State of Decay 2: Content Update 4.0 samt Patch Notes veröffentlicht

State of Decay 2 hat ein neues Content Update mit einigen Verbesserungen erhalten.

Knapp eine Woche vor dem Release des „Daybreak“ am 12. September 2018, hat Undead Labs ein weiteres Content Update 4.0 veröffentlicht. Weitere Details zur Daybreak-Erweiterung von State of Decay 2 haben wir euch bereits hier vorgestellt.

State Of Decay 2 – Content Update 4.0

General Issues

  • Fixed an exploit involving buying and selling stackable items with traders to earn massive amounts of Influence.
  • Removed an apparent soft-lock caused by the death of a leader.
  • Removed some locks and crashes associated with pop-up boxes.
  • Fixed a handful of buildings that were inaccessible due to collision.
  • Fixed a number of localization issues.

Characters and Communities

  • Random “resource loss” events are now dependent on morale and traits. If you recruit carefully and keep everyone happy, then random resource losses should be a thing of the past.
  • Characters who incur “resource loss” events because of low morale will now receive a temporary morale benefit for doing so. IE, they binged on a bunch of food, but at least it made them feel better.
  • Skilled characters will now sometimes provide the community with new free items in place of the “resource loss” events.
  • Exiles should now always count towards exile-related achievements.
  • Characters from other enclaves will no longer receive the large-scale death-banner treatment when they die.

Bases and Facilities

  • Fixed an issue where facilities would sometimes stop building when the main menu was opened.
  • Fixed an issue where weapons would be repaired for free.
  • Fixed collision on the Sniper Tower to allow it to be scaled.
  • Fixed a case where the old Rally Point bases could still be claimed.
  • Extended the new resource-counting prompt for depositing rucksacks in the generic Storage facility to apply to specialized Storage facilities as well.


  • Fixed an issue where some missions would provide deceptively large piles of resources.
  • Fixed many cases where critical NPCs would not show up for missions (or in one case, would attack you for no reason).
  • Fixed an issue with the Warlord: The Informantmission, which was not counting vehicle kills.
  • Fixed an issue with the Builder: The Call Is Answeredmission, in which some enclaves would flee the player’s home site.


  • Armored zombies are no longer killed by flames. Instead, they catch fire and become scarier, like a juggernaut;)
  • Zombie kills with vehicles should now count towards zombie-killing achievements.
  • Fixed some issues where zombies would spawn trapped in geometry.
  • Fixed an exploit that allowed some clients to easily blow up the host’s vehicles.
  • Fixed an issue with indefinitely persistent C4 charges left by dead characters.


7 Kommentare Added

  1. Thegambler 69055 XP Romper Domper Stomper | 06.09.2018 - 11:40 Uhr

    Durch den Kauf des Studios durch Microsoft habe ich sehr grosse Erwartungen in State of Decay 3! 👍

    Teil 1+2 hab ich mir nur ausgeliehen, aber Teil 3 hole ich mir am Day-One wenn der Entwickler noch eine Schippe drauflegt!

    Microsoft wirds schon richten 😎👍

  2. Blu3 640 XP Neuling | 06.09.2018 - 12:09 Uhr

    Spielt das noch jemand? Ich habe es vieleicht etwa 10h gespielt, dann habe ich es gesehen. Irgendwie fehlt mir da was…

  3. Archimedis 143365 XP Master-at-Arms Silber | 06.09.2018 - 12:14 Uhr

    Es wird dringend Zeit mal wieder sod2 zu starten… Mir hat es unglaublich viel Spaß gemacht. Aber irgendwann war es Zeit mal was anderes zu spielen und bin dann irgendwie nicht mehr zurück gekehrt. Wird aber Zeit…

  4. Lucifer 6865 XP Beginner Level 3 | 06.09.2018 - 12:57 Uhr

    Ist die Performance und der MP jetzt mal gepatcht? Hatte mit meinen Kumpels dauerkicks und Performance-Einbrüche wie in einer Diashow vor circa einem Monat. Vom ersten Teil haben die Entwickler leider nichts gelernt. Darf ich mich wieder im Solo durchquälen.


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