Warner Bros. Interactive Entertainment kündigt Mortal Kombat XL, die ultimative Mortal Kombat X-Erfahrung, an. Dabei handelt es sich um eine erweiterte Fassung des brutalen Kampfspiel-Hits. Es wird ab Donnertag, dem 03. März 2016, für Xbox One und PlayStation 4 erhältlich sein. Die von NetherRealm Studios Erweiterung umfasst das Hauptspiel sowie sämtliche Inhalte des ersten Kombat Pack und des kommenden Kombat Pack 2:
- Brandneue, spielbare Gastkämpfer wie das klassische Monstrum der Alien-Filmserie, Leatherface aus den Texas Chainsaw Massacre-Horrorfilmen und die wiederkehrenden Mortal Kombat-Kämpfer Triborg und Bo’Rai Cho
- Alle spielbaren Charaktere des ersten Mortal Kombat X Kombat Pack: Predator, Jason Voorhees, Tremor und Tanya, jeder von ihnen mit drei themenbasierten Skins
- Das neue Apocalypse Skin Pack
- Bereits veröffentlichte Inhalte für Mortal Kombat X wie Goro, das Brazil Skin Pack, Kold War Skin Pack, Samurai Skin Pack sowie der Kold War Scorpion-Skin
Zusätzlich bekommt ihr als Besitzer von Mortal Kombat XL das neue Medieval Skin Pack und die neue Pit Stage-Umgebung kostenlos als Download geschenkt. Diese basiert auf der klassischen Mortal Kombat-Arena und bietet zudem einen exklusiven Fatality.
Solltet ihr Mortal Kombat X bereits besitzen, könnt ihr das Mortal Kombat XL Pack für 24,99 Euro als DLC im Xbox Games Store erwerben. Es wird die Inhalte des ursprünglichen Kombat Pack sowie Kombat Pack 2 bieten. Fans, die bereits das ursprüngliche Kombat Pack ihr Eigen nennen, können das neue Gameplay durch den Kauf des Kombat Pack 2 erleben, das 19,99 Euro kostet. Mortal Kombat XL wird als Komplettspiel für 59,99 Euro erhältlich sein.
Die große Erweiterung bringt natürlich auch Gameplay-Verbesserungen mit sich. NetherRealm Studios bemüht sich stets darum, die Action zu raffinieren und serviert euch zusätzlich noch diese Schwung an Änderungen.
- New rollback based enhanced online multiplayer is now active
- Reduced chipdamage from most normals
- Reduced metergain from having most normals blocked
- Round timer now operates in real time seconds
- Neutral jumping attacks are more negative on block on the way up
- After a breaker or block breaker stamina is removed from both players
- Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate
- Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames
- Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves
- Grab background interactions now function as true command grabs which can combo from a hit
- Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile
- Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired
- Added 2 more recovery frames after a blocked or missed attack while jumping backwards
- Adjusted the throw immunity of most special moves
- Increased combo damage scaling after a throw tech
- Combos do not end after a meter burned throw at the end of a match
- Some hit sparks are now red when the move connects during an opponent’s recovery frames
- Fixed some incorrect framedata in the movelist
- Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen
- Added 3 more frames to the throw tech window
- A teched throw at the beginning of a match will no longer grant first hit bonus
Character Specific Fixes
- Cassie – Flip Kick now has 7 startup frames (up from 6)
- Cassie – Flip KickEx no longer has armor
- Cassie – Down+FP is now -6 on block (up from -8)
- Cassie – Away+BK has increased pushback and is now -4 on block (up from -9)
- Cassie – Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK
- Cassie – Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo
- Cassie – Away+BP, FP, BP is now -14 on block with less pushback (down from -4)
- Cassie (Hollywood) – The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at
- Cassie (Brawler) – Added Haymaker (enhanced version of Take Down) which is armored and does more damage
- Cassie (Brawler) – Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit
- D’Vorah – Increased the damage of Ovipositor Charge & Ovipositor Rush by 2
- D’Vorah – Ovipositor Rush now has 14 startup frames (down from 20)
- D’Vorah – Ovipositor Rush is now -17 on block (down from -12)
- D’Vorah – Away+FK is now a high block and +11 on block (up from +2 and a mid)
- D’Vorah – Away+BK has increased pushback and is now -11 on block (down from -15)
- D’Vorah (Swarm Queen) – increased combo damage scaling after dash cancelling out of Wasp Grenade
- D’Vorah (Brood Mother) – reduced the cooldown on Krawler to 3 seconds (down from 4)
- D’Vorah (Venomous) – Bug Spray &Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)
- Ermac – Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)
- Ermac – Down+FP is now -6 on block (down from -10)
- Ermac – Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged
- Ermac – Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)
- Ermac – Towards+FK, BK is now -1 on block (up from -6)
- Ermac – Towards+BK, FK is now -6 on block (up from -11)
- Ermac – Away+BK has increased pushback and is now -10 on block (up from -16)
- Ermac – Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)
- Ermac (Mystic) – Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)
- Ermac (Spectral) – Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)
- Erron Black – Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)
- Erron Black – Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)
- Erron Black – Quick Sand Tackle will now combo from a hit
- Erron Black – Increased the hit advantage of Quick Sand Tackle &Sand Trap Tackle by 10
- Erron Black – Down+FP now has 7 startup frames (down from 8)
- Erron Black – Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)
- Erron Black – Away+BK has increased pushback and is now -7 on block (up from -12)
- Erron Black – Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
- Ferra/Torr – Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards
- Ferra/Torr – Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards
- Ferra/Torr – BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled
- Ferra/Torr – Down+BP is now +4 on block (up from -11)
- Ferra/Torr – Away+BK has increased pushback and is now -9 on block (down from -18)
- Ferra/Torr – Down+FP (sans Ferra) is now -6 on block (down from -3)
- Ferra/Torr – Away+BK (sans Ferra) is now -6 on block (up from -17)
- Ferra/Torr – Towards+BP can no longer be used twice to extend the same combo
- Ferra/Torr – Grab ’n‘ Stab can now combo from a hit
- Ferra/Torr – Away+2 can now be special canceled into X-Ray or background interactions
- Ferra/Torr – Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings
- Ferra/Torr (Vicious) – Added Boss Launch (enhanced Boss Toss) which goes farther
- Ferra/Torr (Vicious) – Slightly reduced the range of Boss Toss
- Ferra/Torr (Vicious) – Gut Ripper can now combo from a hit
- Ferra/Torr (Lackey) – Boulder Roll&Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)
- Ferra/Torr (Lackey) – Increased combo damage scaling on Boulder Roll&Double Boulder Roll
- Ferra/Torr (Lackey) – Colossal Crush can now combo from a hit
- Goro – Increased the active frames on jumping FP
- Goro – Shokan Slam can now combo from a hit
- Goro – armor on X-Ray now lasts until the active frames
- Goro – Towards+BK is now +4 on block (up from +2)
- Goro – Away+BK has increased pushback and is now -9 on block (down from -13)
- Goro – Reduced run startup frames and increased it distance traveled
- Goro – Slightly sped up his step forward
- Goro (Kuatan Warrior) – Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation
- Goro (Dragon Fangs) – Shokan Massacre can now combo from a hit
- Jacqui – Bionic Dash & Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block
- Jacqui – BP, FK is now a low block
- Jacqui – Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
- Jacqui – added 5 more frames to buffer the Stanky Leg input from BK
- Jacqui – Away+BK has increased pushback and is now -6 on block (up from -10)
- Jacqui (Shotgun) – Single Barrel is now +17 on hit (up from +1)
- Jason – added 5 recovery frames to Back Breaker & Spine Shatter
- Jason – Choke & Choke Slam now have 12 startup frames (down from 15)
- Jason – You can now throw the opponent forward by holding Towards after Spine Shatter connects
- Jason – Down+FP now has 6 startup frames (down from 8)
- Jason – Down+BP now has 6 startup frames (down from 9)
- Jason – Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)
- Jason – Away+FK, FP+FK is now a command throw
- Jason – Added Away+FK, Up+FP combo string
- Jason – Added Away+FK, Down+FP combo string
- Jason – Towards+FK is now +7 on block (up from -1)
- Jason – Down+FK now has 10 startup frames and is -3 on block (down from 11 startup and up -8 on block)
- Jason – Away+BK has increased pushback and is now -3 on block (up from -14)
- Jason – Down+BK now has 13 startup frames and is -2 on block (down from 16 startup and up -3 on block)
- Jason (Slasher) – removed 9 recovery frames from Machete Toss & Machete Throw
- Jason (Slasher) – Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)
- Jason (Relentless) – Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)
- Jason (Unstoppable) – removed 12 recovery frames from Corpse Walk
- Jason (Unstoppable) – slightly increased the health gain from Rise & Corpse Walk
- Jason (Unstoppable) – Rise & Corpse Walk now also gain meter while active
- Jason (Unstoppable) – while Punishment & Rampant are active most of your attacks will break through opponents armor
- Jason (Unstoppable) – Punishment & Rampant now lasts 7 seconds (up from 5 seconds)
- Jason (Unstoppable) – Rampant now lasts 10 seconds (up from 5 seconds)
- Jax – Reduced the hit region of Towards+FK
- Jax – Down+FP, Down+BP is now -2 on block (up from -7)
- Jax – Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &Downward Dash Fist
- Jax – Away+BP is now -13 on block (down from -8)
- Jax – Down+FK is now -2 on block (down from 0)
- Jax – Away+BK has increased pushback and is now -13 on block (up from -17)
- Jax – Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation
- Jax (Pumped Up) – Air Drill Punch &Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
- Jax (Wrestler) – Added 8 recovery frames to Quad Grab&Quad Grapple
- Jax (Wrestler) – increased hit advantage after Back Breaker by 10
- Jax (Wrestler) -Quad Grapple can now combo from a hit
- Johnny Cage – Increased the active frames on jumping BP
- Johnny Cage – Nutcracker is now -14 on block (down from -12)
- Johnny Cage – Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)
- Johnny Cage – Away+BK has increased pushback and is now -12 on block (up from -22)
- Johnny Cage – Down+BK now has 5 more recovery frames and is-6 on block (down from -1)
- Johnny Cage – Increased damage of throw when Red Shadow is active
- Johnny Cage (Fisticuffs) – Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)
- Johnny Cage (Fisticuffs) – Away+1 now has 10 startup frames (down from 11)
- Johnny Cage (Fisticuffs) – Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active
- Johnny Cage (Fisticuffs) – does the increased damage throw while Fist Bump is active
- Johnny Cage (A-List) – Nut Breaker is now -21 on block (down from -11)
- Johnny Cage (A-List) – Nut Breaker when meter burned is now -14 on block (down from -12)
- Kano – Up Ball&Uprise Ball will hit more consistently after 7 startup frames
- Kano – Away+FP is now -8 on block (down -2)
- Kano – Away+FP, FK is now -2 on block (down from -1)
- Kano – Down+FP is now -7 on block (down from -9)
- Kano – Down+FK now has 7 startup frames (down from 8)
- Kano – Away+BK has increased pushback and is now -6 on block (up from -10)
- Kano – Down+BK is now -12 on block (up from -7)
- Kano – Air Ball now hits overhead
- Kano (CutThroat) – Blade Slice is now -5 on block (up from -8)
- Kano (CutThroat) – Bloody Slice is now -15 on block (down from -8)
- Kano (CutThroat) – Away+FP has slightly increased range
- Kano (Cybernetic) – Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)
- Kano (Commando) – Added 8 recovery frames to Rib Strike &Rib Breaker
- Kano (Commando) – Choke &Strangle are now +15 and +23 on hit (up from -5 and +5)
- Kano (Commando) – Gains a new BP, BP combo string
- Kano (Commando) – Gains a new Away+FP, FK, FP+FK string
- Kano (Commando) – Rib Breaker&Power Bomb can now combo from a hit
- Kenshi – Blade Reflect & Blade Absorb now have 7 startup frames (down from 10)
- Kenshi – Blade Reflect & Blade Absorb can now parry most non low attacks
- Kenshi – After a successful parry from Blade Reflect &Blade Absorb you can special cancel into another special move
- Kenshi – Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)
- Kenshi – Down+FP now has 7 startup frames (down from 8)
- Kenshi – BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)
- Kenshi – BP, BP can now be meter burned to reset the combo string
- Kenshi – Added Towards+BP, FP, FP / BK combo strings
- Kenshi – Away+BK has increased pushback and is now -9 on block (up from -13)
- Kenshi – Away+BP is now -4 on block (up from -18)
- Kenshi – adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier
- Kenshi – Increased the damage of BK by 2 and decreased the damage of BK, FP by 2
- Kenshi – Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)
- Kenshi – BP, FP, BP is now -2 on block (up from -5)
- Kenshi (Possessed) – After Demon Port & Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
- Kenshi (Possessed) – Increased damage of Soul Push & Soul Charge by 2 and 5
- Kenshi (Kenjutsu) – FK, BP, BP is now -4 on block (up from -8)
- Kenshi (Kenjutsu) – Away+BP is now -4 on block (up from -18)
- Kitana – Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)
- Kitana – BK is now +11 on block (up from +2)
- Kitana – Away+BK has increased pushback and is now -2 on block (up from -6)
- Kitana (Assassin) – Sharpen &Razor Blade now has 54 and 30 recovery frames (down from 73 & 55)
- Kitana (Assassin) – Increased armor frames on Assassin Impale
- Kitana (Mournful) – reduced block stun frames on the first hit of Glaive Return
- Kotal Kahn – Away+BK has increased pushback and is now -8 on block (up from -13)
- Kotal Kahn – Sunstone & Burning Sunstone now breaks through Ice Klone
- Kotal Kahn – Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)
- Kotal Kahn (War God) – Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
- Kotal Kahn (Sun God) – Moon God Choke can now combo from a hit
- Kung Lao – Reduced the hit region of Jumping BP
- Kung Lao (Tempest) – Orbiting Hat is now +7 on block (down from +12)
- Kung Lao (Tempest) – Orbiting Hat is now +40 on hit (up from +17)
- Kung Lao (Tempest) – Cyclone pulls the opponent closer when blocked
- Kung Jin – Towards+BK is now +4 on block (up from -1)
- Kung Jin – Away+BK has increased pushback and is now -8 on block (up from -12)
- Liu kang – Away+BK has increased pushback and is now -9 on block (up from -13)
- Liu kang (Dragon Fire) – Flip Kick from Bicycle Kick is now 0 on block (down from +2)
- Liu kang (Dualist) – Yang damage buff no longer goes away when you get hit
- Mileena – Removed 5 recovery frames from Double Sai Blast
- Mileena – Removed 3 recovery frames from Sai Blast
- Mileena – Removed 3 recovery frames from Air Sai Blast
- Mileena – Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)
- Mileena – Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)
- Mileena – Away+BK has increased pushback and is now -4 on block (up from -8)
- Mileena – Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)
- Mileena (Piercing) – Removed 5 recovery frames from Low Sai & Double Low Sai
- Mileena (Piercing) – Away+FP is now -2 on block (down from -5)
- Mileena (Piercing) – Away+FP, BP is now -1 on block (down from +2)
- Mileena (Ravenous) – High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range
- Mileena (Ravenous) – Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)
- Predator – Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)
- Predator – Down+FK is now -6 on block (down from -3)
- Predator – Away+BK has increased pushback and is now -10 on block (up from -15)
- Predator (Warrior) – Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)
- Predator (Warrior) – Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)
- Predator (Warrior) – removed 3 recovery frames from Self-Detonate & Self-Destruct
- Predator (Hish-Qu-Ten) – lowered damage of all Plasma Shots by 1
- Predator (Hish-Qu-Ten) – added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun
- Quan Chi – Trance is now +46 on hit (down from 80)
- Quan Chi – Removed 9 startup frames from Sky Crush
- Quan Chi – removed 5 startup frames from Sky Drop
- Quan Chi – Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage
- Quan Chi – Increased combo damage scaling after Ground Burst
- Quan Chi – Away+BK has increased pushback and is now -8 on block (up from -12)
- Quan Chi (Sorcerer) – Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)
- Quan Chi (Sorcerer) – Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)
- Quan Chi (Sorcerer) – Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)
- Quan Chi (Summoner) – Increased combo damage scaling after Bat attacks
- Raiden – Towards+FP, BP is now 0 on block (up from -3)
- Raiden – Down+FP is now -7 on block (down from -9)
- Raiden – Away+BK has increased pushback and is now -3 on block (up from -17)
- Raiden – Towards+BK is now +6 on block (up from -3)
- Raiden – Increased the cancel advantage of Towards+FP, BP
- Raiden (Master of Storms) – Static Traps now last 20 seconds (up from 10 seconds)
- Reptile – Increased active frames on jumping FP
- Reptile – Away+BK has increased pushback and is now -9 on block (up from -13)
- Reptile (Deceptive) – added 5 recovery frames with Stealth & Invisibility when the opponent is in block stun
- Reptile (Nimble) – Basilisk now recovers in 31 frames (down from 36)
- Reptile (Nimble) – Basilisk Runner now recovers in 61 frames (down from 71)
- Scorpion – Takedown & Takeout are now +15 on hit (up from -5)
- Scorpion – FP, FP is now +1 on block (up from -4)
- Scorpion – FP, BP is now -6 on block (up from -11)
- Scorpion – Down+FP is now -7 on block (up from -9)
- Scorpion – BP, FP is now +2 on block (up from -7)
- Scorpion – BP, FP, BK is now +2 on block (up from -14)
- Scorpion – FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)
- Scorpion – Away+BK has increased pushback and is now -9 on block (up from -18)
- Scorpion (Ninjutsu) – Away+BK has increased pushback and is now -4 on block (up from -16)
- Scorpion (Ninjutsu) – The 2nd hit of Towards+BP is now an overhead block
- Scorpion (Ninjutsu) – Away+BK can now be special canceled before the 2nd hit
- Scorpion (Hellfire) – Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation
- Shinnok – Amulet Curse has increased pushback on block
- Shinnok – Down+FP is now -7 on block (up from -9)
- Shinnok – Down+BP is now a high block
- Shinnok – Away+BK has increased pushback and is now -8 on block (up from -19)
- Shinnok (Impostor) – After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
- Shinnok (Necromancer) – Judgment Fist & Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)
- Sonya – Away+BK has increased pushback and is now -10 on block (up from -14)
- Sonya (Demolition) – Grenades no longer bounce when they hit the ground
- Sonya (Demolition) – Drone Drop now reloads 5 frames faster and recovers 3 frames faster
- Sonya (Demolition) – Increased combo damage scaling on Stun Grenade
- Sonya (Demolition) – Drone Drop now adds combo damage scaling
- Subzero – Down+FP is now -4 on block (up from -6)
- Subzero – Away+BK has increased pushback and is now -5 on block (up from -16)
- Subzero (Unbreakable) – Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active
- Subzero (Grand Master) – Klone Toss can now have its trajectory lowered by holding Down
- Takeda – Down+FP now has 7 startup frames (up from 8)
- Takeda – Away+BK has increased pushback and is now -5 on block (up from -9)
- Takeda – Towards+BK is now +9 on block (up from +2)
- Takeda (Ronin) – Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)
- Takeda (Ronin) – Away+BP now has 15 startup frames (up from 12)
- Tanya – Away+BK has increased pushback and is now -7 on block (up from -12)
- Tanya – FK, BK can no longer be canceled on the first active frame
- Tanya (Kobu Jutsu) – reduced the blockstun on Tonfa Throw
- Tanya (Kobu Jutsu) – Away+FP now has 10 startup frames (up from 9)
- Tanya (Kobu Jutsu) – Reduced the pushback on block from the last hit of Tonfa Swipe
- Tanya (Kobu Jutsu) – Away+FP, BP+BK is now -10 on block (down from -4)
- Tanya (Dragon Naginata) – Increased damage of Away+BP by 2
- Tanya (Dragon Naginata) – Increased damage of Down+Away+BP by 2
- Tanya (Pyromancer) – removed 5 recovery frames from Low Fireball & High Fireball
- Tanya (Pyromancer) – removed 2 recovery frames from Air Far Fire Blast & Air Close Fire Blast
- Tremor – Rock Shower now activates 6 frames later and has 6 more recovery frames
- Tremor – Rock Drop now activates 6 frames later and has 10 more recovery frames
- Tremor – Down+FK is now -2 on block (down from +1)
- Tremor – Down+BK is now -11 on block (down from -8)
- Tremor – Ground Pulse & Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
- Tremor (Crystalline) – Krystal Blast Down Shatter is now -5 on block (down from 0)
Da hat sich für mich das warten des kaufs vom Kombat Pack 1 richtig gelohnt!! Hab umgerechnet jetzt nur 5€ für das Kombat Pack bezahlt 😀
Ist doch scheisse, die ganzen Dlc’s sind doch nur Geld macherei, sowas gab es früher nicht 🙁