Mortal Kombat X: Hotfix schraubt am Balancing

Übersicht
Image: Warner Bros. Interactive

Zu Mortal Kombat X steht ein neuer Hotfix bereit. Dieser schraubt am Balancing einiger Kämpfer

Damit in Mortal Kombat X die Kämpfe noch ausgeglichener verlaufen, wurde ein Xbox One Hotfix herausgegeben. Dieser schraubt am Balancing einzelner Charaktere.

Mortal Kombat X Hotfix

  • D’Vorah – Reduced damage of F4,4 by 2
  • D’Vorah (Swarm Queen) – Increased combo damage scaling after Wasp Grenade
  • Erron Black – Tackle is now -2 on hit (down from +20)
  • Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more recovery frames
  • Jason – Corpse Grab / Slam should no longer sometimes trade with jumping attacks
  • Jacqui – Adjusted many hitboxes to connect & combo more consistently
  • Kenshi – Slightly easier to juggle after Rising Sword / Sword Dance
  • Kenshi – 1 has 9 startup frames (down from 11)
  • Kenshi – 1,1,4 can no longer be special canceled
  • Kenshi – D1 has 8 startup frames (down from 9)
  • Kenshi (Balanced) – Spirit Charge / Push has 2 more active frames & more pushback on block
  • Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)
  • Kenshi (Possessed) – Reduced the hitbox on Sickle Lift
  • Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on block (up from -33)
  • Kenshi (Possessed) – Soul Push / Charge now has 11 startup frames (down from 14)
  • Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up from -21)
  • Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5
  • Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3
  • Kenshi (Kenjutsu) – Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)
  • Kenshi (Kenjutsu)—Tele-dash toss is now a high block.
  • Kitana – Increased Rising Fan / Rising Blades damage by 2
  • Kitana – B1 has 9 startup frames (down from 16)
  • Kitana – B1,2 is now +1 on block (down from +2)
  • Kitana – B1,4 is now -4 on block (down from +1)
  • Kitana – Adjusted the hitbox on f1 to connect more consistently
  • Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems
  • Kotal Kahn (Blood God) – Totems have 5 less recovery frames
  • Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
  • Kotal Kahn (Sun God) – Soul Scorch / Soul Scorch have 5 less recovery frames
  • Kotal Kahn (Sun God) – God Choke (all 3 levels) damage increased by 3
  • Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10
  • Mileena – 1 has 11 startup frames (down from 14)
  • Mileena – D1 has 9 startup frames (down from 11)
  • Mileena – 2 has 8 startup frames (down from 10)
  • Mileena – adjusted hitbox on b3 to hit more consistently
  • Raiden – F1 is now a high
  • Takeda – 1 has 9 startup frames (down from 11)
  • Takeda – D1 has 8 startup frames (down from 10)
  • Takeda (Lasher) – Low Slash is now -19 on block (down from -24)
  • Takeda (Lasher) – Whip Trip / Flip is now -11 on block (down from -21)
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