplay physics issues on Stonetown

Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session

Improved Forge mode stability

Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time

Improved Shrine objective spawn points

Improved King of the Hill and Ninjanaut mode stability

Addressed an issue where controller vibration could persist during the pause menu

Improved Race mode respawn zones

 

 

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1 Kommentar Added

  1. Hitman006xp 365 XP Neuling | 20.11.2014 - 10:07 Uhr

    Halo 2: Anniversary Improved split screen stability
    da bin ich mal gespannt. Das hat bisher da extrem geruckelt, und das obwohl es weder FullHD noch Vollbild ist… links und rechts dicke schwarze Balken… hoffe die werden auch noch weggepacht… find ich total ätzend. Im normalen Halo 2 sind die auch nicht!

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