Patch Notes zum neuen Xbox One Titel Update:
- Reduced the probability of the „Kill trade“ issue (see below for details).
- Fixed a common crash that could occur during gameplay.
- Fixed an issue that could corrupt save files in the single player campaign.
- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
- Fix for a graphical glitch that could appear on terrain.
- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for „roadkilling“ opponents.
- Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
- Servers that friends are playing on now have a higher priority in the server list.
- Server Browser is no longer showing empty or full servers by default.
- Balancing jet handling across all stealth and attack jet classes.
- Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
- Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
- Fix for players getting stuck in the revive screen.
- Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug onscreen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
- Fix for the death camera/screen being displayed too early.
- Raised the firstperson camera slightly for walking in crouch to more accurately reflect the actual position of the character.
- Fixed an issue with the party chat app not working.
- Fixed an issue in the ingame Battlelog where nonASCII characters would display incorrectly.
- Fixed an issue when maps were not loading properly while player didn’t have the game in full screen.
Patch Notes zum aktuellen Xbox 360 Titel Update:
- General stability improvements.
- Fixed one of the most frequently occurring crashes that could happen during round transition.
- Reduced the probability of the “Kill trade” issue (see below for details).
- Fixed a crash that could occur when bringing up the scoreboard.
- Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
- Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
- Servers that friends are playing on have a higher priority in the server list.
- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
- Fix for players getting stuck in the revive screen after being killed.
- Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug onscreen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
- Fix for the death camera/screen being displayed too early.
- Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
- Fix for an issue where 4x the damage from a vehicle’s miniguns would be applied to the chest when a player had the Defense specialization equipped.
- Balanced vehicle miniguns to do more damage versus infantry.
- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
- Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
- Fixed an issue where players could get stuck in infinite loading when connecting to a server.
- Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
- Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
- Removed the SCARH and Ace 52 damage tweaks that were included in a previous patch.
Kill trading issue
We’ve addressed the socalled “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.
Endlich… ich frage mich aber ob dieser eine Patch ausreicht um alle Fehler in Bf4 zu stopfen!
Das wird wohl nicht der letzte Patch sein, oder?
Ist ja ne ellen lange liste da
Na ich bin gespannt. Ich geb dem ganzen heut Abend eine Chance! ^^
Ich denke nicht das das der letzte Patch war. Weiss jemand ob der schon Live ist?
Da bin ich gespannt ob man überhaupt irgendetwas davon merkt 😀
bis ich es überhaupt mal in betracht ziehen würde mir das spiel zuzulegen werden wohl alle bugs ausgemerzt sein
Die Next Gen Versionen werden ja richtig mit Updates verwöhnt. Ich würde mich über ein Update für die 360 freuen. 😉
Irgendwie rammt EA die Battlefield serie in die wand hoffe sie machen bei Battlefront 3 ein besser jop.
Ich finde es gut, dass die Bugs gefixed werden, aber ich warte, bis meine Freunde mir "grünes Licht" geben, dass die schlimmsten und gröbsten Dinge komplett entfernt wurden 🙂 Aber danke für die Info 🙂